2011.03.04 17:09 Nefarious- Discussions On Careers In Finance
2008.03.13 22:44 Financial news and views
2009.07.12 02:17 pedobear_from_US A community to discuss USPS related topics.
2023.05.30 21:32 Chun-Li_Forever "YOUR FAVORITE ROLES" - ALEKS LE
2023.05.29 15:31 DilaZirK A work-in-progress DEW Support build, and the cost of such a build. Feedback welcome.
In-game item/currency | In-game amount | Approx. EC cost as of 7-May-23 (if applicable) | Approx. Real World Cost (USD) | Assumptions |
---|---|---|---|---|
Zen | 100 | $1.00 | Not counting bonus Zen from bundles nor discounts. | |
Master Key | 1 | 12,000,000 | $1.25 | Not counting bundled keys, for simplicity. |
EC | 1,000,000 | 1,000,000 | $0.10 | 12mil EC/key on the Exchange. |
Refined Dilithium | 10,000 | $0.20 | Exchange rate of 500 Refined Dil to 1 Zen. | |
Lobi crystal | 10 | $2.50 | Average of 5 Lobi Crystals per Lockbox opened. Not counting the goodies from said lockboxes. | |
Reputation Marks | 50 | $0.01 | Using Rep project to convert 50 regular Marks to 500 Dilithium. | |
Elite Marks | 3 | $0.02 | Using Rep project to convert 3 Elite Marks to 1,000 Dilithium. | |
Fleet Credit | 10,000 | $0.20 | Uses the terrible conversion rate of 1 Dil = 1 FC | |
C-Store ship | 1 | $30.00 | Not counting sales. | |
Lobi ship | 1 | 320,000,000 | $33.33 | ~300mil EC per Lobi ship on Exchange. |
Epic Phoenix T6 ship | 1 | $80.00 | Assuming a 1/1000 (0.1%) chance for an Epic Token, and 40k Dil for 10 Phoenix Packs. RNGesus may greatly vary, of course. (It was more like 1/2190 for me) | |
Lockbox ship | 1 | 1,200,000,000 | $125.00 | ~1.2bil EC per Lockbox ship via Exchange. |
Promobox ship | 1 | 1,700,000,000 | $177.08 | ~1.7bil EC per Promo ship via trade. |
Captain Name | Jill Stingray | |
---|---|---|
Captain Career | Engineering | SUBOPTIMAL. Tact is the preferred Career for Support due to team-wide damage boosts. Sci also has better utility due to Subnuke Beam. The only utility Engi has here is EPS Power Transfer. |
Captain Faction | Federation | |
Captain Race | Human | SUBOPTIMAL. Should be Alien for the extra personal trait slot. |
Primary Specialization | Temporal | SUBOPTIMAL. Intelligence as Primary is better for Intel Fleet. But until they implement loadouts for Captain Specs, I will stick with Temp+Strat for all my builds. |
Secondary Specialization | Strategist | SUBOPTIMAL. Temporal should go here instead, for Atrophied Defenses. |
Rank | Engineering | Science | Tactical | |||
---|---|---|---|---|---|---|
Lieutenant | Advanced Hull Capacity | Advanced Energy Weapon Training | Advanced Projectile Weapon Training | |||
Lt. Commander | Improved EPS Flow | Improved Impulse Expertise | Improved Control Expertise | Improved Drain Expertise | Advanced Targeting Expertise | |
Commander | Advanced Weapon Amplification | Advanced Weapon Specialization | ||||
Captain | Offensive Subsystem Tuning | Advanced Exotic Particle Generator | Advanced Long Range Targeting Sensors | Advanced Hull Penetration | Advanced Shield Weakening | |
Admiral | Warp Core Efficiency | Coordination Protocols | Improved Tactical Readiness | |||
Defensive Coordination | ||||||
Offensive Coordination | ||||||
0 Points Left | 10 | 10 | 26 |
Slot | Item | Notes | Cost | Approx. Real World Cost (USD) |
---|---|---|---|---|
Ship | T6X Son'a Command Science Vessel | There are cheaper ship options for Support builds. But this one does have a nice combination of Cmdr Command (for CF3 and Inspiration) and Lt Intel (for Ionic Turbulence and UnconSys procs). | 1x Lockbox ship | 125.00 |
Fore Weapon 1 | [Spiral Wave Disruptor Beam Array Mk XV [Acc]x2 [Spiral]] | Any Disruptor flavour will do, really. Just for the small chance of -DRR proc. | 45,380 Dil | 0.91 |
Fore Weapon 2 | [Spiral Wave Disruptor Beam Array Mk XV [Acc]x2 [Spiral]] | 45,380 Dil | 0.91 | |
Fore Weapon 3 | [Spiral Wave Disruptor Beam Array Mk XV [Acc]x2 [Spiral]] | 45,380 Dil | 0.91 | |
Aft Weapon 1 | [Omni-Directional Disruptor Beam Array Mk XV [Acc] [Arc] [Dmg]] | 2.5mil EC | 0.26 | |
Aft Weapon 2 | [Advanced Inhibiting Phaser Omni-Directional Beam Array Mk XV [Arc] [CrtD/Dm] [CrtD]x3] | For guaranteed -DRR on targets slower than I am | 30,000 EC, 15,000 Dil | 0.30 |
Aft Weapon 3 | [Advanced Inhibiting Phaser Heavy Turret Mk XV [CrtD/Dm] [CrtD]x4] | Same as above, and stacks. | 30,000 EC, 15,000 Dil | 0.30 |
Deflector | [Iconian Resistance Deflector Array Mk XV [SciCD]] | Iconian D-E-C set for the 3pc set bonus chance for extra Energy Damage. | 40,000 EC, 32,500 Dil | 0.65 |
Secondary Deflector | [Inhibiting Secondary Deflector Mk XV [CtrlX]x2 [SA -Def]] | Instead of Deteriorating, so as to not steal too much DPS. Also useful for the extra CtrlX mods. | Crafted at Mk 2, upgraded to Mk 15, and then re-engineered. Which makes it hard to put an exact cost to this. | 0.00 |
Impulse Engines | [Iconian Resistance Hyper-Impulse Engines Mk XV [+CRes]] | 40,000 EC, 32,500 Dil | 0.65 | |
Warp Core | [Iconian Resistance Hyper Injection Warp Core Mk XV [AMP]] | 40,000 EC, 32,500 Dil | 0.65 | |
Shields | [Tilly's Review-Pending Modified Shield Mk XV [Cap]x4 [Cp/Rg]] | Used for its proc to increase damage to shields | 40,000 EC, 32,500 Dil | 0.65 |
Devices | [Team Battery - Weapons and Auxiliary] | Team Weapons and Aux power level buff. | 400 Dil /ea. 8k Dil for 20. | 0.16 |
[Kobayashi Maru Transponder] | Very minor overall buffs. Only slotting this because I already own it via Event, I do NOT suggest spending money on this. | 8k Zen from Mudd's. | 80.00 | |
[Deuterium Surplus] | From Crafting or Daily Mission: Defense Contract. More speed | From Crafting or Exchange, former is assumed. | 0.00 | |
Universal Console | [Console - Universal - Tholian Webspinner Array] | DO NOT SLOT. It did not occur to me at the time that the DPSer also has to slot this console in order to benefit from the bonus damage to held targets. Open to suggestions on its replacement. | 8k Zen from Mudd's | 80.00 |
Engineering Consoles | [Console - Universal - Tachyon Net Drones] | Huge AoE -DRR for an extended period and Shields Offline to affected targets makes this the most powerful Support Console of the lot here. | 1x C-Store ship | 30.00 |
[Console - Universal - Hyper-focusing Trinary Arrays] | Massive -75 DRR to a chunky target of choice. Used on Tact Cubes and Gateways. | 1x C-Store ship | 30.00 | |
[Console - Universal - Deconstructive Resonance Emitter] | Small stacking -DRR in a cone plus disable, stacks up to 12 times, lasts 6 seconds | 10mil EC | 1.04 | |
Science Consoles | [Console - Universal - Dominion Targeting Synchronizer] | Substantial Haste and -DRR on a single target. Used on Tact Cubes and Gateways. | 1x C-Store ship | 30.00 |
[Console - Universal - Mining Drill Laser Emitter] | Stacking -DRR over time on a single target. Deployed on primary target whenever off cooldown. | 1x Lockbox ship, or 240mil EC for non-Rom.s Going to assume the more expensive option here. | 125.00 | |
[Console – Universal – Magnetohydrodynamic Fusion Expulsion] | 5km PBAOE that repels enemies and inflicts -15 all DRR for 10 second | 1x Lockbox ship | 125.00 | |
[Console - Universal - Deep Analytics Sensor Package] | Removes buffs, gives +10% shield pen and armor penetration for weapons to allies nearby | N/A. Comes with this ship. | 0.00 | |
[Console - Universal - High-Energy Communications Network] | -30 DRR PBAOE for 20 seconds to enemies, allies gain +100 accuracy rating, +100 defense, and 20% shield resistance. | 1x C-Store ship | 30.00 | |
Tactical Consoles | [Console - Universal - Approaching Agony] | -25 DRR in a targeted AOE 3 km radius for 40 seconds, 25% chance to disable | 10mil EC | 1.04 |
[Console - Universal - Interphasic Instability] | -25 DRR in a targeted AOE 3 km radius for 12 seconds | Phoenix box prize. Hard to quantify cost, but is trivial to obtain. | 0.00 | |
[Console - Universal - Cascading Subatomic Disruptions] | To primary target, -40 DRR for 10 seconds, to 2 secondary targets -20 DRR for 10 seconds, to up to 4 tertiary targets -10 DRR for 10 seconds | 1x Lockbox ship | 125.00 | |
Bridge Officers | Power | Notes | Cost | Approx. Real World Cost (USD) |
---|---|---|---|---|
Superior Romulan Operative | Tractor Beam I | Unconventional Systems Proc 1, and triggers Carrier Wave Shield Hacking | 160k FC, 40k Dil | 4.00 |
Commander Science-Command | Photonic Officer I | Secondary CDR alongside Boimler Effect | Trivial cost from BOFF Trainer. | 0.00 |
Concentrate Firepower III | Useful for support Kinetic Torp, EPG-Torp and DEW-Torp builds. | Crafted. | 0.00 | |
Gravity Well III | Unconventional Systems Proc 2, and primary crowd control means. | 500k EC | 0.05 | |
