Radagon cheese

Elden Ring

2019.05.27 07:50 jack0641 Elden Ring

This is the subreddit for the Elden Ring gaming community. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Players must explore and fight their way through the vast open-world to unite all the shards, restore the Elden Ring, and become Elden Lord. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with George R. R. Martin. It was developed by FromSoft and published by Bandai Namco.
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2023.03.25 04:49 Level13Soviet Get the needle, help Millicent, grab Radagon's Scarseal, and cheese the dragon for quick cash, 20 minute adventure

Get the needle, help Millicent, grab Radagon's Scarseal, and cheese the dragon for quick cash, 20 minute adventure submitted by Level13Soviet to Eldenring [link] [comments]


2023.03.19 17:56 jtpower99 No struggle w/ the required bosses thus far. Is this normal? (Not a flex)

I'm playing through Elden ring for my first time. I've played through the first two levels of Dark Souls but the only souls like game i've ever beat was Jedi Fallen order, which has similar dodges.
I'm currently level 70 about 74 hours in. Strength build w/ the colossal greatsword. Something like 40 vig, 38 str, and enough endurance to medium roll.
So far w/ great sword and dual katantas and have absolutely ran through margit, Morgott, Renala, radagon (the wolf), the darconic tree sentinel, and yellow godfrey. I'm talking no more than 5 attempts each. Then, i'll go back to caelid and die 20 times each to the erdtre avatar or the scarlet rot dragon for a 6th time.
It feels weird to get these huge rewards for required bosses with ease, but to skip these minor bosses due to the struggle of getting two shot. (The erdtree avatar does this) or i'll die a bunch of times actually getting to a boss and don't even get me started on any platforming.
I'm on attempt four of morgott before entering the erdtree and he's been down to 30% so i'm feeling confident. I've yet to try radan. Something tells me i'm just not to the real struggle yet.
I've yet to use any summons, but I absolutely cheesed the 3 tree sentinels guarding the capital w/ poison. Is this pretty normal for a first playthrough? What was your experience?
submitted by jtpower99 to Eldenring [link] [comments]


2023.03.17 00:07 Dryadversity Elphael: Theories and observations on various topics, and more evidence that Melina is St. Trina