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Lt. Commander Tactical | Beams: Fire At Will I | For most of the weapons on this ship. | Trivial cost from BOFF Trainer. | 0.00 |
Cannons: Scatter Volley I | For the single Gamma Rep Turret | Trivial cost from BOFF Trainer. | 0.00 | |
Attack Pattern Beta III | -49.8 DRR to all targets affected by my weapons. Stacks with other sources of APB. | 400k EC | 0.04 | |
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Lieutenant Universal-Intelligence | Viral Impulse Burst I | Unconventional Systems Proc 3 | Trivial cost from BOFF Trainer. | 0.00 |
Ionic Turbulence I | Unconventional Systems Proc 4 and extra AoE -DRR | Trivial cost from BOFF Trainer. | 0.00 | |
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Lieutenant Engineer | Emergency Power to Engines I | To keep up with the DPSer. | Trivial cost from BOFF Trainer. | 0.00 |
Emit Unstable Warp Bubble I | Unconventional Systems Proc 5. Though it has such a long CD that Let It Go II might be better… | Trivial cost from BOFF Trainer. | 0.00 | |
Superior Watcher Operative | 10mil EC | 1.04 | ||
Lieutenant Science | Jam Targeting Sensors I | Unconventional Systems Proc 6 | Trivial cost from BOFF Trainer. | 0.00 |
Scramble Sensors I | Unconventional Systems Proc 7 | Trivial cost from BOFF Trainer. | 0.00 |
Trait | Name | Description | Notes | Cost | Approx. Real World Cost (USD) |
---|---|---|---|---|---|
Personal Traits | Feel the Weight of Our Presence | Each friendly ship on the map debuffs Damage Resistance Rating of Foes within 12km by 0.5 for 10sec, stacking up to 12.5 for 25 Allies. | Best used with hangar pets, usually teammates have some. | 7mil EC | 0.73 |
Invasive Control Programming | When you use certain Control powers on your target, also trigger random Subsystem Disable. May occur once every 30 seconds. | 25% chance to KO enemy shields. | 40mil EC | 4.17 | |
Psychological Warfare | +20% Bonus Control Ability Effectiveness | Increases the pull strength of Grav Well, but not the pull radius. | 50mil EC | 5.21 | |
Astrophysicist | +10 Exotic Particle Generator, Drain Expertise and Perception. | Filler trait, I am open to suggestions here. | Free | 0.00 | |
Into The Breach | Defeating an enemy debuffs nearby enemies' damage resistance rating by 7 per rank of the downed enemy. | I am unlikely to land killing blows on this build, but it's there if I happen to. | 35mil EC | 3.65 | |
Fleet Coordinator | +2% Bonus All Damage per Team member (Self included), up to 10% | Mandatory in Team TFOs. | Free | 0.00 | |
Fragment of AI Tech | Improves Control Expertise. Improves Energy Weapon Damage based on Control Expertise (maximum 30% at 300 Control Expertise) | More for the +50 CtrlX than the damage boost. | 35mil EC | 3.65 | |
Intelligence Agent Attaché (IAA) | Weapon Critical Strikes partially recharge Captain Ability | Best used with an effective CrtH of at least ~50%, which this build does fall a bit short of. | 45mil EC | 4.69 | |
The Boimler Effect | Provides a chance for using Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown Categories | Main BOFF CDR method. | 80mil EC | 8.33 | |
Unconventional Systems | Using Control Bridge Officer Abilities reduces the cooldown of all Universal Consoles by 7%. | Very important to get multiple uses out of all my console clickies in the course of an ISE/HSE. | 50mil EC | 5.21 | |
Starship Traits | Superior Area Denial | Beams: Fire At Will & Cannon: Scatter Volley Debuff Foes And Apply To Pets | Extra -30 DRR, stacks with SAD from teammates. | 1x Lockbox ship | 125.00 |
Redirecting Arrays | While Beam: Fire-at-will Is Active, Receiving Any Damage Grants 0.33 Sec Duration To Fire-at-will (15 Sec Total Duration Maximum) | Not as good an extender as ETM, but I am lazy to switch it up depending on whether the DPSer needs all the CF3 to themselves. | 1x C-Store ship | 30.00 | |
One Impossible Thing at a Time | To Self and Team: -5% Recharge Time on Captain Abilities (Max once every 5 sec) | Partly helps the team, but mostly helps myself use EPS Power Transfer more often, as this Support build does not have quite enough crit for IAA. | 1.5mil EC | 0.16 | |
Carrier Wave Shield Hacking | When your ship uses a Tractor Beam or Intel Power on an enemy, it knocks an enemy's shields offline for 5 seconds. | Parting Gift would also work as filler for DEW support. | 1.5mil EC | 0.16 | |
Electrified Anomalies | Your Boff Anomalies Deal Electrical Damage & Grant Power Boosts | Mostly for the power boost to allies, which is already being fulfilled by Greater Than The Sum. Might replace this with Digital Compilation instead. | 17k Zen Mudd's Store | 170.00 | |
Greater Than The Sum | Emergency To Aux And Command Boff Abilities Grant Hull+shield Regen And Subsystem Power To Self And Nearby Allies | Team Power Level and Regen Buffs | 1x C-Store ship | 30.00 | |
Space Reputation Traits | Advanced Targeting Systems | +20% CrtD. | |||
Piezo-Electric Weapon Amplification | 5% Chance with weapons: To targets: -53.7 All Shields. (Can trigger max once every 10 seconds) | ||||
Precision | +5% CrtH. | ||||
Tyler's Duality | ~4% CrtH for this build. | ||||
Radiant Detonation | To Target: 2.5% chance: 19.1 Radiation Damage in 1km Radius at Target and removes Buffs | ||||
Active Reputation Traits | Refracting Tetryon Cascade | Extra DPS on grouped targets. | |||
Quantum Singularity Manipulation | Supercharges Grav Well. | ||||
Deploy Sensor Interference Platform | Extra oh-shit button | ||||
Anti-Time Entanglement Singularity | Extra DPS on grouped targets. | ||||
Bio-Molecular Shield Generator | Extra oh-shit button | ||||
Duty Officers | Emergency Conn Hologram | Recharges Evasive Maneuvers when Emergency Power to Engines is activated | From Phoenix Prize pack. For speed to keep up with the DPSers. | Easily obtained from Phoenix Prize pack, so I'm just going to skip the cost calculations here. | 0.00 |
Matter-Antimatter Specialist (Very Rare) | +25 CtrlX for 30s upon Emergency Power to Engines. | From Exchange. For a bit more pull for the Grav Well. | 10mil EC | 1.04 | |
Demera | Chance to create up to four additional Gravity Wells near the end of the duration of any Gravity Well activated. | DOFF assignment reward. SUBOPTIMAL. 27 of 47 would be superior, but expensive. | Free from DOFF assignment reward | 0.00 | |
-Blank- | Open to suggestions here. | 0.00 | |||
-Blank- | Open to suggestions here. | 0.00 | |||
-Blank- | Open to suggestions here. | 0.00 | |||
Ground | Space Warfare Master (Epic) | +10% All Damage. (Space and Ground) | Elder Malik'itan. | Can only be obtained from Gamma Recruitment rewards. | 0.00 |
Total Approx. Real World Cost (USD) | |||||
1,197.56 |
Subsystem Power Settings | Value (Target/Display) | Notes |
---|---|---|
Weapons | 71 / 60 | So as to not steal too much DPS with my weapons. Though between Electrified Anomalies and Greater Than The Sum, everyone's power levels should be almost always capped out. |
Shields | 79 / 60 | Affects the extra damage to Shields from Tilly's |
Engines | 50 / 20 | Effectively 70 due to EPTE1. |
Auxiliary | 80 / 60 | Affects the -DRR magnitude from Ionic Turbulence |
Ship Stats | Value | Notes |
---|---|---|
Hull | 88,988 | Affected by Personal Endeavour rank (750) |
Shields | 26,532 | Affected by Personal Endeavour |
Global Critical Chance | 38.50% | Affected by Personal Endeavour |
Global Critical Severity | 155.00% | Affected by Personal Endeavour |
EPS/Power Transfer Rate | 210.00% | |
Control Expertise (CtrlX) | 277 | |
Drain Expertise (DrainX) | 110 | |
Exotic Particle Generator (EPG) | 174 | |
Hull Regeneration Rate | 185.00% | Affected by Personal Endeavour |
Turn Rate | 6.1 | Affected by Personal Endeavour |
Flight Speed | 56.23 | Affected by Personal Endeavour |
Order | Ability | Remarks |
---|---|---|
1 | Beams; Fire at Will I | |
2 | Attack Pattern Beta III | |
3 | Cannons: Scatter Volley I | |
4 | Photonic Officer I | |
5 | Emergency Power to Engines I | |
6 | Nadion Inversion III | EPS Power Transfer III is manually activated on main DPSer |
7 | Focused Frenzy | |
8 | Rotate Shield Frequency III | |
9 | Brace for Impact III | |
10 | All my AoE -DRR consoles clickies | Targeted ones like Trinary Arrays, Mining Laser and Targeting Synchronizer are manually activated |
11 | Ionic Turbulence I | Gravity Well III manually activated |
12 | Emit Unstable Warp Bubble I | |
13 | Tractor Beam I | |
14 | Jam Targeting Sensors I | |
15 | Scramble Sensors I | |
16 | Viral Impulse Burst I |
2023.05.29 15:30 DilaZirK A work-in-progress DEW Support build, and the cost of such a build. Feedback welcome.