Elphael: Theories and observations on various topics, and more evidence that Melina is St. Trina
Spoilers for Elphael, Malenia's boss fight, and the identity of the Gloam-Eyed Queen.
The Spires
The Tarnished Archaeologist theorized that the purpose of Miquella's golden needles was to kill Godwyn's corpse and give him a true death. If I recall correctly, part of the theory was that these needles would also be used to kill the Erdtree. The method is based on the folk practice of hammering nails into stumps, which is believed to kill them and whatever was left of the trees after being felled.
I think this might, in addition, be the inspiration behind Elphael's structure and shape. From the top, i.e. the view seen on the map, Elphael can be seen to comprise a large circle (the brace of the Haligtree) and a number of spires which jut out linearly at various points along the city's circumference. To me this looks like a series of nails surrounding the cross section of a tree trunk.
https://preview.redd.it/r9f0tei1l6oa1.jpg?width=2560&format=pjpg&auto=webp&s=b8f5cfbb156ae3c6f520eeefafb9edb4e21a6008
Some more evidence for this view is that each of the spires has a number of smaller protrusions jutting out from it vertically, on the tier that is close to the top of the spire. I would include a picture here but I've already reached the 20-photo limit for this post, so I'll include a link to it below, at the bottom of this post.
I understand this seems like an absurd architectural design choice, since Miquella probably wants the Haligtree to thrive. However, it's possible the design is meant to communicate something about Miquella's ambitions in other areas, even if he does not seek to apply the nailing technique to the Haligtree.
Alternatively, maybe the spires are just meant to grant additional support to the brace? This seems more plausible, since again the needling technique was presumably not meant to be used on the Haligtree. Leyndell does not have this same architectural feature, so perhaps Elphael is an attempt to achieve a more fortified city, and stronger brace?
Rot and Snow
The section of Elphael with the rot swamp seems to also contain snow, or perhaps a fine white fungus that resembles it. (This in turn reminds me of the white fungus particles floating around throughout much of Nausicaä of the Valley of the Wind, which also deposit into surfaces resembling snow.) There's also the possibility it could be ash.
rot and snowlike substance inside the Haligtree
This pairing of rot and snow is likely a reference to Norse mythology, and more specifically the Élivágar, which are icy rivers containing poison or "yeasty venom" called eitr. Eitr is produced by the snakes in the Norse mythos, and is the creative material from which Ymir was born; it's said Ymir was created from the dripping of this poison from the Élivágar. Remember that poison and rot are adjacent or perhaps identical forces in Elden Ring; and the same is of course true for snow and ice. The coupling of these two natural elements was also featured prominently in Dark Souls III's Painted World of Ariandel, which was like the old Painted World of Ariamis from Dark Souls, but with the addition of red, scarlet rot.
Since Ymir was the first jötunn (giant), and Malenia is found at the bottom of the rot waterfall, it's possible that she, or at least her placement here, is meant as a parallel Ymir. Malenia is much larger and taller than the player character, and is indeed a kind of giant—though this is true of all the demigods, barring Miquella. One could alternatively view Miquella's husk as analogous to a jötunn , however.
In addition to Norse mythology, I believe this area was also inspired by Christian ideas. It appears to be used for the purification of rot, with clean water being directed toward the drainage channel, and the rot flowing down the waterfall into Malenia's boss area (though the water at the base of the waterfall is pure, as was pointed out by Quelaag). The theme of purification, with the blood-red rot and white snow, reminds me of the Christian saying: that with his blood, Christ "washed our sins as white as snow." In this case the "blood" might be more symbolic of sin than Jesus's blood, but it does seem probable to me there was Christian influence on the design of this area. (I'm sure you don't need reminding that Miquella and the Haligtree incorporate a number of Christian ideas and images.)
One other thing on ice and poison: this duality is also seen in Elden Ring's snails. The four types of snail seem to be divided into two pairings: one of life and death, seen in the deathblight and spirit summoner snails (Garrulous_Goldmask recognized this pattern in his snail video), and one of poison and ice, seen in the venom-spewing and ice-breathing variants.
The Naked Woman Relief
The first relief I wanted to discuss is the carving shown below. In my view, it is a likely candidate for the most densely meaningful symbol in Elphael. Accordingly, this section is going to be the longest in this post, by far.
https://preview.redd.it/kirgm9q5l6oa1.jpg?width=1145&format=pjpg&auto=webp&s=6690537e1b34b413fb0bac9b194b48db6a562494
What I see in this relief is a topless woman flanked by snakes, rising out of a flower. Above the woman's head is a bird in a container of some sort, possibly a cage.
There are multiple interpretations of the snake-and-bar pattern that are important. First, the shape resembles that of a stethoscope. This would tie into the medical theme of Miquella and the Haligtree. Elphael contains a great deal of caduceus-like iconography, such as in the Haligtree banners, the shape of the Haligtree itself (two trees spiraling together), and Miquella's needle. Miquella has the lifelong goal of curing his sister's sickness, and allows his disciples to rebirth themselves through baptism, which is a rite used to attain physical and spiritual purity. The primary color associated with Miquella is white, which is often used to connote ideas of cleanliness.
Edit: After reviewing the real caduceus symbol (shown here), I can see that this relief resembles it much more than I thought. In addition to the two snakes, there's also the woman's hair, which I believe is meant to resemble the pair of wings seen at the caduceus's top.
(a) The placement of the curved lateral bars in the relief is interesting, because it makes them seem like a failed attempt at censorship. Instead of covering where the woman's nipples would be, the bar is just beneath them. The same is true of the bottom two bars and the small curve on top, which are too low to cover her groin. (I might even see a vagina at the bottom of it). The ineffectual censorship could be an indication of movement; if the bars normally cover the woman's breasts and groin, their position below these areas might mean she is ascending, and perhaps transcending her inhibitions.
Since Malenia only bares her chest in her second phase, which occurs at the same time she rises out of her flower's bloom, I think the woman in the picture could be Malenia, and that the flower at the bottom of the relief is a scarlet aeonia. I also think the two smaller flowers on the side could be the bloom of the unknown valkyrie found before Malenia's boss room, and Millicent's bloom which only grows if you follow certain conditions in her sidequest.
Actually, since there are three blooms, and the figure is rising from the largest of these, there's a good argument to be made that the relief is depicting Malenia's transformation into a true goddess, and that the two smaller flowers to the side are her own, previous blooms. Gowry says that Malenia will "ascend" to godhood, and that's exactly what we see in this carving. Also, we can see her physically ascend as she grows wings in her mid-fight cutscene.
(b) There is another candidate for the identity of the woman. One of the first characters and candidates I thought of when observing the relief was St. Trina. This was because of the wild, upward-oriented hair the two figures share.
St. Trina's torch
It's possible the hair in the relief of the woman could be some kind of headdress, but I do think the hair is meant to resemble St. Trina's, mainly because she is accepted to be a counterpart to Miquella, and thus has a significant narrative relation to Elphael and the Haligtree.
I've considered that the woman's hair might itself be snakes. This came to mind before I had even noticed this etching, and was initially a response to looking observing St. Trina's design on St. Trina's torch. The mythological parallel that came to mind was Medusa, who has snakes for hair. This is not a new theory, as I've learned, but quite an old one. The relief is further evidence for it, given the placement of the snakes right next to the woman's hair. (I'd like to share some more evidence for the Medusa theory, even though many have already accepted the conclusion. First, purple is consistently associated with fear in Elden Ring; I mention this in the 4th part of my GEQ and gravity series. Second, the torch itself is made of stone. This relates to Medusa's ability to turn her victims to stone by looking at them—in this case, with her third eye. Finally, the name Medusa starts with M and ends with A, like all of Radagon and Marika's children.)
This identification of the figure with St. Trina is partly compatible and complementary with the previous theory of the blooms; the blooms are common to both models, but St. Trina is substituted for Malenia.
Miquella's husk above Malenia's bloom
For a while I wanted to share my thoughts on the above image, even though I figured many had already come to the same conclusions. The idea was that the scarlet aeonia is an analogue to the Crucible, and Miquella's form in the Haligtree above it is analogous to the Erdtree. The scarlet aeonia is red with swirling petals, which is often how the Crucible is depicted: as red, or as a spiral. The Erdtree is above the Crucible since it was seemingly grafted onto it, and here too, we have a section of tree above the Crucible part.
It could also be argued that the pattern and positioning of life and death in this scene matches that of the Erdtree. The Crucible is close in nature to life itself, despite being fueled by violence and bloodshed. The Erdtree on the other hand is probably dead, considering it was burned before, is ghostly and transparent, is made of memories, and has a stony, i.e. petrified appearance. Here too, we have a dead tree on top, and a living organism below it: a flowerot. And in the same way that the Crucible feeds on bloodshed, Malenia regains HP by injuring her opponents. (As a minor note, Waterfowl Dance is a spirally move, which is also somewhat evocative of the Crucible.)
(c) In addition to mirroring the Crucible and Erdtree, I think the scene is a depiction of what we see in the etching of the topless woman. If Miquella is St. Trina, or her counterpart, I think the woman rising out of the flower is Miquella/St. Trina, and the flower is Malenia herself, i.e. the scarlet aeonia. Note how Miquella's tree form, in addition to being female (since it has a womb), has tendril-like roots for hair, which has some visual overlap with the hair of the woman in the relief. Also, look at how the bars in the stethoscope-like shape seem to surround and focus on the abdomen of the woman; almost like the womb is being targeted in an operation.
Notably, the snake-bar pattern has some resemblance with the upper half of the gravity sigil, which is the same fundamental shape as the moon's rune.
Observe how the bottom two bars are closer together than the middle and top bars, in both the sigil and relief.
Moreover, you can find three concave-up markings to correspond with the lower half of the gravity sigil, which makes an intentional resemblance to the gravity sigil more likely. The full shape is basically contained within the relief.
You can compare this picture to the unedited version to verify the rune-like markings I've outlined.
A third interpretation of the snakes and bars is that they might be a depiction of the Twinbird. There is a pattern in Elden Ring of two birds being paired together. Of course, the snakes could just be the caduceus which would correspond better than two birds... but to my knowledge, twin snakes, explicitly depicted, are less common in Elden Ring than twin birds. Furthermore, if you've looked at the deathbirds, or the snake-bird statues in the Temple of Eiglay, or were convinced by my theory on the Flightless Bird, you probably know that snakes and birds are often treated as interchangeable in Elden Ring. For these reasons, it's possible the snakes are the two halves of the Twinbird.
The gravity and Twinbird ideas are both components to my next theory: that this figure is St. Trina, but also Melina. I recently shared some ideas that support the Melina as St. Trina hypothesis, which I invite you to read if you want to know why I'm persuaded by it. With respect to the Twinbird component: Melina has some association with the Twinbird since it's likely she is the Gloam-Eyed Queen or her successor, and has a crow's foot around her gloam eye, and crows and deathbirds are known to be related via the Ravenmount set. Also, gloam is purple and so is the Twinbird in all likelihood. That being said, the Gloam-Eyed Queen is also associated with serpents, e.g. the Temple of Eiglay and the godskins who have snake physiology, so the Twinbird might not be a necessary piece of this theory.
The gravity sigil is also gloam, and I have a series of posts explaining why I believe the Gloam-Eyed Queen and gravity are connected. Some evidence for this, summarized, includes the "weighty" description of the black flame, the shared black and white color scheme of the godskins and gravity enemies, and the fear motif common to Destined Death and gravity enemies.
In the Melina/St. Trina interpretation, the flowers at the bottom of the relief are not scarlet aeonias, but miranda flowers. The flowers in the etching look more like miranda flowers than scarlet aeonias, and rotted miranda flowers can be found through the Haligtree and Elphael. Furthermore, the giant miranda sprout shown below is found very close to multiple etchings of the woman, side-by-side.
https://preview.redd.it/2j9bnj3m1moa1.jpg?width=2560&format=pjpg&auto=webp&s=25e05151571bf5880aa6abd174c87d422b2610e8
In this interpretation, the central flower is a giant miranda sprout, and the two on the side are the smaller, regular sprouts. In fact, that is almost exactly what we see in this location: a large miranda sprout in the center, with one smaller sprout on one side, and two smaller sprouts on the other.
What ties this to Melina is that she has an ability called Miranda's Prayer, which she can only use in the fight against Morgott. Initiating the attack causes a golden tree to appear and rain light (it's similar to the light attack used by the giant miranda sprouts). This is a fairly well-known cut item, as it used to be obtainable by the player as a talisman.
What ties this to Melina is that she has an ability called Miranda's Prayer, which she can only use in the fight against Morgott. Initiating the attack causes a golden tree to appear and rain light (it's similar to the light attack used by the giant miranda sprouts). This is a fairly well-known cut item, as it used to be obtainable by the player as a talisman.
Now that I've looked at this picture, I can also see a resemblance between the petals of the flower surrounding the head of the woman in the talisman, and the hair of the woman in the etching.
Another key observation is that St. Trina has a flower above her head in her torch depiction. This seems to have some similarities with the flowers in the Elphael relief, and the flowerlike hair seen above the woman's head.
If Melina is St. Trina, who is also Miquella's counterpart, it's possible that more than one of the theories laid out so far could be true. The relief could be depicting Miquella's tree form above three scarlet aeonias, and it could be St. Trina/Melina rising from a miranda flower. These theories are particularly compatible, but even though the Malenia theory differs from these two in a key respect, I still think it's quite likely this perspective is correct as well. The three flowers do not seem to be a coincidence, given the significance of the three blooms preceding Malenia's ascension.
One more thing on this relief: the bird seen above the woman's head appears to be an owl, which likely connects to the slumbering egg, a crafting material dropped by owls. Miquella sleeping in his cocoon involves both slumbering, and an egg.
More Flowers