In-game item/currency | In-game amount | Approx. EC cost as of 7-May-23 (if applicable) | Approx. Real World Cost (USD) | Assumptions |
---|---|---|---|---|
Zen | 100 | $1.00 | Not counting bonus Zen from bundles nor discounts. | |
Master Key | 1 | 12,000,000 | $1.25 | Not counting bundled keys, for simplicity. |
EC | 1,000,000 | 1,000,000 | $0.10 | 12mil EC/key on the Exchange. |
Refined Dilithium | 10,000 | $0.20 | Exchange rate of 500 Refined Dil to 1 Zen. | |
Lobi crystal | 10 | $2.50 | Average of 5 Lobi Crystals per Lockbox opened. Not counting the goodies from said lockboxes. | |
Reputation Marks | 50 | $0.01 | Using Rep project to convert 50 regular Marks to 500 Dilithium. | |
Elite Marks | 3 | $0.02 | Using Rep project to convert 3 Elite Marks to 1,000 Dilithium. | |
Fleet Credit | 10,000 | $0.20 | Uses the terrible conversion rate of 1 Dil = 1 FC | |
C-Store ship | 1 | $30.00 | Not counting sales. | |
Lobi ship | 1 | 320,000,000 | $33.33 | ~300mil EC per Lobi ship on Exchange. |
Epic Phoenix T6 ship | 1 | $80.00 | Assuming a 1/1000 (0.1%) chance for an Epic Token, and 40k Dil for 10 Phoenix Packs. RNGesus may greatly vary, of course. (It was more like 1/2190 for me) | |
Lockbox ship | 1 | 1,200,000,000 | $125.00 | ~1.2bil EC per Lockbox ship via Exchange. |
Promobox ship | 1 | 1,700,000,000 | $177.08 | ~1.7bil EC per Promo ship via trade. |
Captain Name | Jill Stingray | |
---|---|---|
Captain Career | Engineering | SUBOPTIMAL. Tact is the preferred Career for Support due to team-wide damage boosts. Sci also has better utility due to Subnuke Beam. The only utility Engi has here is EPS Power Transfer. |
Captain Faction | Federation | |
Captain Race | Human | SUBOPTIMAL. Should be Alien for the extra personal trait slot. |
Primary Specialization | Temporal | SUBOPTIMAL. Intelligence as Primary is better for Intel Fleet. But until they implement loadouts for Captain Specs, I will stick with Temp+Strat for all my builds. |
Secondary Specialization | Strategist | SUBOPTIMAL. Temporal should go here instead, for Atrophied Defenses. |
Rank | Engineering | Science | Tactical | |||
---|---|---|---|---|---|---|
Lieutenant | Advanced Hull Capacity | Advanced Energy Weapon Training | Advanced Projectile Weapon Training | |||
Lt. Commander | Improved EPS Flow | Improved Impulse Expertise | Improved Control Expertise | Improved Drain Expertise | Advanced Targeting Expertise | |
Commander | Advanced Weapon Amplification | Advanced Weapon Specialization | ||||
Captain | Offensive Subsystem Tuning | Advanced Exotic Particle Generator | Advanced Long Range Targeting Sensors | Advanced Hull Penetration | Advanced Shield Weakening | |
Admiral | Warp Core Efficiency | Coordination Protocols | Improved Tactical Readiness | |||
Defensive Coordination | ||||||
Offensive Coordination | ||||||
0 Points Left | 10 | 10 | 26 |
Slot | Item | Notes | Cost | Approx. Real World Cost (USD) |
---|---|---|---|---|
Ship | T6X Son'a Command Science Vessel | There are cheaper ship options for Support builds. But this one does have a nice combination of Cmdr Command (for CF3 and Inspiration) and Lt Intel (for Ionic Turbulence and UnconSys procs). | 1x Lockbox ship | 125.00 |
Fore Weapon 1 | [Spiral Wave Disruptor Beam Array Mk XV [Acc]x2 [Spiral]] | Any Disruptor flavour will do, really. Just for the small chance of -DRR proc. | 45,380 Dil | 0.91 |
Fore Weapon 2 | [Spiral Wave Disruptor Beam Array Mk XV [Acc]x2 [Spiral]] | 45,380 Dil | 0.91 | |
Fore Weapon 3 | [Spiral Wave Disruptor Beam Array Mk XV [Acc]x2 [Spiral]] | 45,380 Dil | 0.91 | |
Aft Weapon 1 | [Omni-Directional Disruptor Beam Array Mk XV [Acc] [Arc] [Dmg]] | 2.5mil EC | 0.26 | |
Aft Weapon 2 | [Advanced Inhibiting Phaser Omni-Directional Beam Array Mk XV [Arc] [CrtD/Dm] [CrtD]x3] | For guaranteed -DRR on targets slower than I am | 30,000 EC, 15,000 Dil | 0.30 |
Aft Weapon 3 | [Advanced Inhibiting Phaser Heavy Turret Mk XV [CrtD/Dm] [CrtD]x4] | Same as above, and stacks. | 30,000 EC, 15,000 Dil | 0.30 |
Deflector | [Iconian Resistance Deflector Array Mk XV [SciCD]] | Iconian D-E-C set for the 3pc set bonus chance for extra Energy Damage. | 40,000 EC, 32,500 Dil | 0.65 |
Secondary Deflector | [Inhibiting Secondary Deflector Mk XV [CtrlX]x2 [SA -Def]] | Instead of Deteriorating, so as to not steal too much DPS. Also useful for the extra CtrlX mods. | Crafted at Mk 2, upgraded to Mk 15, and then re-engineered. Which makes it hard to put an exact cost to this. | 0.00 |
Impulse Engines | [Iconian Resistance Hyper-Impulse Engines Mk XV [+CRes]] | 40,000 EC, 32,500 Dil | 0.65 | |
Warp Core | [Iconian Resistance Hyper Injection Warp Core Mk XV [AMP]] | 40,000 EC, 32,500 Dil | 0.65 | |
Shields | [Tilly's Review-Pending Modified Shield Mk XV [Cap]x4 [Cp/Rg]] | Used for its proc to increase damage to shields | 40,000 EC, 32,500 Dil | 0.65 |
Devices | [Team Battery - Weapons and Auxiliary] | Team Weapons and Aux power level buff. | 400 Dil /ea. 8k Dil for 20. | 0.16 |
[Kobayashi Maru Transponder] | Very minor overall buffs. Only slotting this because I already own it via Event, I do NOT suggest spending money on this. | 8k Zen from Mudd's. | 80.00 | |
[Deuterium Surplus] | From Crafting or Daily Mission: Defense Contract. More speed | From Crafting or Exchange, former is assumed. | 0.00 | |
Universal Console | [Console - Universal - Tholian Webspinner Array] | DO NOT SLOT. It did not occur to me at the time that the DPSer also has to slot this console in order to benefit from the bonus damage to held targets. Open to suggestions on its replacement. | 8k Zen from Mudd's | 80.00 |
Engineering Consoles | [Console - Universal - Tachyon Net Drones] | Huge AoE -DRR for an extended period and Shields Offline to affected targets makes this the most powerful Support Console of the lot here. | 1x C-Store ship | 30.00 |
[Console - Universal - Hyper-focusing Trinary Arrays] | Massive -75 DRR to a chunky target of choice. Used on Tact Cubes and Gateways. | 1x C-Store ship | 30.00 | |
[Console - Universal - Deconstructive Resonance Emitter] | Small stacking -DRR in a cone plus disable, stacks up to 12 times, lasts 6 seconds | 10mil EC | 1.04 | |
Science Consoles | [Console - Universal - Dominion Targeting Synchronizer] | Substantial Haste and -DRR on a single target. Used on Tact Cubes and Gateways. | 1x C-Store ship | 30.00 |
[Console - Universal - Mining Drill Laser Emitter] | Stacking -DRR over time on a single target. Deployed on primary target whenever off cooldown. | 1x Lockbox ship, or 240mil EC for non-Rom.s Going to assume the more expensive option here. | 125.00 | |
[Console – Universal – Magnetohydrodynamic Fusion Expulsion] | 5km PBAOE that repels enemies and inflicts -15 all DRR for 10 second | 1x Lockbox ship | 125.00 | |
[Console - Universal - Deep Analytics Sensor Package] | Removes buffs, gives +10% shield pen and armor penetration for weapons to allies nearby | N/A. Comes with this ship. | 0.00 | |
[Console - Universal - High-Energy Communications Network] | -30 DRR PBAOE for 20 seconds to enemies, allies gain +100 accuracy rating, +100 defense, and 20% shield resistance. | 1x C-Store ship | 30.00 | |
Tactical Consoles | [Console - Universal - Approaching Agony] | -25 DRR in a targeted AOE 3 km radius for 40 seconds, 25% chance to disable | 10mil EC | 1.04 |
[Console - Universal - Interphasic Instability] | -25 DRR in a targeted AOE 3 km radius for 12 seconds | Phoenix box prize. Hard to quantify cost, but is trivial to obtain. | 0.00 | |
[Console - Universal - Cascading Subatomic Disruptions] | To primary target, -40 DRR for 10 seconds, to 2 secondary targets -20 DRR for 10 seconds, to up to 4 tertiary targets -10 DRR for 10 seconds | 1x Lockbox ship | 125.00 | |
Bridge Officers | Power | Notes | Cost | Approx. Real World Cost (USD) |
---|---|---|---|---|
Superior Romulan Operative | Tractor Beam I | Unconventional Systems Proc 1, and triggers Carrier Wave Shield Hacking | 160k FC, 40k Dil | 4.00 |
Commander Science-Command | Photonic Officer I | Secondary CDR alongside Boimler Effect | Trivial cost from BOFF Trainer. | 0.00 |
Concentrate Firepower III | Useful for support Kinetic Torp, EPG-Torp and DEW-Torp builds. | Crafted. | 0.00 | |
Gravity Well III | Unconventional Systems Proc 2, and primary crowd control means. | 500k EC | 0.05 | |
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Lt. Commander Tactical | Beams: Fire At Will I | For most of the weapons on this ship. | Trivial cost from BOFF Trainer. | 0.00 |
Cannons: Scatter Volley I | For the single Gamma Rep Turret | Trivial cost from BOFF Trainer. | 0.00 | |
Attack Pattern Beta III | -49.8 DRR to all targets affected by my weapons. Stacks with other sources of APB. | 400k EC | 0.04 | |
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Lieutenant Universal-Intelligence | Viral Impulse Burst I | Unconventional Systems Proc 3 | Trivial cost from BOFF Trainer. | 0.00 |
Ionic Turbulence I | Unconventional Systems Proc 4 and extra AoE -DRR | Trivial cost from BOFF Trainer. | 0.00 | |
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Lieutenant Engineer | Emergency Power to Engines I | To keep up with the DPSer. | Trivial cost from BOFF Trainer. | 0.00 |
Emit Unstable Warp Bubble I | Unconventional Systems Proc 5. Though it has such a long CD that Let It Go II might be better… | Trivial cost from BOFF Trainer. | 0.00 | |
Superior Watcher Operative | 10mil EC | 1.04 | ||
Lieutenant Science | Jam Targeting Sensors I | Unconventional Systems Proc 6 | Trivial cost from BOFF Trainer. | 0.00 |
Scramble Sensors I | Unconventional Systems Proc 7 | Trivial cost from BOFF Trainer. | 0.00 |
Trait | Name | Description | Notes | Cost | Approx. Real World Cost (USD) |
---|---|---|---|---|---|
Personal Traits | Feel the Weight of Our Presence | Each friendly ship on the map debuffs Damage Resistance Rating of Foes within 12km by 0.5 for 10sec, stacking up to 12.5 for 25 Allies. | Best used with hangar pets, usually teammates have some. | 7mil EC | 0.73 |
Invasive Control Programming | When you use certain Control powers on your target, also trigger random Subsystem Disable. May occur once every 30 seconds. | 25% chance to KO enemy shields. | 40mil EC | 4.17 | |
Psychological Warfare | +20% Bonus Control Ability Effectiveness | Increases the pull strength of Grav Well, but not the pull radius. | 50mil EC | 5.21 | |
Astrophysicist | +10 Exotic Particle Generator, Drain Expertise and Perception. | Filler trait, I am open to suggestions here. | Free | 0.00 | |
Into The Breach | Defeating an enemy debuffs nearby enemies' damage resistance rating by 7 per rank of the downed enemy. | I am unlikely to land killing blows on this build, but it's there if I happen to. | 35mil EC | 3.65 | |
Fleet Coordinator | +2% Bonus All Damage per Team member (Self included), up to 10% | Mandatory in Team TFOs. | Free | 0.00 | |
Fragment of AI Tech | Improves Control Expertise. Improves Energy Weapon Damage based on Control Expertise (maximum 30% at 300 Control Expertise) | More for the +50 CtrlX than the damage boost. | 35mil EC | 3.65 | |
Intelligence Agent Attaché (IAA) | Weapon Critical Strikes partially recharge Captain Ability | Best used with an effective CrtH of at least ~50%, which this build does fall a bit short of. | 45mil EC | 4.69 | |
The Boimler Effect | Provides a chance for using Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown Categories | Main BOFF CDR method. | 80mil EC | 8.33 | |
Unconventional Systems | Using Control Bridge Officer Abilities reduces the cooldown of all Universal Consoles by 7%. | Very important to get multiple uses out of all my console clickies in the course of an ISE/HSE. | 50mil EC | 5.21 | |