Elphael has some of the greatest floral diversity in any area; it resembles Jarburg, in this sense. My take is that this variety symbolizes Miquella's willingness to accept all things, and creatures.
https://preview.redd.it/1vd7fbrhl6oa1.jpg?width=2560&format=pjpg&auto=webp&s=2111aae505bb9cb3719f73ab0845549a0ade1366
I've recently understood, more explicitly than before, that a defining quality of the Crucible is the lack of distinction between species, or even organisms which are normally separated at higher levels of biological classification, e.g. families, genera, and kingdoms. For example, roots, branches and antlers used to be found on the same creatures (the ancestral spirits). The same applies to flowers, for example in the guardian enemies, who have flowers growing out of them.
Thus, if flowers are viewed as parts of other creatures, and the Haligtree is in some respects a return to the Crucible, then the cultivation of various flowers simultaneously represents the cultivation and growth of organisms more easily recognized as sentient: Albinaurics, Misbegotten, etc.
Fountain and Door Designs
The doors in Elphael feature two faces: an infant's or young child's on a shield-like pattern, and a menacing face below it.
https://preview.redd.it/vi7ny2til6oa1.jpg?width=1625&format=pjpg&auto=webp&s=9900abc2e60ed46c045e9f7c1b204538a3a89003
My take is that this door is, more or less, a before-and-after image for the effects of Haligtree rebirth.
The face on the bottom kind of looks like a skull, which might be because death is required in order to reincarnate. This could also potentially explain the frequency of skull designs seen in Elphael. I've theorized before that the reason the skulls are often upside down, is that they are a depiction of death being overturned, much like how Jesus conquered death on the cross, and granted humanity the chance at a new life in heaven, in a new, reincarnated body.
However, while the bottom face does resemble a skull, it also looks apelike to me; I think this face belongs to a demi-human, who are really the only simian creatures in the game. Although the demi-humans aren't present in Elphael, they competently represent the outcasts of the Golden Order, who are accepted by the Haligtree in spite of their lower, Crucible nature. This is why the demi-human face is below that of the child. The child is ascended, while the demi-humans and Crucible races are depicted as lower (both spatially and spiritually).
With regard to the transformation process, I've speculated that the ribbons and clothlike patterns below the demi-human face are part of a baldachin, which most players will remember from Fia's Baldachin Blessing. Baldachins, though they were used for thrones and altars (like the Prince of Death's throne), have also been used for beds, in which case they would more commonly be known as canopies. In Elden Ring, Fia is associated with sleep, since we can choose to rest with her, and since the Deathbed Dream is accessed through Fia, and is found among purple water (which here signifies sleep, as Hawkshaw identified in his colors video). In turn, sleep is connected to rebirth; this is made clear by the juvenile scholar clothing description, which states: "Rebirth is as sleep to them, and with each awakening, memory fades into oblivion."
https://preview.redd.it/osap5ptkl6oa1.jpg?width=332&format=pjpg&auto=webp&s=19b0c650339d5e11b70f8c19a08204668e494b0b
Of course, if baldachins are linked to sleep, we shouldn't be surprised to find it in an area important to St. Trina.
Another factor that ties the demi-humans to St. Trina is the purple eyes of the demi-human queens. We already know that the demi-humans have been taking on increasingly human characteristics, evidenced by their adoption of magic, and their tutelage by the sorcerers in the Hermit Village on Mt. Gelmir. This could relate to the transformation of demi-humans into humans, depicted on Elphael's doors. Alternatively, if the purple eyes are not referencing St. Trina (whose torch depiction has a purple eye when illuminated by its flame), they might be a reference to the Gloam-Eyed Queen. (The demi-human queens are literally gloam-eyed queens.)
The design of Elphael's fountains confirms the symbolic link between the child and purity.
https://preview.redd.it/0z5wjxcml6oa1.jpg?width=2560&format=pjpg&auto=webp&s=ce73ce73d15f06aac01cc68a1ee87bcb8264dde9
You can see how similar the face of the child seen here is to the infant's face on the doors; and this head is also set against a shield-like design.
As has been discussed, the water in Elphael is purified through the drainage channel, and is potentially filtered out from the liquid rot, or at least diverted from it. So water, without rot, is a symbol of purity. If the purified water spouts from the child's mouth, then we can reasonably infer that the child (likely Miquella) is also a symbol of purity.
The Bell Tower
This one's pretty simple. My interpretation is that the bell is, or represents, a spirit-calling bell.
https://preview.redd.it/au54xgnol6oa1.jpg?width=2560&format=pjpg&auto=webp&s=532e490d909f8daa6343e99d72372345815eacbd
The ghosts summoned through ashes of war are a very faint purple, which is similar to the light purple flame of St. Trina's torch. I also take this is as additional evidence that Melina is St. Trina, since we receive the spirit-calling bell from Ranni, who says it was given to her by Torrent's former master. This is likely Melina, since it's her we see riding Torrent before she bequeathes him to us.
The Northern Door
https://preview.redd.it/gda8vblpl6oa1.jpg?width=1912&format=pjpg&auto=webp&s=b1407ab8a19f47138274615fb7035ce43c0d6f17
This door is found right next to the Elphael Inner Wall site of grace. I find it to be one of the most beautiful sights in the game: the warm, golden light shining through the crack in the door, beckoning the player to enter while also retaining its secrets, since the door cannot be entered. Something about the door being open, but not completely, makes the view so appealing to me.
The door likely has some significance, because while it has the same design as the others in Elphael, it's the only one of these that has these other aesthetic features; the only one to have golden light shining through it, and roots or vines surrounding and infiltrating it. Another hint at its significance is that it is located at the northmost tip of the map—not just the map of Elphael, but of the entire Lands Between.
One possibility is that the door will be used to access the DLC, which we now know will feature Miquella. Another idea is that it is a geographic and thematic opposite to the southernmost location in the Lands Between: Castle Morne. Morne, of course, represents sadness and loss. The Haligtree is a means to transcend this despair, and find happiness in the next life. So the light from beyond the door could be heaven, or the "light beyond the veil." In fact, this particular door looks remarkably similar to the design at the center of the baldachin's blessing icon.
Speaking of Castle Morne, both it and the Haligtree have a high population of Misbegotten. Perhaps the rebellion at Morne could be viewed as the start of their redemption, and their entry to the Haligtree as its conclusion; the great physical difference between the two locations could be showing how "far" they've come, in multiple senses. The northern and southern placement of the Misbegotten also might reflect the alchemical saying "as above, so below."
Objects of Worship
In the lower area of Elphael, soldiers can be seen sitting by headstones in the graveyard, perhaps paying respects to fallen soldiers. All of these soldiers are located on one side of the cemetary; on the other side are more headstones, but this times the graves are attended to by Kindred of Rot. This likely signifies that the Kindred are being integrated into Miquella's order, but that this process hasn't been completed yet. The Kindred are basically in the segregation stage of the movement toward equality, in that they are technically accepted by the order, but nonetheless kept separate.
I also think there's more to the fact that these Kindred are seen around graves. First, they do not give the impression of being somber or feeling grief the way the Haligtree soldiers do. One of the infant Kindred has its arms raised in front of a headstone, similar to the worshipping Kindred in the Sellia Crystal Tunnel and Grand Cloister.
infant Kindred worshipping in front of a headstone
This Kindred, instead of showing respect to the dead as we would expect, is worshipping the grave. This is because death is what gives rise to rot; death is the genesis of Kindred as a species. This is proven by the Caelid Waypoint Ruins, in which a unique basement area can be found, containing open graves. Within these graves are rot and eggs, and the room is filled with baby Kindred, which surely hatched from these eggs. (This is the only other place that infant Kindred of rot can be found, other than this lower region of Elphael.)
There are two other notable sites in this graveyard. The first is two infant on both sides of a larger Kindred, raising their arms toward it. The second is a scene of both child and adult Kindred bowing in front of an adult Kindred with its arms stretched out. This Kindred is standing above them on a rock, kind of like its giving a sermon to them from the pulpit. This wouldn't be surprising since this is taking place right near a church; they seem to be having one of those outside sermons. Between this Kindred and its audience, is a corpse with a Numen's rune.
I believe these two scenes are related, and that the common theme is growth. The smaller Kindred are showing reverence to their larger elder, and the other Kindred mentioned are praising the power of the Numen's rune. That's because this rune is associated with abnormally large proportions, e.g. the giant ants which are the best enemies to collect them from. Maybe growth is treasured because rot itself is a growth? This could be said of really any organism, so I'm not completely sure about this.
It's not uncommon for churches to be found in cemeteries. For the Kindred of Rot, though, I speculate the church may have actually been established in the graveyard intentionally, instead of the graveyard cropping up around the church. I say this because, again, death is the origin of the Kindred's existence, and as such they likely view graveyards are holy places. The church is only inhabited by Kindred, not the Haligtree soldiers nearby, so it does seem like the church is used by the Kindred specifically.
Speaking of the church, I had something to say about its windows.
Stained glass and mandala in the Kindred's church; also... this is probably a complete coincidence, but 'mandala' is another word that starts with M and ends with A.
To my eyes, these stained glass windows are more vividly and variously colored than the windows in Elden Ring's other chapels and churches. What this represents, I maintain, is the acceptance of all forms of life to the Haligtree; each color could be viewed as a type of creature, or way of life. Along these lines, the circular window could be considered a mandala, which is a type of religious symbol used to express broad religious ideas, worldviews, and cosmologies. So in addition to the colors themselves, the mandala pattern is inherently a symbol of holism.
Baptismal Fonts
Much can be gained from comparing the design of Elphael to Leyndell, from which Elphael took inspiration. For example, in addition to including massive trees with the cities serving as their braces, both cultures have the same elevator platforms. As an example of meaningful contrast with Leyndell, you could say that the candle design in Elphael reflects a return to the Crucible, since its candles use real fire, not the artificial candle lights seen in Leyndell.
This method might be helpful when applied to the baptismal covering structure in Elphael.
baptismal covering structure
In Leyndell, the baptismal fonts are covered by these small, domed structures. Similar structures can be found in Elphael, except there are no basins beneath them. One potential solution, and the simplest, is that the fonts were removed in order to make them easier for the Albinaurics to access. However, there are many more fonts being used by Albinaurics than there are font-coverings. That Elphael has only one of these structures is likely an indication of its importance.
Although the basins are missing, there is still water beneath where they would normally be. My highly speculative take is that, in addition to being transferred for the sake of the Albinaurics, the absence of the baptismal fonts from these structures symbolizes Elphael taking a step beyond Christian humility: one in which baptisms are performed with ground water. Edit: recently had the thought that this might be a reference to the miracle of Jesus feeding the multitude. Again, there is only one font covering, but many of these are found in the room right next to it, which contains the transforming Albinaurics
Acceptance, Rejection, and Conversion
It's probably confusing that in some places I've argued for Miquella being accepting of rot and those who were outcast by the Order, and in other places say that Miquella was trying to purify the outcasts and convert them. One potential solution is that the contradiction is intentional; Lazy-Poem6488 theorized in their recent analysis on this topic that Miquella and Elphael express purposefully contradictory ideas, because contradiction is the result of true open mindedness and tolerance.
This could be true as a general motif in Elphael, however in this context I think it's more likely that Miquella's acceptance and rejection of those rejected by the Order occurred in two time periods. The first would be a period of attempted conversions, while the second would be one of unconditional acceptance. Elphael's original architecture would reflect the former, while some of the repositioning and modern changes would express the latter.
An alternative to this idea, and one that I'm finding more likely as I ponder it, is that Miquella may have both rejected and embraced the disciples of his Haligtree, but in a manner that is non-contradictory. That is, Miquella may have accepted the tarnished and maimed, but conditionally—more specifically, under the condition that they follow him, convert to his order, and purify themselves through the Haligtree.
A similar phenomenon occurs in a number of religions, with Christianity being one example. In Christianity, God accepts everyone and anyone—so long as they submit to him, and follow him only. This pattern is repeated by an unfortunate number of Christians, who are presented (not just by themselves, but by society in general) as tolerant and charitable, despite their tendency to employ these virtues as a means of converting—i.e. transforming, rebirthing—those who have not yet received God's grace.
While I'm not entirely confident in this interpretation, it might fit well with FromSoft's criticisms of Western religions, and Christianity. On the other hand, it does kind of seem to me like Miquella is meant to be a "true" Christlike figure, who is at a higher and more genuine level of spirituality than, say, Corhyn or D. Miquella also has a number of traits in common with Goldmask, and Goldmask is certainly not characterized as a fool, or as being corrupted by faith.
The Leaves of the Haligtree
The branches of the Haligtree, as well as the branches resprouting from the roots in Deeproot Depths, are growing oak leaves.
https://preview.redd.it/h3elrv6wl6oa1.jpg?width=2560&format=pjpg&auto=webp&s=63156238d4aeb6db49ad404b79e35c93fc152a2a
One explanation for this is that the Haligtree is genetically related to or descended from the Erdtree, and would naturally grow the same type of leaf. Another idea I had is that the Haligtree might have been invaded by the Crucible roots in the Mountaintops and Consecrated Snowfields. I originally only noticed the oak leaves on the smaller trees in Elphael, but I realized they're also present in the upper branches of the Haligtree. In my opinion, this makes the invasion theory less likely, though I haven't ruled it out yet.
The user cheese_dogg recently wrote a post which concerned this topic, but that also covers other theories relating to the Erdtree, Greattree, and grafting. I think it's among the best theory posts ever written on this game, so I definitely encourage you to give it a read. It's called "Odd Leaves, Chimeric Plants, and Some Connections to the Crucible".
Link for the thumbnail: https://imgur.com/a/3xTZ3k3
Additional pictures: (spires and the rotted miranda flower): https://imgur.com/a/2FbVwan
submitted by Dryadversity to Eldenring [link] [comments]