Starship Traits | Superior Area Denial | Beams: Fire At Will & Cannon: Scatter Volley Debuff Foes And Apply To Pets | Extra -30 DRR, stacks with SAD from teammates. | 1x Lockbox ship | 125.00 |
Redirecting Arrays | While Beam: Fire-at-will Is Active, Receiving Any Damage Grants 0.33 Sec Duration To Fire-at-will (15 Sec Total Duration Maximum) | Not as good an extender as ETM, but I am lazy to switch it up depending on whether the DPSer needs all the CF3 to themselves. | 1x C-Store ship | 30.00 | |
One Impossible Thing at a Time | To Self and Team: -5% Recharge Time on Captain Abilities (Max once every 5 sec) | Partly helps the team, but mostly helps myself use EPS Power Transfer more often, as this Support build does not have quite enough crit for IAA. | 1.5mil EC | 0.16 | |
Carrier Wave Shield Hacking | When your ship uses a Tractor Beam or Intel Power on an enemy, it knocks an enemy's shields offline for 5 seconds. | Parting Gift would also work as filler for DEW support. | 1.5mil EC | 0.16 | |
Electrified Anomalies | Your Boff Anomalies Deal Electrical Damage & Grant Power Boosts | Mostly for the power boost to allies, which is already being fulfilled by Greater Than The Sum. Might replace this with Digital Compilation instead. | 17k Zen Mudd's Store | 170.00 | |
Greater Than The Sum | Emergency To Aux And Command Boff Abilities Grant Hull+shield Regen And Subsystem Power To Self And Nearby Allies | Team Power Level and Regen Buffs | 1x C-Store ship | 30.00 | |
Space Reputation Traits | Advanced Targeting Systems | +20% CrtD. | |||
Piezo-Electric Weapon Amplification | 5% Chance with weapons: To targets: -53.7 All Shields. (Can trigger max once every 10 seconds) | ||||
Precision | +5% CrtH. | ||||
Tyler's Duality | ~4% CrtH for this build. | ||||
Radiant Detonation | To Target: 2.5% chance: 19.1 Radiation Damage in 1km Radius at Target and removes Buffs | ||||
Active Reputation Traits | Refracting Tetryon Cascade | Extra DPS on grouped targets. | |||
Quantum Singularity Manipulation | Supercharges Grav Well. | ||||
Deploy Sensor Interference Platform | Extra oh-shit button | ||||
Anti-Time Entanglement Singularity | Extra DPS on grouped targets. | ||||
Bio-Molecular Shield Generator | Extra oh-shit button | ||||
Duty Officers | Emergency Conn Hologram | Recharges Evasive Maneuvers when Emergency Power to Engines is activated | From Phoenix Prize pack. For speed to keep up with the DPSers. | Easily obtained from Phoenix Prize pack, so I'm just going to skip the cost calculations here. | 0.00 |
Matter-Antimatter Specialist (Very Rare) | +25 CtrlX for 30s upon Emergency Power to Engines. | From Exchange. For a bit more pull for the Grav Well. | 10mil EC | 1.04 | |
Demera | Chance to create up to four additional Gravity Wells near the end of the duration of any Gravity Well activated. | DOFF assignment reward. SUBOPTIMAL. 27 of 47 would be superior, but expensive. | Free from DOFF assignment reward | 0.00 | |
-Blank- | Open to suggestions here. | 0.00 | |||
-Blank- | Open to suggestions here. | 0.00 | |||
-Blank- | Open to suggestions here. | 0.00 | |||
Ground | Space Warfare Master (Epic) | +10% All Damage. (Space and Ground) | Elder Malik'itan. | Can only be obtained from Gamma Recruitment rewards. | 0.00 |
Total Approx. Real World Cost (USD) | |||||
1,197.56 |
Subsystem Power Settings | Value (Target/Display) | Notes |
---|---|---|
Weapons | 71 / 60 | So as to not steal too much DPS with my weapons. Though between Electrified Anomalies and Greater Than The Sum, everyone's power levels should be almost always capped out. |
Shields | 79 / 60 | Affects the extra damage to Shields from Tilly's |
Engines | 50 / 20 | Effectively 70 due to EPTE1. |
Auxiliary | 80 / 60 | Affects the -DRR magnitude from Ionic Turbulence |
Ship Stats | Value | Notes |
---|---|---|
Hull | 88,988 | Affected by Personal Endeavour rank (750) |
Shields | 26,532 | Affected by Personal Endeavour |
Global Critical Chance | 38.50% | Affected by Personal Endeavour |
Global Critical Severity | 155.00% | Affected by Personal Endeavour |
EPS/Power Transfer Rate | 210.00% | |
Control Expertise (CtrlX) | 277 | |
Drain Expertise (DrainX) | 110 | |
Exotic Particle Generator (EPG) | 174 | |
Hull Regeneration Rate | 185.00% | Affected by Personal Endeavour |
Turn Rate | 6.1 | Affected by Personal Endeavour |
Flight Speed | 56.23 | Affected by Personal Endeavour |
Order | Ability | Remarks |
---|---|---|
1 | Beams; Fire at Will I | |
2 | Attack Pattern Beta III | |
3 | Cannons: Scatter Volley I | |
4 | Photonic Officer I | |
5 | Emergency Power to Engines I | |
6 | Nadion Inversion III | EPS Power Transfer III is manually activated on main DPSer |
7 | Focused Frenzy | |
8 | Rotate Shield Frequency III | |
9 | Brace for Impact III | |
10 | All my AoE -DRR consoles clickies | Targeted ones like Trinary Arrays, Mining Laser and Targeting Synchronizer are manually activated |
11 | Ionic Turbulence I | Gravity Well III manually activated |
12 | Emit Unstable Warp Bubble I | |
13 | Tractor Beam I | |
14 | Jam Targeting Sensors I | |
15 | Scramble Sensors I | |
16 | Viral Impulse Burst I |
2023.05.29 08:19 docdoc5 RPDR Randomized Era 4: Season 10, Episode 2 (Pharmarusical)
![]() | The queens walk back into the werkroom after Tempest's elimination. submitted by docdoc5 to RPDRfantasyseason [link] [comments] https://preview.redd.it/u3amnqyg1p2b1.png?width=364&format=png&auto=webp&s=9155a63a034c044c1d56f5666e378e5e196cf250 Monica talks about how happy she is to walk back into the werkroom after the first elimination and know that she wasn't the one to have gotten the chop. The queens then all gather around and Tempest's mirror message as Akashia reads it to the group. Akashia mentions that she was really shocked to have landed in the bottom and that it is a tough feeling to know that you could likely be sent packing after working so hard to make it to Drag Race. Monica tells the girls that she feels for Tempest because she knows how hard it is to be sent home first and that it can really throw off your confidence. Robbie mentions that Tempest is still a great queens just for making it this far and that it just wasn't her crown to win. The queens then congratulate Orion on winning the first challenge. Orion thanks them and asks if they all agreed with her win because she knows that some of the queens had looks on their faces when she turned around to meet them at the back of the stage. Kandy opens up and talks about how she was pretty shocked about all the queens in the top but that at the end of the day it was only the first challenge. https://preview.redd.it/ic7862rc3p2b1.png?width=372&format=png&auto=webp&s=c9205f0100c7e1d4f6a7e268ecb716bda7019fe1 In her confessional, Kandy talks about how she isn't intimidated by Orion winning the first challenge because she doesn't see her having Superstar quality. The queens start to separate and go through their de-dragging processes. Elliott talks with Rock about how she can see the divide already starting in the group and that there are girls that are probably used to getting nothing but praise so not being on the receiving end of that has probably shook them. THE NEXT DAY The queens reenter the werkroom and talk about what they think will be coming their way. https://preview.redd.it/9394wevp4p2b1.png?width=366&format=png&auto=webp&s=38937b6c4496b3e915bc3ead1bc3db216b3e26c3 In her confessional, Akashia mentions that she is ready to kill this next week because they won't be seeing her in the bottom anymore. The queens all gather around the table and discuss the upcoming challenge. Elliott jokes that they have to make sure that Kandy wins the next challenge or she is going to take out her frustration on all the girls they all laugh at this before being interrupted by their RuMail. Following Ru's message, RuPaul and Andy Cohen enter the werkroom and gag all the queens. https://preview.redd.it/3id7n9tw5p2b1.jpg?width=2376&format=pjpg&auto=webp&s=4909e649a6c2f52d8cb6144581b7991dfa6fb464 Ru and Andy tell the girls about the mini challenge. They explain that they will be getting into quick drag and having a good old fashioned ho' down! tells the queens that she thinks they all look great and that she is happy to have met them all. The queens all rush off to get into quick drag before taking their turn one-by-one to strut their stuff in the ho' down. Andy and Ru have a good time watching each of the queens perform, it's clear that there are some dancers in the group while others will struggle. After all the queens have performed Ru and Andy announce that the winners of the mini challenge are... - - - - - - - - https://preview.redd.it/yjilmrry9p2b1.png?width=680&format=png&auto=webp&s=75f505f03da796fd2d871006c4f03e2e07716d63 Marcia Marcia Marcia and Jade! Following this, RuPaul tells the queens about their next maxi challenge. She tells the queens that for their next maxi-challenge they will be performing in a parody musical entitled PharmaRusical based on the pharmaceutical ads that run on television! She goes on to say that they will be working in two teams and that Marcia Marcia Marcia and Jade will be the team leaders as a prize for winning the mini challenge. They choose their teams as follows: Team Marcia Team Jade When the choices are down to Honey and Jaymes we can see that neither queen is particularly happy with being left to the end. Jade chooses Honey for her team and then Ru asks Jaymes who's team she'd like to join to which she chooses Marcia's. https://preview.redd.it/qh9cduo8ip2b1.png?width=364&format=png&auto=webp&s=dd7fd76c8e8e4937a80c53a1d39ba1f98fe0e4cf In her confessional Jaymes laments on none of the queens wanting to choose her for their team that the other queens are making a mistake in underestimating her. Ru then leaves the teams to start preparing for their performances. PREPARATIONS FOR MAIN CHALLENGE When Ru leaves the werkroom, the queens separate into their groups to begin working on their performances. We see Marcia sit her team down. She talks to them about how excited she is for this challenge given her background with theater and dance. Marcia has her team to listen to the entire performance before they start to think about how they will divide up the roles. When Kandy and Rock both ask for the same role, Marcia decides to solve the issue by giving it to Kerri. https://preview.redd.it/sq4k0m8zmq2b1.png?width=366&format=png&auto=webp&s=b2f21269c5391be2caa571e79af84826e55e66fd In her confessional, Kerri laughs about how she wasn't trying to get into the middle of the disagreement even though she also secretly wanted the role as well. On the other side of the werkroom, Jade works with her team with their roles for the rusical. Monica mentions that she refuses to take a role she doesn't want this time around because it didn't work out well for her last season. Elliott asks her what that means for the other girls if they happen to want the same role as her to which Monica responds by saying that she isn't backing down. Jade mentions that she is the team leader and feels she should get the final say in situations like that. Before the queens can really get into what roles they all want, Jade doles them all out. https://preview.redd.it/yiu59rp2nq2b1.png?width=372&format=png&auto=webp&s=21a69cfcc399b547ec2f92f1ffc3d1d8902cc0e7 Jan mentions that it's ok that Jade is their team leader but that she thinks it would've worked better if she actually got some input from the girls about what they wanted to do. RuPaul then enters the werkroom to check in on both of the teams. She starts her check in with Marcia's team. She talks to Marcia about what made her choose the queens she did. Marcia mentions that she watched them all in the ho' down and