2023.03.14 11:34 Dryadversity Elphael: Theories and observations on various topics, and more evidence that Melina is St. Trina

Elphael: Theories and observations on various topics, and more evidence that Melina is St. Trina
The Spires
The Tarnished Archaeologist theorized that the purpose of Miquella's golden needles was to kill Godwyn's corpse and give him a true death. If I recall correctly, part of the theory was that these needles would also be used to kill the Erdtree. The method is based on the folk practice of hammering nails into stumps, which is believed to kill them and whatever was left of the trees after being felled.
I think this might, in addition, be the inspiration behind Elphael's structure and shape. From the top, i.e. the view seen on the map, Elphael can be seen to comprise a large circle (the brace of the Haligtree) and a number of spires which jut out linearly at various points along the city's circumference. To me this looks like a series of nails surrounding the cross section of a tree trunk. Also, the spires are made of a yellowish stone, which gives them further resemblance to golden needles.
https://preview.redd.it/3jpi68hz4ona1.jpg?width=2560&format=pjpg&auto=webp&s=646254d1028c0323d32dc4d2c9617edc63ec74f6
Some more evidence for this view is that each of the spires has a number of smaller protrusions jutting out from it vertically, on the tier that is close to the top of the spire. I would include a picture here but I've already reached the 20-photo limit for this post, so I'll include a link to it below, at the bottom of this post.
I understand this seems like an absurd architectural design choice, since Miquella probably wants the Haligtree to thrive. However, it's possible the design is meant to communicate something about Miquella's ambitions in other areas, even if he does not seek to apply the nailing technique to the Haligtree.
Alternatively, maybe the spires are just meant to grant additional support to the brace? This seems more plausible, since again the needling technique was presumably not meant to be used on the Haligtree. Leyndell does not have this same architectural feature, so perhaps Elphael is an attempt to achieve a more fortified city, and stronger brace?
Rot and Snow
The section of Elphael with the rot swamp seems to also contain snow, or perhaps a fine white fungus that resembles it. (This in turn reminds me of the white fungus particles floating around throughout much of Nausicaä of the Valley of the Wind, which also deposit into surfaces resembling snow.) There's also the possibility it could be ash.
rot and snowlike substance inside the Haligtree
This pairing of rot and snow is likely a reference to Norse mythology, and more specifically the Élivágar, which are icy rivers containing poison or "yeasty venom" called eitr. Eitr is produced by the snakes in the Norse mythos, and is the creative material from which Ymir was born; it's said Ymir was created from the dripping of this poison from the Élivágar. Remember that poison and rot are adjacent or perhaps identical forces in Elden Ring; and the same is of course true for snow and ice. The coupling of these two natural elements was also featured prominently in Dark Souls III's Painted World of Ariandel, which was like the old Painted World of Ariamis from Dark Souls, but with the addition of red, scarlet rot.
Since Ymir was the first jötunn (giant), and Malenia is found at the bottom of the rot waterfall, it's possible that she, or at least her placement here, is meant as a parallel Ymir. Malenia is much larger and taller than the player character, and is indeed a kind of giant—though this is true of all the demigods, barring Miquella. One could alternatively view Miquella's husk as analogous to a jötunn , however.
In addition to Norse mythology, I believe this area was also inspired by Christian ideas. It appears to be used for the purification of rot, with clean water being directed toward the drainage channel, and the rot flowing down the waterfall into Malenia's boss area (though the water at the base of the waterfall is pure, as was pointed out by Quelaag). The theme of purification, with the blood-red rot and white snow, reminds me of the Christian saying: that with his blood, Christ "washed our sins as white as snow." In this case the "blood" might be more symbolic of sin than Jesus's blood, but it does seem probable to me there was Christian influence on the design of this area. (I'm sure you don't need reminding that Miquella and the Haligtree incorporate a number of Christian ideas and images.)
It's possible that this ice and rot mythology, perhaps in conjunction with the Christian interpretation, might have something to do with Malenia's susceptibility to ice pots, assuming this isn't a glitch. If the ice and poison in Norse mythology translate to purity and sin in the Christian framework, then maybe this is why ice "purifies" Malenia? The move the ice pot counters is Waterfowl Dance, which can be interpreted as "fowl water". Alternatively, if one prefers a simpler answer, one could say the ice freezes her attack because it's water-based.
One other thing on ice and poison: this duality is also seen in Elden Ring's snails. The four types of snail seem to be divided into two pairings: one of life and death, seen in the deathblight and spirit summoner snails (Garrulous_Goldmask recognized this pattern in his snail video), and one of poison and ice, seen in the venom-spewing and ice-breathing variants.
The Naked Woman Relief
The first relief I wanted to discuss is the carving shown below. In my view, it is a likely candidate for the most densely meaningful symbol in Elphael. Accordingly, this section is going to be the longest in this post, by far.
https://preview.redd.it/6yywetycdzna1.jpg?width=1145&format=pjpg&auto=webp&s=0edad935a34d8b21fd787036232f6caf26c5aacb
What I see in this relief is a topless woman flanked by snakes, rising out of a flower. Above the woman's head is a bird in a container of some sort, possibly a cage.
There are multiple interpretations of the snake-and-bar pattern that are important. First, the shape resembles that of a stethoscope. This would tie into the medical theme of Miquella and the Haligtree. Elphael contains a great deal of caduceus-like iconography, such as in the Haligtree banners, the shape of the Haligtree itself (two trees spiraling together), and Miquella's needle. Miquella has the lifelong goal of curing his sister's sickness, and allows his disciples to rebirth themselves through baptism, which is a rite used to attain physical and spiritual purity. The primary color associated with Miquella is white, which is often used to connote ideas of cleanliness.
Edit: After reviewing the real caduceus symbol (shown here), I can see that this relief resembles it much more than I thought. In addition to the two snakes, there's also the woman's hair, which I believe is meant to resemble the pair of wings seen at the caduceus's top.
(a) The placement of the curved lateral bars in the relief is interesting, because it makes them seem like a failed attempt at censorship. Instead of covering where the woman's nipples would be, the bar is just beneath them. The same is true of the bottom two bars and the small curve on top, which are too low to cover her groin. (I might even see a vagina at the bottom of it). The ineffectual censorship could be an indication of movement; if the bars normally cover the woman's breasts and groin, their position below these areas might mean she is ascending, and perhaps transcending her inhibitions.
Since Malenia only bares her chest in her second phase, which occurs at the same time she rises out of her flower's bloom, I think the woman in the picture could be Malenia, and that the flower at the bottom of the relief is a scarlet aeonia. I also think the two smaller flowers on the side could be the bloom of the unknown valkyrie found before Malenia's boss room, and Millicent's bloom which only grows if you choose to kill her.
Actually, since there are three blooms, and the figure is rising from the largest of these, there's a good argument to be made that the relief is depicting Malenia's transformation into a true goddess, and that the two smaller flowers to the side are her own, previous blooms. Gowry says that Malenia will "ascend" to godhood, and that's exactly what we see in this carving. Also, we can see her physically ascend as she grows wings in her mid-fight cutscene.
(b) There is another candidate for the identity of the woman. One of the first characters and candidates I thought of when observing the relief was St. Trina. This was because of the wild, upward-oriented hair the two figures share.
St. Trina's torch
It's possible the hair in the relief of the woman could be some kind of headdress, but I do think the hair is meant to resemble St. Trina's, mainly because she is accepted to be a counterpart to Miquella, and thus has a significant narrative relation to Elphael and the Haligtree.
I've considered that the woman's hair might itself be snakes. This came to mind before I had even noticed this etching, and was initially a response to looking observing St. Trina's design on St. Trina's torch. The mythological parallel that came to mind was Medusa, who has snakes for hair. This is not a new theory, as I've learned, but quite an old one. The relief is further evidence for it, given the placement of the snakes right next to the woman's hair. (I'd like to share some more evidence for the Medusa theory, even though many have already accepted the conclusion. First, purple is consistently associated with fear in Elden Ring; I mention this in the 4th part of my GEQ and gravity series. Second, the torch itself is made of stone. This relates to Medusa's ability to turn her victims to stone by looking at them—in this case, with her third eye. Finally, the name Medusa starts with M and ends with A, like all of Radagon and Marika's children.)
This identification of the figure with St. Trina is partly compatible and complementary with the previous theory of the blooms; the blooms are common to both models, but St. Trina is substituted for Malenia.
Miquella's husk above Malenia's bloom
For a while I wanted to share my thoughts on the above image, even though I figured many had already come to the same conclusions. The idea was that the scarlet aeonia is an analogue to the Crucible, and Miquella's form in the Haligtree above it is analogous to the Erdtree. The scarlet aeonia is red with swirling petals, which is often how the Crucible is depicted: as red, or as a spiral. The Erdtree is above the Crucible since it was seemingly grafted onto it, and here too, we have a section of tree above the Crucible part.
It could also be argued that the pattern and positioning of life and death in this scene matches that of the Erdtree. The Crucible is close in nature to life itself, despite being fueled by violence and bloodshed. The Erdtree on the other hand is probably dead, considering it was burned before, is ghostly and transparent, is made of memories, and has a stony, i.e. petrified appearance. Here too, we have a dead tree on top, and a living organism below it: a flowerot. And in the same way that the Crucible feeds on bloodshed, Malenia regains HP by injuring her opponents. (As a minor note, Waterfowl Dance is a spirally move, which is also somewhat evocative of the Crucible.)
(c) In addition to mirroring the Crucible and Erdtree, I think the scene is a depiction of what we see in the etching of the topless woman. If Miquella is St. Trina, or her counterpart, I think the woman rising out of the flower is Miquella/St. Trina, and the flower is Malenia herself, i.e. the scarlet aeonia. Note how Miquella's tree form, in addition to being female (since it has a womb), has tendril-like roots for hair, which has some visual overlap with the hair of the woman in the relief. Also, look at how the bars in the stethoscope-like shape seem to surround and focus on the abdomen of the woman; almost like the womb is being targeted in an operation.
Notably, the snake-bar pattern has some resemblance with the upper half of the gravity sigil, which is the same fundamental shape as the moon's rune.
Observe how the bottom two bars are closer together than the middle and top bars, in both the sigil and relief.
Moreover, you can find three concave-up markings to correspond with the lower half of the gravity sigil, which makes an intentional resemblance to the gravity sigil more likely. The full shape is basically contained within the relief.
You can compare this picture to the unedited version to verify the rune-like markings I've outlined.
A third interpretation of the snakes and bars is that they might be a depiction of the Twinbird. There is a pattern in Elden Ring of two birds being paired together. Of course, the snakes could just be the caduceus which would correspond better than two birds... but to my knowledge, twin snakes, explicitly depicted, are less common in Elden Ring than twin birds. Furthermore, if you've looked at the deathbirds, or the snake-bird statues in the Temple of Eiglay, or were convinced by my theory on the Flightless Bird, you probably know that snakes and birds are often treated as interchangeable in Elden Ring. For these reasons, it's possible the snakes are the two halves of the Twinbird.
The gravity and Twinbird ideas are both components to my next theory: that this figure is St. Trina, but also Melina. I recently shared some ideas that support the Melina as St. Trina hypothesis, which I invite you to read if you want to know why I'm persuaded by it. With respect to the Twinbird component: Melina has some association with the Twinbird since it's likely she is the Gloam-Eyed Queen or her successor, and has a crow's foot around her gloam eye, and crows and deathbirds are known to be related via the Ravenmount set. Also, gloam is purple and so is the Twinbird in all likelihood. That being said, the Gloam-Eyed Queen is also associated with serpents, e.g. the Temple of Eiglay and the godskins who have snake physiology, so the Twinbird might not be a necessary part of this theory.
The gravity sigil is also gloam, and I have a series of posts explaining why I believe the Gloam-Eyed Queen and gravity are connected. Some evidence for this, summarized, includes the "weighty" description of the black flame, the shared black and white color scheme of the godskins and gravity enemies, and the fear motif common to Destined Death and gravity enemies.
In the Melina/St. Trina interpretation, the flowers at the bottom of the relief are not scarlet aeonias, but miranda flowers. The flowers in the etching look more like miranda flowers than scarlet aeonias, and rotted miranda flowers can be found through the Haligtree and Elphael. Furthermore, the giant miranda sprout shown below is found very close to multiple etchings of the woman, side-by-side.
https://preview.redd.it/m5yxa10o0moa1.jpg?width=2560&format=pjpg&auto=webp&s=231815c186e2174cbc0bce501be3ef4574845da6
In this interpretation, the central flower is a giant miranda sprout, and the two on the side are the smaller, regular sprouts. In fact, that is almost exactly what we see in this location: a large miranda sprout in the center, with one smaller sprout on one side, and two smaller sprouts on the other.
What ties this to Melina is that she has an ability called Miranda's Prayer, which she can only use in the fight against Morgott. Initiating the attack causes a golden tree to appear and rain light (it's similar to the light attack used by the giant miranda sprouts). This is a fairly well-known cut item, as it used to be obtainable by the player as a talisman.
Now that I've looked at this picture, I can also see a resemblance between the petals of the flower surrounding the head of the woman in the talisman, and the hair of the woman in the etching.
Another key observation is that St. Trina has a flower above her head in her torch depiction. This seems to have some similarities with the flowers in the Elphael relief, and the flowerlike hair seen above the woman's head.
If Melina is St. Trina, who is also Miquella's counterpart, it's possible that more than one of the theories laid out so far could be true. The relief could be depicting Miquella's tree form above three scarlet aeonias, and it could be St. Trina/Melina rising from a miranda flower. These theories are particularly compatible, but even though the Malenia theory differs from these two in a key respect, I still think it's quite likely this perspective is correct as well. The three flowers do not seem to be a coincidence, given the significance of the three blooms preceding Malenia's ascension.
One more thing on this relief: the bird seen above the woman's head appears to be an owl, which likely connects to the slumbering egg, a crafting material dropped by owls. Miquella sleeping in his cocoon involves both slumbering, and an egg.
More Flowers
Elphael has some of the greatest floral diversity in any area; it resembles Jarburg, in this sense. My take is that this variety symbolizes Miquella's willingness to accept all things, and creatures.
https://preview.redd.it/zcz5n3e94nna1.jpg?width=2560&format=pjpg&auto=webp&s=e9fe0e91e8392bd66ba4aecc742502f72b17920a
I've recently understood, more explicitly than before, that a defining quality of the Crucible is the lack of distinction between species, or even organisms which are normally separated at higher levels of biological classification, e.g. families, genera, and kingdoms. For example, roots, branches and antlers used to be found on the same creatures (the ancestral spirits). The same applies to flowers, for example in the guardian enemies, who have flowers growing out of them.
Thus, if flowers are viewed as parts of other creatures, and the Haligtree is in some respects a return to the Crucible, then the cultivation of various flowers simultaneously represents the cultivation and growth of organisms more easily recognized as sentient: Albinaurics, Misbegotten, etc.
Fountain and Door Designs
The doors in Elphael feature two faces: an infant's or young child's on a shield-like pattern, and a menacing face below it.
https://preview.redd.it/kf945z0yenna1.jpg?width=1625&format=pjpg&auto=webp&s=c4fea9603c16ce8c80182c31f0816b6b6693103d
My take is that this door is, more or less, a before-and-after image for the effects of Haligtree rebirth.
The face on the bottom kind of looks like a skull, which might be because death is required in order to reincarnate. This could also potentially explain the frequency of skull designs seen in Elphael. I've theorized before that the reason the skulls are often upside down, is that they are a depiction of death being overturned, much like how Jesus conquered death on the cross, and granted humanity the chance at a new life in heaven, in a new, reincarnated body.
However, while the bottom face does resemble a skull, it also looks apelike to me; I think this face belongs to a demi-human, who are really the only simian creatures in the game. Although the demi-humans aren't present in Elphael, they competently represent the outcasts of the Golden Order, who are accepted by the Haligtree in spite of their lower, Crucible nature. This is why the demi-human face is below that of the child. The child is ascended, while the demi-humans and Crucible races are depicted as lower (both spatially and spiritually).
With regard to the transformation process, I've speculated that the ribbons and clothlike patterns below the demi-human face are part of a baldachin, which most players will remember from Fia's Baldachin Blessing. Baldachins, though they were used for thrones and altars (like the Prince of Death's throne), have also been used for beds, in which case they would more commonly be known as canopies. In Elden Ring, Fia is associated with sleep, since we can choose to rest with her, and since the Deathbed Dream is accessed through Fia, and is found among purple water (which here signifies sleep, as Hawkshaw identified in his colors video). In turn, sleep is connected to rebirth; this is made clear by the juvenile scholar clothing description, which states: "Rebirth is as sleep to them, and with each awakening, memory fades into oblivion."
https://preview.redd.it/uzzhktz3fnna1.png?width=332&format=png&auto=webp&s=a5870f0c509dc1eafacd36643075bf9c19947af1
Of course, if baldachins are linked to sleep, we shouldn't be surprised to find it in an area important to St. Trina.
Another factor that ties the demi-humans to St. Trina is the purple eyes of the demi-human queens. We already know that the demi-humans have been taking on increasingly human characteristics, evidenced by their adoption of magic, and their tutelage by the sorcerers in the Hermit Village on Mt. Gelmir. This could relate to the transformation of demi-humans into humans, depicted on Elphael's doors. Alternatively, if the purple eyes are not referencing St. Trina (whose torch depiction has a purple eye when illuminated by its flame), they might be a reference to the Gloam-Eyed Queen. (The demi-human queens are literally gloam-eyed queens.)
The design of Elphael's fountains confirms the symbolic link between the child and purity.
https://preview.redd.it/ndczvqzifnna1.jpg?width=2560&format=pjpg&auto=webp&s=a0fed00803a9523f8ed2f7d3ff35e5234f06f3d5
You can see how similar the face of the child seen here is to the infant's face on the doors; and this head is also set against a shield-like shape.
As has been discussed, the water in Elphael is purified through the drainage channel, and is potentially filtered out from the liquid rot, or at least diverted from it. So water, without rot, is a symbol of purity. If the purified water spouts from the child's mouth, then we can reasonably infer that the child (likely Miquella) is also a symbol of purity.
The Bell Tower
This one's pretty simple. My interpretation is that the bell is, or represents, a spirit-calling bell.
https://preview.redd.it/p3zs9s7smnna1.jpg?width=2560&format=pjpg&auto=webp&s=627761b49f0218e93043192e91854ca8e4aac747
The ghosts summoned through ashes of war are a very faint purple, which is similar to the light purple flame of St. Trina's torch. I also take this is as additional evidence that Melina is St. Trina, since we receive the spirit-calling bell from Ranni, who says it was given to her by Torrent's former master. This is likely Melina, since it's her we see riding Torrent before she bequeathes him to us.
The Northern Door
https://preview.redd.it/oj9i3zxxfzna1.jpg?width=1912&format=pjpg&auto=webp&s=28439a9d41323983ceb664c6333420ed95e5c6a3
This door is found right next to the Elphael Inner Wall site of grace. I find it to be one of the most beautiful sights in the game: the warm, golden light shining through the crack in the door, beckoning the player to enter while also retaining its secrets, since the door cannot be entered. Something about the door being open, but not completely, makes the view so appealing to me.
The door likely has some significance, because while it has the same design as the others in Elphael, it's the only one of these that has these other aesthetic features; the only one to have golden light shining through it, and roots or vines surrounding and infiltrating it. Another hint at its significance is that it is located at the northmost tip of the map—not just the map of Elphael, but of the entire Lands Between.
One possibility is that the door will be used to access the DLC, which we now know will feature Miquella. Another idea is that it is a geographic and thematic opposite to the southernmost location in the Lands Between: Castle Morne. Morne, of course, represents sadness and loss. The Haligtree is a means to transcend this despair, and find happiness in the next life. So the light from beyond the door could be heaven, or the "light beyond the veil." In fact, this particular door looks remarkably similar to the design at the center of the baldachin's blessing icon.
Speaking of Castle Morne, both it and the Haligtree have a high population of Misbegotten. Perhaps the rebellion at Morne could be viewed as the start of their redemption, and their entry to the Haligtree as its conclusion; the great physical difference between the two locations could be showing how "far" they've come, in multiple senses. The northern and southern placement of the Misbegotten also might reflect the alchemical saying "as above, so below."
Objects of Worship
In the lower area of Elphael, soldiers can be seen sitting by headstones in the graveyard, perhaps paying respects to fallen soldiers. All of these soldiers are located on one side of the cemetary; on the other side are more headstones, but this times the graves are attended to by Kindred of Rot. This likely signifies that the Kindred are being integrated into Miquella's order, but that this process hasn't been completed yet. The Kindred are basically in the segregation stage of the movement toward equality, in that they are technically accepted by the order, but nonetheless kept separate.
I also think there's more to the fact that these Kindred are seen around graves. First, they do not give the impression of being somber or feeling grief the way the Haligtree soldiers do. One of the infant Kindred has its arms raised in front of a headstone, similar to the worshipping Kindred in the Sellia Crystal Tunnel and Grand Cloister.
infant Kindred worshipping in front of a headstone
This Kindred, instead of showing respect to the dead as we would expect, is worshipping the grave. This is because death is what gives rise to rot; death is the genesis of Kindred as a species. This is proven by the Caelid Waypoint Ruins, in which a unique basement area can be found, containing open graves. Within these graves are rot and eggs, and the room is filled with baby Kindred, which surely hatched from these eggs. (This is the only other place that infant Kindred of rot can be found, other than this lower region of Elphael.)
There are two other notable sites in this graveyard. The first is two infant on both sides of a larger Kindred, raising their arms toward it. The second is a scene of both child and adult Kindred bowing in front of an adult Kindred with its arms stretched out. This Kindred is standing above them on a rock, kind of like its giving a sermon to them from the pulpit. This wouldn't be surprising since this is taking place right near a church; they seem to be having one of those outside sermons. Between this Kindred and its audience, is a corpse with a Numen's rune.
I believe these two scenes are related, and that the common theme is growth. The smaller Kindred are showing reverence to their larger elder, and the other Kindred mentioned are praising the power of the Numen's rune. That's because this rune is associated with abnormally large proportions, e.g. the giant ants which are the best enemies to collect them from. Maybe growth is treasured because rot itself is a growth? This could be said of really any organism, so I'm not completely sure about this.
It's not uncommon for churches to be found in cemeteries. For the Kindred of Rot, though, I speculate the church may have actually been established in the graveyard intentionally, instead of the graveyard cropping up around the church. I say this because, again, death is the origin of the Kindred's existence, and as such they likely view graveyards are holy places. The church is only inhabited by Kindred, not the Haligtree soldiers nearby, so it does seem like the church is used by the Kindred specifically.
Speaking of the church, I had something to say about its windows.
stained glass and mandala in the Kindred's church
To my eyes, these stained glass windows are more vividly and variously colored than the windows in Elden Ring's other chapels and churches. What this represents, I maintain, is the acceptance of all forms of life to the Haligtree; each color could be viewed as a type of creature, or way of life. Along these lines, the circular window could be considered a mandala, which is a type of religious symbol used to express broad religious ideas, worldviews, and cosmologies. So in addition to the colors themselves, the mandala pattern is inherently a symbol of holism.
Baptismal Fonts
Much can be gained from comparing the design of Elphael to Leyndell, from which Elphael took inspiration. For example, in addition to including massive trees with the cities serving as their braces, both cultures have the same elevator platforms. As an example of meaningful contrast with Leyndell, you could say that the candle design in Elphael reflects a return to the Crucible, since its candles use real fire, not the artificial candle lights seen in Leyndell.
This method might be helpful when applied to the baptismal covering structure in Elphael.
baptismal covering structure
In Leyndell, the baptismal fonts are covered by these small, domed structures. Similar structures can be found in Elphael, except there are no basins beneath them. One potential solution, and the simplest, is that the fonts were removed in order to make them easier for the Albinaurics to access. However, there are many more fonts being used by Albinaurics than there are font-coverings. That Elphael has only one of these structures is likely an indication of its importance.
Although the basins are missing, there is still water beneath where they would normally be. My highly speculative take is that, in addition to being transferred for the sake of the Albinaurics, the absence of the baptismal fonts from these structures symbolizes Elphael taking a step beyond Christian humility: one in which baptisms are performed with ground water. Edit: recently had the thought that this might be a reference to the miracle of Jesus feeding the multitude. Again, there is only one font covering, but many of these are found in the room right next to it, which contains the transforming Albinaurics
Acceptance, Rejection, and Conversion
It's probably confusing that in some places I've argued for Miquella being accepting of rot and those who were outcast by the Order, and in other places say that Miquella was trying to purify the outcasts and convert them. One potential solution is that the contradiction is intentional; Lazy-Poem6488 theorized in their recent analysis on this topic that Miquella and Elphael express purposefully contradictory ideas, because contradiction is the result of true open mindedness and tolerance.
This could be true as a general motif in Elphael, however in this context I think it's more likely that Miquella's acceptance and rejection of those rejected by the Order occurred in two time periods. The first would be a period of attempted conversions, while the second would be one of unconditional acceptance. Elphael's original architecture would reflect the former, while some of the repositioning and modern changes would express the latter.
An alternative to this idea, and one that I'm finding more likely as I ponder it, is that Miquella may have both rejected and embraced the disciples of his Haligtree, but in a manner that is non-contradictory. That is, Miquella may have accepted the tarnished and maimed, but conditionally—more specifically, under the condition that they follow him, convert to his order, and purify themselves through the Haligtree.
A similar phenomenon occurs in a number of religions, with Christianity being one example. In Christianity, God accepts everyone and anyone—so long as they submit to him, and follow him only. This pattern is repeated by an unfortunate number of Christians, who are presented (not just by themselves, but by society in general) as tolerant and charitable, despite their tendency to employ these virtues as a means of converting—i.e. transforming, rebirthing—those who have not yet received God's grace.
While I'm not entirely confident in this interpretation, it might fit well with FromSoft's criticisms of Western religions, and Christianity. On the other hand, it does kind of seem to me like Miquella is meant to be a "true" Christlike figure, who is at a higher and more genuine level of spirituality than, say, Corhyn or D. Miquella also has a number of traits in common with Goldmask, and Goldmask is certainly not characterized as a fool, or as being corrupted by faith.
The Leaves of the Haligtree
The branches of the Haligtree, as well as the branches resprouting from the roots in Deeproot Depths, are growing oak leaves.
https://preview.redd.it/pq1jkbdmrwna1.jpg?width=2560&format=pjpg&auto=webp&s=7d1966a2cec40d088a382c844f19fadd2b88eb66
One explanation for this is that the Haligtree is genetically related to or descended from the Erdtree, and would naturally grow the same type of leaf. Another idea I had is that the Haligtree might have been invaded by the Crucible roots in the Mountaintops and Consecrated Snowfields. I originally only noticed the oak leaves on the smaller trees in Elphael, but I realized they're also present in the upper branches of the Haligtree. In my opinion, this makes the invasion theory less likely, though I haven't ruled it out yet.
The user cheese_dogg recently wrote a post which concerned this topic, but that also covers other theories relating to the Erdtree, Greattree, and grafting. I think it's among the best theory posts ever written on this game, so I definitely encourage you to give it a read.
Link for the thumbnail: https://imgur.com/a/ZYyqeyT
Picture of the spires: https://imgur.com/a/BNzubqE
Link to cheese_dogg's theory: https://www.reddit.com/EldenRingLoreTalk/comments/11p3638/odd_leaves_chimeric_plants_and_some_connections/jc0hwg?context=3
submitted by Dryadversity to EldenRingLoreTalk [link] [comments]