felt like her group is the perfect mix of performance talent and comedic talent. Ru then asks the queens how they have been getting on and how much they have prepared. Akashia mentions that she thinks this is the winning team because they are the team with talent. Ru points out that Robbie hasn't said much and Robbie admits that she doesn't think the team has been taking into account all of the queen's perspectives, Marcia looks confused by this. Ru urges them to work closely together if they want to come out on top. When Ru moves on to Jade's team she starts by mentioning to Monica that she went home on the previous season in a group challenge and asks her how she plans to stand out this time around. Monica tells her that she has a role that works for her this time around and that she will definitely not be playing a cheerleader. They both laugh about this. Ru then mentions to Orion that she won the previous challenge and asks her how she is going to keep up the momentum with other queens who have shown to be strong dancers in her group. Orion mentions that she still has tricks up her sleeve that she didn't show off in the first week nor in the mini challenge so she is feeling confident with where she stands. Ru ends by talking with Honey about being the last queen chosen for her team to which Honey laughs it off by saying that at least she was chosen and that she isn't going to let her team down. The girls then go out to the main stage for their choreography rehearsal with Drag Race legend from Season 3 and All Stars 1, Alyssa Edwards! https://preview.redd.it/7pco8ey5lq2b1.jpg?width=2346&format=pjpg&auto=webp&s=8a506f41b304cd70094358e6a2c82f3a24e5df81 She works with Jade's group first. She is impressed that they have some choreography worked out already but mentions that there are some girls that are clearly taking the spotlight while others aren't bringing it. Alyssa spends most of her time working with Honey, Orion, and Monica. She even mentions to Monica that she wants her to really bring it this season to prove that Ru was right to bring her back. https://preview.redd.it/h9efe7r3nq2b1.png?width=364&format=png&auto=webp&s=09f9bd3f7d3bc7b4e0b5c0f6e53ff20f3777a129 Jade mentions that she is watching these girls and all she can think is that they better not screw it up for them and cost them the challenge. Alyssa has a smoother rehearsal with the second group, though she starts off ragging on them for bringing nothing to the rehearsal. Marcia admits that they wanted to focus on other things since they knew there would be a choreographer. Jaymes is shown really struggling through the rehearsal as is Kandy and Robbie. Unlike Jaymes, Robbie gets defensive with Alyssa and comes up with excuses about why she was missing the steps. It is clear that it bothers the other girls in her group but they don't outwardly address it. At the end of their rehearsal, Alyssa lets them know that they still have some work to do and that she thinks they need to make sure that they bring the theatrics to the performance. PHARMARUSICAL PERFORMANCE RuPaul takes to the runway and welcomes everyone to the main stage and introduces the guest judges Halsey and Padma Lakshmi. She explains that the queens will be putting on a lip sync extravaganza entitled Pharmarusical! https://preview.redd.it/58w7b2652r2b1.jpg?width=2472&format=pjpg&auto=webp&s=1f306c38f8807400351deac423bc0b112daa8fd8 Following Ru's introduction, the rusical begins! https://preview.redd.it/43baobxriq2b1.jpg?width=2480&format=pjpg&auto=webp&s=10b9b6955f8a75ae59f8dae574fdce01802422f4 Jade's team kicks off the performance. During the opening, Jade does a great job as the lab technician and we see each queen have a small solo. Orion trips over her lip sync while Honey moves awkwardly. They then start the Badonkadonk section. It's high energy and once again, Jade kills it as does Elliott with the twerking that takes place in this section. The next portion focuses on Flaccida, and in this section Monica is pretty funny along with Jan who has the solo. Their next song is Trollvada and opens with a rap done by Orion and once again she flubs many of her words. Honey comes in with her older character but she doesn't sell it well and her solo doesn't really land. The next team then takes the stage with their opening number to Conflama. Akashia and Kerri do a great job opening this number and it seems all the queens have gotten the choreography down. They then do their number to Swallowease. Marcia does a great fairy godmother and Jaymes is hilariously flailing along on the ground. They move on to their Drag Mouth section and they are all shown having a lot of fun with the number. Kandy misses some of the dance steps but it is covered up by the other girls in the group. Robbie does a great job in this number before turning it over to Rock who has a solo in the closing number. Kandy and Rock are hilarious in the anal option closing. VERY BEST DRAG RUNWAY Following the rusical, the girls walk in a sped up runway presentation of their very best drag looks. Kerri, Kandy, Orion, Rock, Monica, and Jaymes have really strong looks for this category. JUDGING RuPaul announces starts judging by saying that they will be judged in teams. She goes on to say that... - - - - - - - - - - - Team Marcia Marcia Marcia is the winning team! Ru then says that there is one team member who really stole the show. - - - - - - - - - https://preview.redd.it/gjmvgzf26r2b1.png?width=340&format=png&auto=webp&s=a7162f3c7517ebba1048dda3d35ca516f8a902ca Marcia Marcia Marcia is the challenge winner! https://preview.redd.it/fsbt4je46r2b1.png?width=366&format=png&auto=webp&s=af014804d6a2e530d47e2940e8687b07c948cccb Marcia mentions that she is gagged and that after winning both the mini challenge and the maxi challenge she definitely feels like she's the one to beat. Ru tells the group that they did a great job once again before telling them that they may all go backstage. The critiques then begin. https://preview.redd.it/bhbqa3x52r2b1.jpg?width=2828&format=pjpg&auto=webp&s=5dbc108fe2e4531602773757920e2a63739e0a7a Michelle starts with Jade and talks about how she felt she did a really strong job in the challenge and was one of the standouts for her. Halsey agrees and says that she could tell that Jade was at home on stage and that she is a queen that will sell out a venue. Ross moves on to Orion and tells her that she looks great but that it was clear that she struggled with her lyrics. He tells her that it really took him out of the performance that she didn't know the words. Halsey tells her that Orion didn't do the best job at covering her weaker areas and that she felt like she instead put them on full display. Ross then talks to Honey and tells her that her performance really was lacking for him. He goes on to say that she faded to the background and that when she finally got the spotlight it was as if she didn't know what to do with it. Padma Lakshmi tells her that she thinks that she thinks that Honey is so regal but that she was so timid in her performance that it didn't match the fact that she had a solo. Michelle then talks with Elliott and tells her that she really knows how to perform and that she enjoyed watching her. She mentions, however, that she isn't a fan of her runway look and doesn't think that it is possibly her 'best drag'. Halsey tells her that she had a fire in her when she performed and that she thinks that is the kind of thing that is going to take her far in her career. Michelle tells Monica that she looks great but that she really wanted to see more fight from her in the performance. She goes on to say that since Monica was given a second chance at this competition that she should be performing circles around the other queens whenever she can and that unfortunately she didn't. Padma Lakshmi tells her that she didn't have as much of an issue with her performance as Michelle but that she agrees that there was more she could've done to polish her dancing. Ross ends the critiques with Jan and tells her that she had a solid performance in the rusical and that he wants to know what it is that is going to make Jan memorable because while she did well it wasn't something that necessarily wowed him. Padma Lakshmi tells her that she actually really enjoyed what she did in the challenge and that she had a lot of really strong moments. Ru then sends the queens to the back while the judges deliberate. - - - - - - - - - The queens return from untucking backstage. RuPaul then goes on to announce her decisions. She announces that.... - - - - - - - - - Jade, Elliott and Jan are all safe. She then speaks to Honey, Monica and Orion. She announces that Monica Beverly Hillz is safe. She thanks the judges and walks to the back to join the other queens. Honey Mahogany and Orion Story are in the bottom two and up for elimination. Both queens look determinedly towards the judges. https://preview.redd.it/ppubf9ixbp2b1.png?width=620&format=png&auto=webp&s=b49139b471e3399a43126ee86bf37768c490b52b https://preview.redd.it/hpxgaiuszo2b1.png?width=364&format=png&auto=webp&s=2f7aba27e3815165357a9cd9bb83b8ab9df98bcd Honey mentions that she loves Orion and thinks she's great but that at the end of the day she has more to show so she won't be going home. https://preview.redd.it/incb2cntzo2b1.png?width=366&format=png&auto=webp&s=a3df9de5a5529316c19d445aaa7e37feb9709dc2 Orion says that she didn't see herself falling all the way to the bottom in just a week but that this just isn't her time to go yet. RuPaul announces that the time has come for them to lip sync for their lives. They had to prepare a lip-sync performance to the song Best of My Love by The Emotions. Good luck and don't FUCK it up! The lip-sync is...interesting! Neither queen is really able to connect with the vibe of the song as they both seem to be performing a different number other than the song. Honey moves awkwardly on stage and Orion even performs an ill-timed split. Orion takes an edge in the performance as she seems to have a bit more passion in her performance than Honey. The lip sync ends and RuPaul announces... Orion Story... shantay you stay Honey Mahogany... sashay away The queens clap for Honey as she departs the main stage and delivers her exit line. 12 Queens Remain... SPREADSHEET CAST YOUR VOTES FOR UK SERIES 1!!! |
2023.05.28 19:07 kbdfs Top WNBA plays on DraftKings (5/28)
2023.05.27 20:11 Unixhackerdotnet My truck today.
![]() | I got this assigned to me today! submitted by Unixhackerdotnet to USPS [link] [comments] |
2023.05.25 14:24 DoctorWhosOnFirst Who are the top 5 defensive linemen of the Saban-era?
2023.05.25 02:46 HunterReynoldsFilm What do these productions have that mine don't? $10k vs. $500 project
2023.05.24 23:08 Diligent_Cause CytoDyn Announces President Takes Medical Leave of Absence
2023.05.22 02:32 Brent_Forrest [RevShare] Looking for a developer in Tokyo who's interested in a partnership
2023.05.22 01:45 Black_Hierophant Homebrew: Shungengan Career
2023.05.19 22:31 hawaiianshirts Longest Working Actor on Broadway WITH DATA
2023.05.19 15:03 HeLiBeB New Voices Book Club: Vote for our June read!
Ladies and gentlemen, boys and girls, welcome to the Most Fantastic Show on Earth...Bingo squares: bookclub, mythical beasts, mundane jobs, indie publisher
Three years ago, the Ban changed everything, outlawing certain forms of magic and bringing about the rise of powerful crime syndicates. Now, speakeasies in every city sell illegal charms and jinxes, and bootleggers traffic restricted potion ingredients across the country. But even in this changing world, the magic of the circus still acts as a wondrous escape and provides entertainment for all.