2023.03.13 13:53 gabrielcev1 After people hyping up Malenia as difficult

I beat her 3rd attempt. Elden Beast for me was more annoying because he just runs. Elden Ring is my first souls game ever. I feel like the fight vs Malenia becomes a bit trivial when you use mimic tear maxed out. I just let her aggro him when she goes for the water fowl dance thingy. Cheesed her with the blasphemous blade. I read for so long that she was the hardest souls boss ever, I was kinda expecting much worse. Fire Giant and Elden Beast took me longer. Now I know she probably would've destroyed me without summons because I'm not great at the game but summons are part of the game. Radagon was also disappointingly easy.
submitted by gabrielcev1 to Eldenring [link] [comments]


2023.03.12 17:02 Sifflion Had to cheese Maliketh how bad I'm?

So, I'm trying to finish my first playthrough, and it went fairly smooth. But hit a wall vs Mogh, and after 2 close calls trying to solo it and like 20 tries, got tired and cheesed him with the binding killing him in P1.
Now, got to Maliketh ( lvl 140 ) and gosh, got my ass destroyed multiple dozen of times. P1 wasn't that bad, and got to Mali consistently but I couldn't do anything, hittim him 2 times was a miracle.
So I cheesed it with Mimic. Got behind a column right before P2, buffed the hell out of me, summoned mimic and when Mali came, he got distracted with the Mimic for a split second, enough to destroy him in a single combo lol.
Placi wasn't that bad, even Fire Giant was easy ( 9 tries solo ), so I'm fairly good vs big enemies, but these quick beast's are painful.
It's this bad? How bad Radagon/Elden Beast are compared to Mali? I'm scared I will not be able to finish it, I wanted to mostly solo the game until the end, so the Mimic would be my secret I win weapon. I still have to do Halightree, so might get to the end in a few levels. I heard then are immune to bleed so I will have to change to pure DEX or lightning build probs.
submitted by Sifflion to Eldenring [link] [comments]


2023.03.09 21:05 Zenophobic-Zorilla My number of solo attempts for various bosses. How does it compare to yours?

I want to find out how shit I am at this game: Here is my number of solo attempts for various bosses. No Summons, no spirits, no cheese or overpowered weapons and spells. Just a bastard sword with flaming strike and a misericorde with storm blade, and a couple of offensive and support incantations.
Margit: +/- 60
Godrick: +/- 40
Rennala +/- 28
Radahn: +/- 50
Black Blade Kindred: +/- 85
Placidusax: +/- 35
Maliketh +/- 30
Rykard +/- 45 lol
Godskin Duo: 35
Morgott +/- 96
Mohg the Omen: 28
Mohg Lord of Blood: +/- 95
Astel: 30
Dark Astel: 35-40
Lansseax: 27
Fortissax: +/- 25
Fire Giant: 40-50
Ghost Godfrey: +/- 25
Gideon Offnir +/- 40
Godfrey/Hoarah Loux: 77
Loretta: 28
Draconian tree sentinel Leyndell: (gave up after 50 attempts and took the alternate route into Leyndell via Fia's quest)
Elemar of the Briar: 38
Valiant Gargoyle Duo: 25-30
Beastman Duo in dragonbarrow +/- 30
Commander Niall +/- 30
Misbegotten crusader: 20
Nights Cavalry in Dragonbarrow: 25
***Radagon: 65
***Elden Beast: 26
Radagon + Elden Beast: *185
***(So basically the first time I managed to beat Radagon was after 65 attempts, but I still kept dying to him many more times after that. On my 180th attempt I had good RNG and made it to Elden Beast with most flasks in-tact. Had lots of passive healing with icon shield, tear talisman and bestial vitality so I could sustain myself through the 2nd phase. In total i died to Radagon 159 times)
I have not beaten Malenia yet. I'm taking a hiatus after the 40th attempt.
 
Some Bosses from previous games:
Belfry gargoyles 60
Ornstein Smough 40
Fume Knight 90
Mytha with poison arena 50
Ivory King 50
Midir 80
Nameless King 75
Friede 125
Isshin sword Saint 65
Snake eyes shirahagi 80
submitted by Zenophobic-Zorilla to Eldenring [link] [comments]


2023.03.09 06:59 Fancy_Rodent Does anyone else getting tired of fighting Malenia?

I’ve beaten Malenia over a dozen times and now the novelty/honeymoon phase is gone, she’s so boring and I don’t have any good explanation. I’m in NG+ 7 with a no magic knight strength build and I feel like I’m playing Dante Must Die when fighting her. She’s just a boring damage sponge now (796 a hit if I’m lucky, and an 1928 ripost), I’ve run out of fun ways to fight her because the fun way takes so damn long, her health bar is so big and her Waterfowl RNG is just stale (she either does it once, never, or every minute).
Even when I try to have fun Malenia is a 50/50 shot of being a buzz kill. I managed to kill her on a fresh game with archery but that wasn’t fun because FromSoft hates archery for some reason and I just sat around waiting for deadly poison, rot, and bleed to take effect because Malenia goes Ultra Instinct and parries my arrows on an attack startup and she’ll just dodge half the time otherwise.
Honestly I think she would be more fun if her difficulty wasn’t two abilities and we had a good way to keep up with her past cheese and 5 hours of trial and error. And this might be a hot take but if Waterfowl had worse tracking and she didn’t have lifesteal, she would be a mid game boss in terms of technical difficulty. Margit, Radahn, and Radagon are more much more fun in my eyes.
A beautiful boss, but I wish I understood her fans and what they liked about her fight.
submitted by Fancy_Rodent to Eldenring [link] [comments]


2023.03.06 04:54 0ldstoneface Going from Elden Ring to Sekiro... and then back to Elden Ring. Difficulty, frustration and when practice doesn't yield consistent results

I'd like to share my experience in this regard and my thoughts on the combat systems of each game. This may seem to have a lot of negative opinions of Elden Ring but I want to preface this by saying that I loved both games.
Elden Ring was my first foray into fromsoft games. My wife is a big fan of their lore and has been wanting me to play the various games in their catalog for a long while. Due to their difficulty she was hoping for a back seat gaming experience where she could get what she loved out of the playthroughs - the lore, the world building, the design elements etc - while I got to enjoy the challenging gameplay. I had been resistant to the idea of playing these games for a while until Elden Ring came out. She decided to play it herself and I watched at first. Eventually I wanted to give it a shot as well and started my own play through. I did my first play through using spirit ashes and npc summons. After that I wanted to try the challenge of playing through all remembrances completely solo. While I went for strength faith in my first play through, I went for dex int and resolved to (with a couple notable exceptions - I cheesed commander Niall and placidusax) beat any boss I could only by rolling and attacking, and a little bit of transient moonlight for spice. I got through most of the game this way and then took a break for a little while.
During that break I played some other games, and then my wife wanted me to play sekiro. Again, hearing about the challenge I wasn't sure how much I'd enjoy it so was resistant to the idea. Eventually she bought the game so didn't have much choice there. And I'm incredibly grateful she did. Sekiro is one of the best games I've ever played. I played through four times in a row, got all achievements, did the gauntlets and did my final play through charmless. I loved learning this game inside and out and facing every challenge I could. And I got gud. My first playthrough took many tries to beat sword Saint Isshin, while it took only one on my second. While you do get stronger over the course of the game, you also mechanically improve quite a bit and those skills are transferable to all of the bosses. It was incredibly satisfying to learn and practice meant getting closer to perfection in this specific system. It was incredibly difficult the first time around but once it clicked, it really clicked. Subsequent fights against Isshin weren't a matter of if I'd win, but how perfectly I could pull it off. Most importantly the practice I put into the game paid off with visible, consistent results.
A few days after I finished sekiro, Elden ring announced its DLC. Obviously that meant returning to the lands between and finishing what I had started. I only had four bosses left for all remembrances: Malenia, Godfrey, Radagon and the Elden Beast. I'm probably going to talk most about Radagon and Malenia here. Radagon especially since, much like SS Isshin, as the final boss, he forces you to use everything you've learned to that point. As such he really serves as a microcosm of the combat system as a whole and illustrates the issues I found with it. These were issues I didn't even really notice until after Sekiro. Sekiro was just so good that it became what I compare other games against.
Your ability to overcome challenges in both games comes from three places: stat improvement, meta knowledge and mechanical skill. In sekiro the most important of three is mechanical skill. You have to beat bosses to improve your stats, and you can't level up to make those bosses easier. While some meta knowledge certainly helps - such as using suzaku's umbrella against the demon of hatred - the limited build variety means you're going to be relying on it less than you would in Elden Ring. Elden ring, however, requires a healthy balance of all three. In fact I would argue that the games forces you to rely on all three by making for an incredibly frustrating experience if you don't. In my playthrough, I tried to rely primarily on mechanical skill. In doing so I think that if you're playing the game this way it's not designed to be difficult, it's designed to be frustrating. It's a huge world so I don't begrudge fromsoft for pushing you in this direction. They want to encourage you to explore and engage with all the elements they created. But is the combat satisfying to master? At least not the way I played the game. And that's partially because it can't be mastered the way it can be with sekiro.
I think Ongbal's videos serve as a great example of showing off mechanical skill and meta knowledge. Honestly, he's turned combat in Elden ring into an art form. His crucible Knight cosplay build against malenia is one that I think about a lot. In doing so he pretty much stun locks her to death and makes the fight look easy. I bet it's incredibly satisfying to play in this way. But very often players will find a style they enjoy and stick with and make every problem start to look like a nail, even if that's from an optimal play style.
For me that style was rolling to avoid attacks and attacking in the openings I could find. Coming back after Sekiro I found this play style extremely frustrating and while I did eventually finish my run it got me thinking a lot as to why I found it so frustrating. Malenia took me easily over a couple hundred tries. Most of those were before my break and then a few more once I got back.
I want to talk about waterfowl dance. I found no real consistent way to fully avoid it. Once or twice I managed to avoid all volleys but mostly I was content to trade waterfowl dance for one flask. But every now and then she would start it up while near a wall and then my mostly consistent method to deal with it didn't work. So the attempt would be over not because I made a mistake but because I got unlucky. When I did beat her, I didn't feel like I had gotten good at the fight, I just felt like rng happened to be in my favour that time.
It was only once I got to radagon that I really saw how the combat system works. If the gimmick in sekiro is parrying, then the gimmick in Elden ring is delayed attacks. Which would be fine but this is combined with mechanics to trick you into rolling early and a synergy between input reading the input queue. Many bosses delay their attacks and while they will eventually attack if you don't do anything, if you roll early, your roll will actually trigger their attack so that it hits you at the end of your roll. Then you've probably panicked and tried to avoid the attack, so you've hit the roll button again, which is now queued, and then the enemy input reads that so that they hit you again. Repeat until they take a break or you're dead. This is what getting out of sync with the boss seems to be. On top of that many bosses will occasionally add an extra attack to their combo. So a place you've learned as a safe spot to attack back you'll sometimes get punished for without any animation to tell you that the attack is coming. On top of that, a counter that's worked a hundred times, you'll sometimes just get hit through, again only sometimes getting punished for the thing the game had previously taught you was the right thing to do.
Additionally many attacks have similar or identical wind ups with different timings for when they actually swing. I think Radagon's teleportation attacks are a prime example. He has maybe four different things he can do out of teleporting all requiring different timings to avoid. Unfortunately, one of those requires an instant reaction. So your instinct will be to instantly react but the other three have a delay on the roll timing (the thrust, and the two slightly different lightning throws). So then you get hit because you're afraid of being punished for not reacting, only to be punished for reacting. There are many points where you get punished for doing things the game previously taught you were correct or times where you feel as if there was nothing you could realistically do to prevent your death.
A lot is said of Elden ring being the easiest fromsoft game and sekiro the hardest. I really don't think people are talking about the end game where you can't really over level due to soft caps on stats. And if you stick to one play style, I don't think that's the case. I would say that Elden ring is magnitudes of difficulty over sekiro in that regard. For malenia, hoarah Loux and radagon I feel like if I fought them each a hundred more times using the same strategies, I would only win a couple of times. In fact I would say I didn't improve at the fight for any of them in my last fifteen or so attempts. I had gotten as good as I needed to be to win 15 attempts prior, but just needed things to go in my favour. I don't feel like my practice made a meaningful difference. I don't feel like I got gud. I mostly just felt frustrated. When I practice a new song on guitar, I get better after repeated attempts. If I didn't, I'm sure that would be extremely frustrating. If I fought SS Isshin 100 more times I think I'd take at least 95 of those. To create a satisfying experience your efforts need to be rewarded with consistent results. So I'm going to say that you should use what the game gives you since it's the only way to get around the extremely frustrating experience. The game is definitely balanced around having a litany of resources so you should use them. Otherwise it's the bosses that are cheesing you.
Tldr; playing Elden ring just makes want to play more sekiro. Sekiro's combat is satisfying, rewarding and above all fair.
submitted by 0ldstoneface to Sekiro [link] [comments]