Jake Strickland owns one such circus, inherited after an accident ended his career as a rodeo dragon rider. He also inherited the circus’ financial troubles, but since the show became his, he’s slowly managed to turn it into a profitable business once more. Or at least, that’s what he thought.
When a dangerous mobster comes to collect an old debt, Jake resorts to desperate measures to get the money before a strict deadline. With lives and livelihoods at stake, he battles the clock, his responsibilities to the circus, and a longstanding personal grudge that has festered for years. Can he pay back the mob before it’s too late?
A way to survive.A way to serve.A way to save.Bingo squares: bookclub, mythical beasts, POC author
Simi prayed to the gods, once. Now she serves them as Mami Wata--a mermaid--collecting the souls of those who die at sea and blessing their journeys back home.
But when a living boy is thrown overboard, Simi goes against an ancient decree and does the unthinkable--she saves his life. And punishment awaits those who dare to defy the gods.
To protect the other Mami Wata, Simi must journey to the Supreme Creator to make amends. But all is not as it seems. There's the boy she rescued, who knows more than he should. And something is shadowing Simi, something that would rather see her fail . . .
Danger lurks at every turn, and as Simi draws closer, she must brave vengeful gods, treacherous lands, and legendary creatures. Because if she fails, she risks not only the fate of all Mami Wata, but also the world as she knows it.
A group of magical misfit animals learns to appreciate their seemingly useless powers—and themselves—when they work together to thwart a villain’s attempt to steal their magic. Holly, a grey squirrel, and her animal friends have accepted that they will never be wizards’ familiars. Though they are each magical, their powers are so offbeat—Holly herself can conjure pastries (and only pastries)—that no professional magic-worker would choose any of them as a companion for noble quests. So instead of going on adventures, they languish at the Shelter for Rejected Familiars, where they are known as “shelterlings.” When an old friend appears with a plan for curing the shelterlings’ defective magic, everyone is on board to help him locate and retrieve the ingredients for a powerful spell. But when they learn that his offer is not what it seems, Holly and the shelterlings must fight to defend their magic, discovering in the process that their unorthodox skills may just be what is needed to save the day.Bingo squares: bookclub, mythical beasts
Herne the hunter, mischief-maker, spirit of the forest, leader of the wild hunt, hurtles through the centuries pursued by his creator.Bingo squares: bookclub, mythical beasts, magical realism
A shapeshifter, Herne dons many guises as he slips and ripples through time – at candlelit Twelfth Night revels, at the spectacular burning of the Crystal Palace, at an acid-laced Sixties party. Wherever he goes, transgression, debauch and enchantment always follow in his wake.
But as the forest is increasingly encroached upon by urban sprawl and gentrification, and the world slides into crisis, Herne must find a way to survive – or exact his revenge.
With its intoxicating, chameleonic voice and boundless imagination, Mischief Acts is British folklore as you've never read it before: dangerous, sexy, troubling, daring, savage, an exhilarating race through time and space, weaving together the ancient and the contemporary.
Indelbed is a lonely kid living in a crumbling mansion in the super dense, super chaotic third world capital of Bangladesh. When he learns that his dead mother was a djinn — more commonly known as a genie — and that his drunken loutish father is a sitting emissary to the djinns (i.e. a magician), his whole world is turned inside out. Suddenly, and for reasons that totally escape him, his father is found in a supernatural coma, and Indelbed is kidnapped by the djinn and delivered to a subterranean prison. Back in the city, his cousin Rais and his family struggle to make sense of it all, as an impending catastrophe threatens to destroy everything they know. Needless to say, everything is resting on Indelbed’s next move — and he’s got a new partner to help him: the world’s most evil djinn.Bingo squares: bookclub, maybe mythical beasts, young adult
2023.05.17 21:47 randvoo12 [Offer] Tailor-made resumes, using the latest employment trends and tried-before template that generates results, check my vouches, 7 years experience, and over 500 satisfied Redditors. (starting price free resume check, $15 for simple edits)
2023.05.17 02:54 DissociaDIDmod 2023 Pinned post - The controversy and why people are upset with DissociaDID / Kyaandco
2023.05.15 23:09 kasutori_Jack 2023 r/baseball Power Rankings -- Week 7: Dodgers Aim High, Yankees and Searttle Yield Success, Padres and Boston Perform Badly, D'Backs Slither Toward Top 10
"To an extent determined individually, you must take into account how strong a team is right now and likely to be going forward. You must, to some degree, give weight to the events and games of the previous week."TRANSPARENCY: This link will show you who voted each team where and has added neat statistics!
# | Team | Δ | Comment | Record | |
---|---|---|---|---|---|
1 | Rays | 0 | This was easily the worst week of the season for the Rays. Even though you'd be generally happy to split a series away at The Porcho Grounds, it felt like a loss. Doubly so because Drew Rasmussen hit the 60-Day IL, becoming the second Rays SP to possibly be done after an amazing start. The bullpen is becoming more of a concern, as several previously-solid guys are starting to leak runs at a concerning rate, and has fans looking like, well. The offense is scoring runs though and as long as Wander and Yandy don't succumb to their knocks it should continue. Some metro east commentators have even suggested foul play for the Rays results, and Taylor Walls suddenly being able to hit isn't helping those accusations. | 31-11 | |
2 | Dodgers | +1 | And just like that, the Dodgers have returned to their familiar spot at the top of the NL standings, riding a stretch where they have won 13 of their last 15. While Muncy and Outman carried the Dodgers through April, Mookie Betts and Will Smith have taken the reigns for the month of May, with Mookie hitting multiple game-changing, late-inning homers and Will Smith posting a 198 wRC+ over the last two weeks. The key bounceback has been the bullpen. which just a few weeks ago was bottom five but have posted a 2.55 ERA this month. | 26-15 | |
3 | Braves | -1 | Oof. 1-4 on the week and the injuries keep coming. We need to figure out our starting pitching. With Fried and Wright now on the IL for substantial time, we have a glaring hole in our rotation. Soroka isn't ready, so we will be leaning on young arms to fill that gap. Toronto is the real deal, but we had opportunities to win that series. Not scoring with RISP and less than 2 outs way too many times. It doesn't get any easier from here with the surprising Rangers up next. | 25-15 | |
4 | Rangers | 0 | 10 games over .500, went 7-3 during a 10 games divisional road trip. 4 games up on the division. Corey Seager is on the way back so this offense can get even better. We're having fun. | 25-15 | |
5 | Blue Jays | 0 | Short but impactful week where we dropped two to Philly and swept the Braves in an amazingly bonkers series that would be a fantastic World Series matchup. Chris Bassitt was the big standout, throwing up a 2H, 8K, 2BB CGSO and outdueing Spencer fucking Strider and his Miraculous Mustache. He threw 6 different pitches at least 7 times in the game. It was the first CGSO we've had since Burly Buehrle in 2015, and our first 9-inning CG since Stroman in '17 (both MLB-record lengths). If you take out his very bad first start of the season (3.1 IP, 10 H, 9 R, 0 K), Bassitt has a 1.97 ERA while holding opposing batters to a .138 BA over his last 7 games. Considering how pedestrian Manoah has been so far, Bassitt, Kikuchi, and Berrios' performances have been a revelation. This team could be very good, especially if some other underperforming stars (Springer, Kirk, Varsho) heat up. Big week ahead, with daaaa Yankees in town for 4, followed by 3 vs those sneaky-hot Orioles. | 24-16 | |
6 | Orioles | 0 | Another series win, I would like to say winning two out of three every series is boring, but it honestly isn't. The Orioles are playing close to .700 baseball and are having fun. Have you seen the new bird bath/splash zone? In my humble opinion they still need a hitter or two and definitely and number 1 rotation guy, but right now this team looks good and continues to battle every game. Big series starts today with the Angels, four games. 3 wins would be nice. | 26-14 | |
7 | Brewers | +1 | Two call outs this week. Own Miller slashing .400/.400/.800. The Mequon WI native has now reached base safely in 16 consecutive games. Christian Yelich slashing .400/.478/.850 including 3 home runs and 3 stolen bases. The once MVP is back to just murdering balls | 23-17 | |
8 | Twins | +1 | Alex Kiriloff is back and seems to have sparked the offense! After a slow start Correa is riding a 5 game extra base hit streak, Joey Gallo broke statcast with a monster home run, and the Twins now have a winning record against teams below .500 by virtue of keeping the Padres and Cubs below .500. | 23-18 | |
9 | Astros | +1 | Overall an okay week. It really does seem like we can't count on any injured players to return when the organization says they will, with the exception of Altuve, who seems to be ahead of schedule in his rehab assignment. Michael Brantley might star in the next reboot of Old Yeller. Hoping we can turn things around a bit with a quick homestand. | 21-19 | |
10 | Yankees | +5 | Evidently the Yankees can score runs, and not just against the A's. This team took Tampa seriously, and while 3/4 would've been nice, I think Yankees fans should be happy (emphasis on "should be") with how the Bombers looked. These are an important four games against Toronto —let's hope the bats keep rolling. | 23-19 | |
11 | D-Backs | +3 | The Diamondbacks had an okay week, losing two of three to the Marlins before taking three of four against the Giants. The pitching has mostly looked a bit better over the past week, and the offense is still mostly finding ways to score runs even with a slumping Corbin Carroll not contributing much toward the top of the lineup. Importantly, recently-called-up top prospect Brandon Pfaadt looked pretty good in his outing against the Giants. | 23-18 | |
12 | Red Sox | -5 | It turns out that this whole "starting pitching" thing is an issue we might have to address. Houck is incapable of pitching third time around the order, Kluber is cooked, and Pivetta is getting slammed to the tune of a 93.2 average exit velocity. The "upside" for this rotation are two 34 year olds who threw a combined 70.0 IP from 2020-2022. If the offense isn't hot, this team isn't doing much. Hey, at least we managed to finally DFA Brasier... | 22-19 | |
13 | Mariners | +5 | 20-20 | ||
14 | Angels | -1 | A 2-4 week with several games that could have gone either way, including yet another painful meltdown at the end of their game on Saturday, the Angels are still looking for answers with how to win close games. Mike Trout has really cooled off in recent weeks, having just two extra base hits in the month of May, and overall he has the lowest ISO of his career since his age 19 season where he played in only 40 games. The team is in an OK place as we hit the quarter-post of the season, but it feels like they have some better baseball in them that is waiting to fully click. | 21-20 | |
15 | Pirates | -3 | The Pirates won two games in the last week, and both were started by Mitch Keller. It has been a long journey for the former top prospect. He gave up a grand slam in the first inning of his big-league debut, and then had one of the biggest ERA-FIP splits in history. He struggled in 2020 and 2021, and this time a year ago he was shaping up to be another Pirates pitching bust. But since adding some velocity, a sinker, and a sweeper, Keller has transformed himself into one of the best pitchers in the National League. The Pirates should do whatever they can to sign him long-term. | 22-19 | |
16 | Phillies | +3 | The Phillies are back at .500 and shockingly only 5 back from the Braves. A division title still feels very unlikely, but it's a surprisingly good position all things considered. Bryce Harper is Bryce Harper, Nick Castellanos is pre-2022 Nick Castellanos, and Zack Wheeler had a vintage Zack Wheeler game. An injury to Jose Alvarado is concerning, especially considering how shaky Seranthony Dominguez has been, but Kimbrel and Gregory Soto are both looking to step up in his absence. It's starting to get concerning for Trea Turner, as his bat hasn't improved while making 2 errors on back to back days in Colorado. The season is young, however, and the team looks like it should be successful through the dog days of summer. This week: 3 games in San Francisco before heading back to Philly for 3 against the Cubbies. | 20-20 | |
17 | Padres | -6 | Ok. Press the button. If Bo Mel being thrown out of the game on Thursday, and losing 5 / 6 to the Dodgers on back to back weekend series's isn't something to pay attention to, I don't know what is. I doubt the Pads will end up with the worst Risp batting average since 1969 (not nice), but it's still worth looking into. | 19-22 | |
18 | Mets | -1 | I don't think the Mets are trash by any measure, but they continued to not really do a lot to show that they're a serious contender. Since my last update, they dropped 2 out of 3 in Cincy and have taken 2 out of 3 in DC. I was at the game in DC on Sunday. I wanted to wear my Max jersey but it's like 3 sizes too big because it was the only size available at the store when he first signed with us. It looks like a baby wearing his dad's Mets jersey for a silly photo, it's really a bad look for an adult. Scherzer finally looked like himself again and Bill Nye the Science Guy was sitting like 5 feet away from me. I walked back to my apartment from Nats Park and some elderly jogger outside the Capitol asked me for the score of the game. It caused a bit of an existential crisis. I'm 28, and this guy was like 65 and looked way more physically fit than me. There were also a bunch of barricades outside the Capitol for some event and the rat-in-a-maze effect really added to the existential dread. I also really had to piss. Returning to the Mets, Tomas Nido's eyes are completely fucked. I'm not really equipped to explain what's going on, evidently they're too dry, but in a severe enough way that he needs some time to recuperate. | 20-21 | |
19 | Cubs | -3 | Another disappointing week for the Cubs, as they slumped to a 2-4 week against the Cardinals and Twins. Christopher Morel has been red hot since being called up, but he has not been enough to fix the Cubs' recent issues with RISP. Neither has the starting pitching hasn't been as dominant as earlier, with Marcus Stroman and Hayden Wesneski getting rocked vs the Twins. The Cubs will look to turn things around this week vs the Astros and Phillies | 19-21 | |
20 | Guardians | 0 | This week, the Guardians went 3-3. An improvement over the last few weeks. They also won two of their last three series. So things might be getting better. At the same time, I fear too much damage has been done. Unrelated to the Guardians: I liked how the season started out with several teams who we didn't expect to do well were doing well, like the Pirates, Cubs, Diamondbacks, Rangers and Orioles. Most of those teams have started to crash and burn and now the usual suspects are back on top. | 19-21 | |
21 | Marlins | +1 | The injuries have arrived to the offense with jazz and sanchez being out with leg injuries. nothing serious thankfully but damn this timing sucks. In other news, Eury Perez had a solid start in his debut, only 2 ER and 2 BB over 4.2 IP with 7 strikeouts. His fastball command was as advertised. we got the nats at home and we start off a west coast/denver road trip in san fran this week. | 20-21 | |
22 | Cardinals | +2 | 2-1 @ CHC; 3-0 @ BOS; the Cards blowing past expectations to play way better than they should is quite the surprise. Don't get distracted, the FO's still gotta go. | 16-25 | |
23 | Giants | -2 | Hmmmm. Not great, Bob. The Giants dropped a series to the un-good Nationals and then got clapped by the solid-to-good D’Backs. Casey Schmitt is apparently the future of the left side of the Giants infield though, so that’s cool. Real talk: the Giants went 2-5 this week and it EASILY could have been a 4-3 stretch. Doesn’t feel great, but it also doesn’t feel like this team is actually bad. However, here are the numbers: 22nd in MLB in Run Diff (meh), 16th in RS/G (fine, sure), 24th in RA/G (somehow improved??), 28th in bullpen ERA (hahahahahah). What’s next? The NL East at home – Phillies then Marlins. Both teams are in the neighborhood of the Giants and they should, theoretically, be able to have a good week. | 17-23 | |
24 | Tigers | -1 | 18-21 | ||
25 | Reds | 0 | Unlike my marriage this was a great bounce back week for the Reds. Series victories over the Mets and Marlins with the Bullpen being pushed to the limit without breaking really emphasize the team's willingness to continue fighting to make things work, unlike my Wife. You know she won't even accept couples therapy? Like I found someone perfect to mediate things and she's just like "This has been a long time coming I think we both know this, some therapist isn't going to help", like how would you even know that if you won't try? Anyway, Jonathan India is playing like an All-Star and Jake Fraley is a clutch king. But then she tells me she would rather our son stay with her instead of me because "My parents live closer to the school", like we arguably live the same distance to the school I know that's not the issue. She thinks our son living with his mother is more important than their father, like come on he's 10 not 3. Then she tells me I need to stop calling her because she needs her space to "work it out", like it seems to me that you've already got it well situated and your mind is made up that you're not even gonna TRY and get this marriage back on track. Like I know we have our issues, we married way too young and had a kid too soon, I get it, but I don't want to just have things end so quick you know? Anyway our bullpen has been extremely good as of late, winning 2 bullpen games in under a week, some great performances all around. You know I took a shit factory job I didn't want because I believed this family was more important than my dreams, so I didn't go to college, I didn't experience life after high school, I didn't make friends, I barely see my son, I feel like a stranger to him, this is just how life works sometimes and it sucks. It's the feeling that hits you when you're standing at a public urinal crying because you don't want to deal with it, something I've been doing a lot lately. But I'm not giving up. Very much like the Reds, and unlike my wife, I'm not a quitter. | 18-22 | |
26 | Nationals | 0 | Despite the Nationals clearly not intending to compete, they are finding some really stunning ways to be competitive. Of the 23 losses this season, 12 have been less than 2 runs and 8 were 1-run games. Also as a sidebar: the 2023 New York Metropolitan Billionaires are in town this weekend and play today for the 7th game in the season; the H2H record sits at 3-3. | 17-23 | |
27 | Rockies | 0 | I guess we're "loser fucking organization" Every single one of us. | 17-24 | |
28 | White Sox | 0 | The White Sox came into the week with just a tiny bit of momentum after edging out two series wins. They were about to play one of the few teams in the league they could argue is worse than them. Kansas City took that personally and embarrassed the Sox twice while winning 3 of 4. The lone bright spot now is Luis Robert Jr., who is on fire and leading the AL in most offensive categories in the first half of May. The White Sox are a flat out embarrassing team on the field right now. To think that they are this bad in the middle of what was supposed to be their contention window is truly an indictment on the organization from top to bottom. Insert Berto from the West Side. | 14-28 | |
29 | Royals | 0 | Well, Zack Greinke continues to be one of the greatest things going in baseball and Freddy Fermin pulled off a walk-off safety squeeze. At least there is some entertainment with the Royals. It is one thing to be bad but being boring would make it even worse. | 12-30 | |
30 | Athletics | 0 | There's been 40 games so far in this season and the A's do not yet have 10 wins. The offense is palatable- with Brent Rooker posting a breakout season and young stars Esteury Ruiz and Jordan Diaz becoming regulars. Just last week, Diaz hit three HR's in New York (in a loss). If you're trying to think of the worst pitchers in baseball, many of them are Athletics. The bullpen has turned over entirely since opening day, except for Zach Jackson and Sam Moll. Usually the A's front office doesn't whiff that poorly on a bullpen, but it's part of the reason why the a's are "historically bad" and not just "regular bad". Oh, and the 4th toughest SoS isn't helping. | 9-33 |
2023.05.15 15:10 nik_cr_7 Transitioning from Design Engineer to a IT Project Management Roles
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2023.05.11 21:03 AndrewsArchiveV1 PercPoppy Discography Download
2023.05.10 17:38 DilaZirK Solo ISE with a CSV+ETM Antiproton build on the Vengeance, without Exitus or Maelstrom Torp, and the cost of such a build.