2023.03.04 20:24 remove_pants what's the absolute easiest way to beat/cheese the final boss fight?

I've just played through NG+ with a night sorceries build, but am hitting a wall on Radagon and Elden Beast. I'm willing to respec just to finish this.
What's the absolute easiest way for a shit caster to beat these guys? Tell me the best cheese method.
submitted by remove_pants to Eldenring [link] [comments]


2023.03.02 23:41 gheewala123 Just beat elden ring after a year

i got elden ring on my birthday last year in february, i finished it today elden ring is my first soulsborne game, i played demon souls remake when i got my ps5 but didnt like it cuz it felt very constricting and annoying as it didnt have checkpoints. i gave tha up right after tower knight. I got elden ring cuz of the hype and realized that I HATED it. I played a few hours and kept rage quitting, but my ego wouldnt let me lose to a game, and plus my wallet was scared that it wasted 90 dollars. So every weekend id play it rage quit, then play again after like 3 weeks. I have been doing that again and again until i started watching youtube videos and guides, then boom, i got hooked. even though i lost again and again, the feeling of beating the boss was good, and they were very frequent. There is so much content. in the begining i played very slow but i realized its more fun if you just run everywhere and just do dumb stuff. I did ranni's quest got dark moon greatsword and clapped most. the only boss i cheesed was fire giant. he has to be the worst boss in the game. i dont have a favorite boss but I think maliketh is up there. I reached radagon and beat him first try but then elden beast popped out. for somereason i couldnt beat him.he just did too much damage. the whole game i didnt know about summoning online players until i watched a level 1 run on youtube. I used all of my furcalling thingamgig and only had one left. all the people i summoned died in like 2 secounds. i was on my last fucalling thinamgig and then boom my hero came for me. he had some weak armor and a basic looking sword. i didnt trust him at all but he dodged every move radagon threw at him, then he dodged every move the elden beast threw at him. I barely did nothing. this guy wasnt doing too much damage but he was ruthless, he kept chasing the elden beast down and just didnt stop for anything I wish i could meet this guy and thank him. now i am officialy done ELDEN RING. will i ever buy another from software game again......
no
submitted by gheewala123 to Eldenring [link] [comments]


2023.02.26 05:23 BigDuuuude Need some ideas

A while ago, I tried an rl1 basic torch only run in Elden Ring. I got to Hoarah Loux, but then put it down because I wasn't feeling it anymore. Well today I decided to try again, but without summoning or bending the rules for Godskin Duo and Gideon. (Which I did last time). Currently on Godskin Duo, and they're proving to be a bit of a nuisance. My strat rn is parrying noble, since even though you can't riposte with the torch, it gives me a chance for 3 hits assuming skinny's not being annoying. Build is basic torch, buckler (but I might switch to golden parry), radagon's Soreseal, blue Dancer Charm, ritual Sword, and fire Scorpion. I know I can use sleep, but I'm not sure how useful it will be since I won't be able to get too much damage in while they're asleep. I'll definitely try it if I need to though. I'm not opposed to cheesing or glitching for godskin duo and Gideon, but I don't want to summon or break the rules of the run. I know it's not a lot to work with, but any ideas for strategies/things that will help that I haven't thought of yet?
Tl:dr need ideas for godskin duo at level 1 torch only
submitted by BigDuuuude to onebros [link] [comments]


2023.02.06 17:41 ThatOriginalArab Help with Fia's Champions!

I'm doing my first ever RL1 all remembrances in Elden Ring and I completely forgot you have to fight Fia's Champions before fighting Lichdragon Fortissax. I'm getting my butt handed to me left and right! Any advice on how to approach this fight? Maybe a cheese? I'm currently using a +18 godskin peeler because black flame tornado seems to do a decent amount of damage. My talismans are radagons soreseal, millicent's prosthesis, prosthesis-wearer Heirloom and Godfrey icon. Any help or advice will be appreciated!
submitted by ThatOriginalArab to onebros [link] [comments]


2023.02.05 09:13 ReallyLikesRaccoons The ultimate Elden Ring beginner guide - How to familiariza yourself and enjoy the game at your own pace

Getting into Elden Ring for the first time might be intimidating, considering the amount of unexplained gameplay mechanics that the game throws at you (poise ???? soft caps ????), so i've put this short guide together to help newcomers adapt to the dos and don'ts of this game and have the optimal experience.

First of all, your first priority should be to level the vigor stat, which increases your maximum HP and allows you to survive encounters. You should exclusively level this stat when starting out,and your comfort spot should be between 60 and 80. Don't even attempt legacy dungeons and main bosses until you reached this threshold.
Second of all, the game offers a wide variety of weapon types to you, and obviously some are gonna be better than others. You can obviously clear the game with any weapon/build of your choice, but there are some tips you should keep in mind when coming up with your own build:


With that out of the way, here's a few things that everyone should do when making a new character to get acquainted with the game world. This will help your character reach its full potential in no time.

submitted by ReallyLikesRaccoons to shittydarksouls [link] [comments]


2023.02.05 09:11 ReallyLikesRaccoons The ultimate Elden Ring beginner guide - How to familiariza yourself and enjoy the game at your own pace

Getting into Elden Ring for the first time might be intimidating, considering the amount of unexplained gameplay mechanics that the game throws at you (poise ???? soft caps ????), so i've put this short guide together to help newcomers adapt to the dos and don'ts of this game and have the optimal experience.

First of all, your first priority should be to level the vigor stat, which increases your maximum HP and allows you to survive encounters. You should exclusively level this stat when starting out,and your comfort spot should be between 60 and 80. Don't even attempt legacy dungeons and main bosses until you reached this threshold.
Second of all, the game offers a wide variety of weapon types to you, and obviously some are gonna be better than others. You can obviously clear the game with any weapon/build of your choice, but there are some tips you should keep in mind when coming up with your own build:


With that out of the way, here's a few things that everyone should do when making a new character to get acquainted with the game world. This will help your character reach its full potential in no time.

submitted by ReallyLikesRaccoons to Eldenring [link] [comments]


2023.02.03 01:51 Robdd123 ER PVP/Invasions are an awful experience [Rant]

I've put off making a rant post about ER PVP for close to a year now; I debated whether it's even needed, many of the points I'm about to make have already been nearly beaten to death in other separate discussions. However, after a particularly shitty invasion session I feel the need to air this out. ER PVP is terrible; truly some of the worst, if not the worst, PVP of all the Souls games IMO.
Every time I decide to boot up ER I have this hope that I'll have a good, rewarding PVP experience; starry eyed, I start the game and hit the finger items looking for some invasion action. I queue up, enter the wide open world and spy with my little eye a gank camped out in the open. With eagle like precision, they spot my sorry red behind from a mile away and proceed to bum rush me. There are no enemies, no invaders coming to aid, no cover. There's no fun allowed here, they're coming with their bleed builds, their Noobveils, their waves of piss, their spell and ash spam, their madness and sleep statuses, their albinauric pots and fan daggers. Like a swift kick to the groin you come back down to solid ground and realize that this is the ER PVP experience. There really should be a message displayed on the menu that says, "Abandon all hope, invaders who enter."
To truly dissect the problems this game has we have to first look at level design. Since they added the wex dust option more than half of my invasions have been out in the open world. Unless you're at a very specific level bracket in a specific area it's really hard to hone in on certain locales to invade without a lot of waiting. Thus, you're funneled into hitting the search both near and far options if you want somewhat consistent activity. Very quickly you'll discover the open world was not designed with PVP in mind at all. Almost always you're isolated in a sea of rolling landscape that goes on and on. Bottle necks are few and far between and depending on where it is and what level the enemy mobs dotted across the map may not even cause a mild inconvenience. Not to mention you can very easily get caught on a bush or tree with your camera pointed at the squad chasing you. All of this feels like the Abyss Swamp from TRC; that was the worst place in DS3 to invade and in ER most of your invasions will be like this.
Then we have to wade through all of the balance issues the game has. L2 spam is still the go to strategy; ashes of war are so easy and free to spam and in a group it can be downright obnoxious avoiding the fireworks display. Bleed is still incredibly powerful and madness and sleep are busted with procing off of phantom hits. Powerstancing is incredibly powerful with very little downsides; most of the powerstanced moves are easily spamable. With backstabs being gutted jump attacks have very few checks; people will hop around like bunny rabbits fishing for it. Passive poise is brain dead, why worry about spacing when you can just tank through everything? Riposte damage pales in comparison to most Ashes so parrying is mostly for style points. Like I mentioned backstabs have been nerfed only in a PVP setting to the point where you can feign a backstab locking the opponent into the recovery animation to get your own backstab (I guess Fromsoft just hates people trying to get backstabs). Like spacing with passive poise, your general positioning in ER means very little because of this; your back being open due to an ash of war generally doesn't result in negative consequences.
We can't overlook the mechanics themselves either; no covenants and a 4 player world limit is a huge disappointment and a clear regression. There's no real incentive to try PVP or invasions either; it means less new players are trying the multiplayer for themselves which probably isn't going to be good for this game's activity long term.
The playerbase in ER might be the most egregious bunch I've ever seen. Hosts have no shame, even ones that are trying to progress through the level have a tendency to sit in one place camping which the game does nothing to dissuade. AFK farming is still a thing despite numerous patches to try and fix it (great job From). Gank squads can also turn taunters tongue off the minute you invade and slap on the blue cypher ring guaranteeing them a 3v1. The game also does nothing to stop camping in the over world; this is abused by gankers who set up shop in the First Steps, Frozen Lake, and practically all of Liurnia. Having wex dust also provides gankers with the opportunity to gank in small isolated areas like the cave prior to Rykard or the small space before Radagon. Fogwall cheesing is still in the game and once again hosts have no shame in abusing it. DS3 had this level of pettiness but that was after 4-5 years; ER had this from day one. What kind of state is the game going to be in a few years? I've also never seen so many people take the arena this seriously; in DS3 the arena was pretty relaxed.
It's so disappointing because the potential was there. I have given this game so many chances, have tried many different builds, I've even tried to just say screw it and do cosplays. However, there's no escaping all of this ER-ness. It plagues every single PVP interaction and it's hard to stomach. It's been almost a year from release and while the game has made many improvements there's still a mountain of issues; quite honestly I doubt DLCs are going to help that much. I'm willing to be surprised but right now I'm not confident. I think at this point I just need to make peace with the fact that ER PVP just isn't for me.
submitted by Robdd123 to badredman [link] [comments]


2023.02.02 23:05 Both-Butterfly9293 Onion Ring (Elden Ring) Names

My maidenless roommates and I have created a list of food related variations to the bosses and characters of Elden Ring. Our new cinematic universe of Onion Ring includes many of the characters but is still incomplete. I will keep this updated with new members of the Onion Ring Cinematic Universe.
Confirmed Castings:
Morgott, the Burger King
Malenia, the Blade of Arby's
Mogh, Lord of Brisket
Pizza Rykard, Lord of Breadsticks
Godrick, Lord of the Golden Arches
Rennala, Queen of the Full Moonpie
Godskin Mcdouble
Godfrey, First Onion Lord
Radagon, of the Extra Large Order
Chicken Finger Hunter Yura
Edit More castings, spelling, and fixes. Filet Dragon Agheel. Margit, the French Onion Soup. Dragonfruit Placidusax. Deepfrying Ekzykes. Colonel Nijal. White Castle Varre. Malekith the Chef's Blade. Sir Kenneth Weight. Dairy Queen Marika. Lactose Princess Ranni. Blaidd the Half&Half. Wheel Cheese Iji. Lionel the Lemon Zest. Fajita Giant. Douchebag Tree Sentinel. Battlemage Huge. Godwyn the Golden Corral. Sir Gideon Ofnir the All-Eating. Regal Ancestor Spirits. RedCurry of Radagon. Adan Thief of Flavor. Dinnertable Knight Vyke. Ensha of the Rotisserie Remains. Miriel, Pastor of Vodka. Boc the Creamster. Bellpepper Hunter. Elemer of the Fryer. Brother Corn. Gurranq the Cajun Clergyman. Erdtree Burial Hotdog. Batches the Unbreaded. Magmawyrm Marinara. Boilprawn Boggart. Astel Naturalborn of the Vegans. Lorretta Knight of the Hamburger Helper. Borealis the Frozen Yogurt. Crucible Knight Carl's Jr. Krafted Scion. Oregano Lord. Tea Sentinel. Sous Vide Master Heweg. Sauerkraut Rogier. D, Hunter of the Bread. Gatoradekeeper Gostoc. Nightshade Diallos. Fingercleaner Eina (because its finger lickin' good). Ice-Tea Alexander.
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2023.02.01 01:33 NixothePaladin Last night, I played Elden Ring 12 hours straight😶 Was stuck at Defiled Monster at Drainage, now at Malenia

Last night, I played Elden Ring 12 hours straight😶 Was stuck at Defiled Monster at Drainage, now at Malenia
Finished up Ranni questline, Mariketh the cute little fox up until Radagon then went discovered the secret region snowfield, drainage defiled monster until I discovered cheese greatbow strat and finished it up until Malenia. Game is just too good
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2023.01.30 18:55 False_Adhesiveness40 Hot Take

Elden Ring is one of my favorite games and even one of my favorite Soulsborne games. In terms of enjoyment, here is my ranking from Best to Worst.
  1. Sekiro
  2. Elden Ring
  3. Dark Souls 3
  4. Bloodborne
  5. Demon's Souls
  6. Dark Souls 2
  7. Dark Souls 1
But with that being said, I don't think Elden Ring has the same quality as some of the other ones. Just because it is one of the Soulsborne games I enjoy the best doesn't mean I think it is one of the better games. I believe Elden Ring's biggest issues are npc questlines being hard to track, side dungeons being bland, and the biggest one being boss and spirit balancing. I love Elden Ring bosses, but some tools just seem way too effective, and some are nearly useless in comparison. I hate using spirit summons because it feels more like an AI cheese than an actual fight. So, not using them puts me at an automatic disadvantage. Bosses have way too much hp, and late game ones do way too much damage. Another balance issue is that some bosses have some bullshit attacks such as Waterfowl, Destined Death, Radagon's Teleport, Elden Stars, and sooooo many more. In terms of quality, I would rank the games differently.
  1. Sekiro/Bloodborne/DS3
  2. Demon's Souls
  3. Elden Ring/DS2
  4. DS1(second half sucks. I'm sorry, but you can't change my mind on this placement)
Also, Fromsoft, give me an enemy journal, please.
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2023.01.27 05:52 ashen_un How to cheese Radagon?

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2023.01.19 01:16 EPG_for_fun How are you supposed to kill the final boss as a sorcerer?

So, I have completed the game before with a strength and faith build and, with the exception of Astel and the fire giant I did not have many problems for majority of bosses; in fact I killed Mohg in 1 try and the elden beast in about 4. However, now I have been trying to finish a full magic run using only sorceries and my god am I going insane. I believe I must have tried to kill radagon/elden beast at least 100 times by now and I never get anywhere close to it. I have tried every trick in the book including meteorite of Astel cheese but nothing works. That fat slug keeps running to the other side of the arena and spams his holy farts at me until I die. Any tips? Because otherwise I might just as well bin this character and start a ng+ on my strength/faith build.
Edit: ended up beating it with shard spiral in the end.
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2023.01.17 09:05 TacticalBowlCut The One Great, the Trees, and Marika's Plot

Not going to go too deep into item descriptions and such – this is more of a quick jotting down of some of my ideas concerning the history of the Lands Between.
ONE GREAT:
There was possibly, at one point, an Outer God called the One Great. This entity could possibly have been represented by five fingers, and long ago the One Great was killed, or fractured, or simply decided to split itself, giving rise to the two (Greater Will) and three (Frenzied Flame) fingers.
This raises quite a few questions, and has many implications. The Crucible, firstly, as a sort of primordial soup, could either have been a product of the One Great (all life together as one) or the Greater Will (the source of life, and all the various traits and factors that distinguish and divide the multitude forms of it). The Beastmen and Dragons, as arguably the first civilization, could have served the One Great (five fingers and all that), or could have been the first of the Greater Will's orders (Placidusax as Elden Lord, gold, etc). All of this depends on whether the One Great was like a sort of pre-Big Bang singularity, or whether it created everything but then its asshole kids started fucking things up.
All of this, of course, is based on Hyetta's dialogue, so it's possible that this is just a fabrication or misunderstanding on her part, given her clear allegiance.
THE TREES:
We have an Erdtree, and we maybe possibly have a Great Tree, or at least something called the Great Tree Roots. Truthfully, this part of the lore greatly confuses me.
So we know, for a start, that the golden tree we see in game is the Erdtree, or at least a big magic hologram of it. At one point, the Erdtree gave out blessings of sap and such, but eventually withered, and lesser Erdtrees across the land started producing seeds, something once thought impossible. The Erdtree, as it existed, was likely burnt sometime around the Shattering – all that ash in Leyndell, Royal Capital had to come from somewhere – and the golden hologram was made to replace it, serve as an object of faith and such. People were, it seems, born from it, and their bodies were sent to be buried near its roots, or at least gathered around lesser Erdtrees.
Simply put, the Erdtree is more or less the center of Marika's Golden Order, simultaneously a symbol and source of power.
Given that we have evidence of pre-Golden Order civilizations worshiping trees (that is, at least according to Tarnished Archeologist), there very likely existed some form of World Tree before the Golden Order. Whether that was something called the Great Tree or the Erdtree itself is very much up to debate, and two distinct possibilities present themselves:
  1. The Parasite Theory – The Elden Beast was sent as a parasite to take over the existing Great Tree and helped create the Erdtree and Golden Order to feed itself and its boss, the Greater Will. We know that people, and their souls, were sent back to the Erdtree upon death, and that great heroes – those who possessed quite a lot of strength – had a tendency to just drop dead, their souls presumably going to power the Erdtree. Mind, this isn't exactly well-supported, and certain details contradict it, but it is the most narratively satisfying explanation.
  2. The Succession Theory – the Elden Beast was sent to the Lands Between a really bloody long time ago, and many preceding civilizations in some way served it, the Tree, and the Greater Will. Marika, and her particular interpretation of what reality should be, won out in the end, taking control over the tree and earning the Greater Will's blessing, the tree becoming the center of yet another order. Makes the most sense, logically speaking.
MARIKA'S PLOT:
Either she saw that her time as big cheese was limited (the existence of other Empyreans) and sought to rule for eternity, or questioned the Greater Will and her Golden Order and sought to free herself from their control. Whatever the case, she made a plot to exile her husband, Godfrey, to a place where he could grow stronger without being watched. Her new husband, Ragadon (very likely her literal other half, a bit like D and his brother), was loyal to the Greater Will, something she ridiculed him for. While her involvement in the Night of Black Knives is debatable – I'd say she was party to it ("betraying" Malekith, Assassins kin, etc), though Ranni killing her body wasn't exactly something they agreed upon – that was the direct impetus for her Shattering of the Elden Ring, which broke the Golden Order (the very rules of the world) and prompted her Demigod kids, among them the Empyreans, to fight and kill each other over what power remained.
From Marika's dialogue via Melina, we know that she wanted Godfrey to eventually come back to the Lands Between, and once again become her Lord. From Hewg's dialogue, we know that Marika wanted him to craft a weapon capable of killing a God, the only boss referred to as a God in game being Radagon/Elden Beast. From Ofnir's dialogue, we know that she wanted the mass of unnamed Tarnished to fight and kill each other over scraps of power for "eternity." My interpretation of her aims, therefore, is that she wanted a Tarnished to collect the power of the Runes, get killed by Godfrey, and then have Godfrey kill the Elden Beast, separating the Greater Will from its agent in the Lands Between, and thereby Marika from its direct oversight.
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