In-game item/currency | Approx. EC cost as of 7-May-23 (if applicable) | Approx. Real World Cost (USD) | Assumptions |
---|---|---|---|
100 Zen | $1.00 | Not counting bonus Zen from bundles nor discounts. | |
1x Master Key | 12,000,000 | $1.25 | Not counting bundled keys, for simplicity. |
1,000,000 EC | 1,000,000 | $0.10 | 12mil EC/key on the Exchange. |
10,000 Refined Dilithium | $0.20 | Exchange rate of 500 Refined Dil to 1 Zen. | |
10 Lobi crystal | $2.50 | Average of 5 Lobi Crystals per Lockbox opened. | |
50 Reputation Marks | $0.01 | Using Rep project to convert 50 regular Marks to 500 Dilithium. | |
3 Elite Marks | $0.02 | Using Rep project to convert 3 Elite Marks to 1,000 Dilithium. | |
10,000 Fleet Credit | $0.20 | Uses the terrible conversion rate of 1 Dil = 1 FC | |
1x C-Store ship | $30.00 | Not counting sales. | |
1x Lobi ship | 300,000,000 | $31.25 | ~300mil EC per Lobi ship on Exchange. |
1x Epic Phoenix T6 ship | $80.00 | Assuming a 1/1000 (0.1%) chance for an Epic Token, and 40k Dil for 10 Phoenix Packs. RNGesus may greatly vary, of course. (It was more like 1/2190 for me) | |
1x Lockbox ship | 1,200,000,000 | $125.00 | ~1.2bil EC per Lockbox ship via Exchange. |
1x Promobox ship | 1,700,000,000 | $177.08 | ~1.7bil EC per Promo ship via trade. |
Captain Name | Jill Stingray | |
---|---|---|
Captain Career | Engineering | SUBOPTIMAL. Tact would have made it easier to clear the first phase. |
Captain Faction | Federation | |
Captain Race | Human | SUBOPTIMAL. Should be Alien for the extra personal trait slot. |
Primary Specialization | Temporal | For Entropic Rider (a major DPS source in this instance), +50 EPG, and the extra safety net of Continuity. |
Secondary Specialization | Strategist | For the Cat2 boosts when not Threatening, and the Defensive boosts when Threatening, both stances were employed in my run. |
Rank | Engineering | Science | Tactical | |||
---|---|---|---|---|---|---|
Lieutenant | Advanced Hull Capacity | Advanced Energy Weapon Training | Advanced Projectile Weapon Training | |||
Lt. Commander | Improved EPS Flow | Improved Impulse Expertise | Improved Control Expertise | Improved Drain Expertise | Advanced Targeting Expertise | |
Commander | Advanced Weapon Amplification | Advanced Weapon Specialization | ||||
Captain | Offensive Subsystem Tuning | Advanced Exotic Particle Generator | Advanced Long Range Targeting Sensors | Advanced Hull Penetration | Advanced Shield Weakening | |
Admiral | Warp Core Efficiency | Coordination Protocols | Improved Tactical Readiness | |||
Defensive Coordination | ||||||
Offensive Coordination | ||||||
0 Points Left | 10 | 10 | 26 |
Slot | Item | Notes | Cost | Approx. Real World Cost (USD) |
---|---|---|---|---|
Ship | T6X Kelvin Timeline Vengeance Intel Dreadnought Cruiser | SUBOPTIMAL. There are much better ship choices to Solo ISE with. | 300mil EC for the ship, 40mil for the T6X token | 35.42 |
Fore Weapon 1 | [Ba'ul Antiproton Dual Heavy Cannons Mk XV [CrtD/Dm] [CrtD]x3 [Dmg]] | SUBOPTIMAL. Spiral Wave Disruptors would fare a bit better in terms of pure energy DPS. However, the Refractions are handy for Entropic Rider in this instance. | 7mil EC | 0.73 |
Fore Weapon 2 | [Ba'ul Antiproton Dual Heavy Cannons Mk XV [CrtD/Dm] [CrtD]x3 [Dmg]] | SUBOPTIMAL also as far as mod rolls go. Going by calculator tools, full [CrtD] rolls will fare a bit better in my specific case, but the potential Dil cost is too high for too little gains. | 7mil EC | 0.73 |
Fore Weapon 3 | [Ba'ul Antiproton Dual Heavy Cannons Mk XV [CrtD/Dm] [CrtD]x2 [Dmg]x2] | 7mil EC | 0.73 | |
Fore Weapon 4 | [Ba'ul Antiproton Dual Heavy Cannons Mk XV [CrtD/Dm] [CrtD]x3 [Dmg]] | 7mil EC | 0.73 | |
Fore Weapon 5 | [Dark Matter Quantum Torpedo (DMQT) Launcher Mk XV [CrtD/Dm] [CrtD]x4] | In Normal/Advanced difficulty, this torp is not better than another DHC and is slotted mainly for ETM. In this instance, it is a major DPS source. | 40,000 EC, 15,000 Dil | 0.30 |
Aft Weapon 1 | [Ba'ul Linked Sentry Anti-Proton Omni Mk XV [CrtD/Dm] [CrtD]x3 [Proc]] | By itself, not better than another Turret. Mainly here to boost Ba'ul Refractions. Alternates between BOFF BO and ETM's FAW1. | ||
Aft Weapon 2 | [Ba'ul Antiproton Turret Mk XV [CrtD/Dm] [CrtD]x2 [Dmg]x2] | 20mil EC | 2.08 | |
Aft Weapon 3 | [Ba'ul Antiproton Turret Mk XV [CrtD/Dm] [CrtD]x4] | 20mil EC | 2.08 | |
Deflector | [Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [CtrlX/HullCap] [CtrlX]x2 [EPS]] | |||
Impulse Engines | [Prevailing Innervated Impulse Engines Mk XV [SecSpd-2] [Spd]] | 20,000 EC, 16,250 Dil | 0.33 | |
Warp Core | [Mycelial Harmonic Matter-Antimatter Core Mk XV [AMP] [S->W] [SCap] [SSR] [W->S]] | For the 2pc Hull Regen, and boy is it sorely needed here. | 40,000 EC, 32,500 Dil | 0.65 |
Shields | [Tilly's Review-Pending Modified Shield Mk XV [Cap]x4 [Cp/Rg]] | Extra damage to shields. | 40,000 EC, 32,500 Dil | 0.65 |
Devices | [Battery - Energy Amplifier] | +20% Cat2 Energy Damage for 10s. | From Crafting or Exchange, former is assumed. | 0.00 |
[Battery - Targeting Lock] | +50% Accuracy for 10 sec (only affects Weapons). Used when Energy Amplifer is still on cooldown. | From Crafting or Exchange, former is assumed. | 0.00 | |
[Kobayashi Maru Transponder] | Very minor overall buffs. Only slotting this because I already own it via Event, I do NOT suggest spending money on this. | 8k Zen from Mudd's. | 80.00 | |
[Deuterium Surplus] | From Crafting or Daily Mission: Defense Contract. More speed | From Crafting or Exchange, former is assumed. | 0.00 | |
Universal Console | [Console - Tactical - Lorca's Custom Fire Controls Mk XV] | To pair with the torp of the same set for that +25% CrtD boost. | 40,000 EC, 15,000 Dil | 0.30 |
Engineering Consoles | [Console - Universal - Immolating Phaser Lance] | To upkeep Universal Designs, and also does decent DPS itself despite the lack of +Phaser boosts. | 1x Lockbox ship | 125.00 |
[Console - Universal - Dynamic Power Redistributor Module] | Primarily used as an oh-shit button when RSP is on cooldown. | 1x Lockbox ship | 125.00 | |
[Ba'ul Linked Sentry Coordination Matrix Mk XV] | +35% Cat1 AP damage and 2pc set bonus. | 200 Lobi | 50.00 | |
[Console - Universal - Portal of the Damned (PotD)] | The +28.5 Armor Pen is almost like an extra APB1 for my weapons, so that's pretty significant. The portal itself does not do much except jostle cubes around, but the spawned Lost Souls can put out a lot of hurt on beefy targets. | Currently unavailable, but if it's anything like the past 3 Fek'ihri ships, I suspect it will be 17000 Zen. | 170.00 | |
[Console - Universal - Dominion Targeting Synchronizer] | Substantial Haste and -DRR on a single target. Not something I would normally use for Normal/Advanced play. | 1x C-Store ship | 30.00 | |
Science Consoles | [Console - Universal - Tachyon Net Drones] | Huge -DRR in an AoE for a lengthy period makes this one of the strongest consoles slotted here. If only it didn't have that 2sec long cast time… | 1x C-Store ship | 30.00 |
[Console - Universal - Genesis Seed] | An odd slot on this build, but even without much EPG investment, this console clicky contributes more than any other console I have available that does not rely on kills to stack. | 1x C-Store ship | 30.00 | |
Tactical Consoles | [Console - Tactical - Fek'ihri Torment Engine Mk XV] | This along with DMQT and Refractions massively boosts Entropic Rider DPS output. | Free from story mission reward. | 0.00 |
[Console - Tactical - Energetic Protomatter Matrix Infuser Mk XV [AntiProton] [Kinetic]] | Primary self-heal source. | 50,000 FC, 10,000 Dil | 1.20 | |
[Console - Tactical - Energetic Protomatter Matrix Infuser Mk XV [AntiProton] [Kinetic]] | 50,000 FC, 10,000 Dil | 1.20 | ||
[Console - Tactical - Energetic Protomatter Matrix Infuser Mk XV [AntiProton] [Kinetic]] | 50,000 FC, 10,000 Dil | 1.20 | ||
Hangar Bay | [Hangar - Elite Alliance Fighter Squadrons] | Blue To'Duj Squadrons will deal more DPS under SAD, but I use these mainly for their Focused Assault III. | 29500 Zen, from the Mudd's Forged Alliance Choice Pack. Oof. | 295.00 |
Bridge Officers | Power | Notes | Cost | Approx. Real World Cost (USD) |
---|---|---|---|---|
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Commander Engineering-Intelligence | Emergency Power to Engines I | |||
Auxiliary Power to Emergency Battery I | For Cold-Hearted, mainly. | |||
Emergency Power to Weapons III | 350k EC | 0.04 | ||
Reverse Shield Polarity III | Primary means of survival. | 200k EC | 0.02 | |
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Lt. Commander Universal | Tractor Beam I | Unconventional Systems trigger 1 | ||
Scramble Sensors I | Unconventional Systems trigger 2 | |||
Gravity Well I | Unconventional Systems trigger 3 and crowd control. | |||
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Lt. Commander Tactical | Beams: Overload I | As an extra proc for the Infuser consoles, and for the one Set Omni Array. | ||
Torpedoes: Spread II | For ETM and for more DMQT spreads. | |||
Cannons: Scatter Volley II | Primary firing mode | |||
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Lieutenant Universal-Temporal | Kemocite-Laced Weaponry I | Overprocs the DMQT on Spread. | 7mil EC | 0.73 |
Attack Pattern Beta I | ||||
Superior Watcher Operative | 8mil EC | 0.83 | ||
Ensign Science | Jam Targeting Sensors I | Unconventional Systems trigger 4 |
Trait | Name | Description | Notes | Cost | Approx. Real World Cost (USD) |
---|---|---|---|---|---|
Personal Traits | Grace Under Fire | If you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on Miraculous Repairs is reset | Backup oh-shit button should DPRM and RSP both be on cooldown. | Free | 0.00 |
Self-Modulating Fire | You gain a Shield Penetration buff for your weapons when landing a critical hit on your target. May occur once every 45 seconds. | 55mil EC | 5.73 | ||
Particle Manipulator | Improved Criticals for Exotic Damage, based on Particle Generators | Just for Genesis Seed. +37.7% CrtH and +18.9% CrtD Exotic. | Free from R&D | 0.00 | |
Repair Crews | While in combat, you gain a stacking bonus to All Damage Resistance and Regeneration | Extra hull regen and DRR. | 30mil EC | 3.13 | |
Fragment of AI Tech | Improves Control Expertise. Improves Energy Weapon Damage based on Control Expertise (maximum 30% at 300 Control Expertise) | +18% Cat1, from the 182 CtrlX on this build. | 35mil EC | 3.65 | |
Inspirational Leader | 10% chance: Activating any Bridge Officer Ability grants +10 to Most Starship Skills for 15 seconds (may stack up to 3 times). | 35mil EC | 3.65 | ||
Intelligence Agent Attaché | Weapon Critical Strikes partially recharge Captain Ability | 45mil EC | 4.69 | ||
Terran Targeting Systems | Crit Severity, being critically hit slows you. | 40mil EC | 4.17 | ||
The Boimler Effect | Provides a chance for using Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown Categories | Main BOFF CDR method. | 80mil EC | 8.33 | |
Unconventional Systems | Using Control Bridge Officer Abilities reduces the cooldown of all Universal Consoles by 7%. | Very important to be able to use my clickies twice within the initial phase of the ISE. 4 procs on this build. | 50mil EC | 5.21 | |
Starship Traits | Universal Designs | When Activating A Universal Console (lasts For 20 Sec, Stacks Up To 5 Times): +2% Critical Chance, +10% Critical Severity | 1x Lockbox ship | 125.00 | |
Emergency Weapon Cycle | On Emergency Power To Weapons:-50% Weapon Power Cost For 30 Sec. 20% Firing Cycle Haste For Energy Weapons For 30 Sec. | Needs no introduction. | 1x C-Store ship | 30.00 | |
Entwined Tactical Matrices | Links Energy And Torpedo Firing Modes Together | Energy and Torp firing mode extender. | 1x C-Store ship | 30.00 | |
Cold-Hearted | Activating Auxiliary Power To Emergency Battery Or Any Pilot Bridge Officer Ability Will Cause Your Energy Weapons To Afflict Foes With A Debuff Which Slows, Drains Power, And Reduces Damage Resistance Rating. This Effect Stacks Multiple Times On Each Foe Damaged. | At a max of -50 DRR, the strongest ship trait of the bunch here. | 1x Epic Phoenix T6 ship | 80.00 | |
Superior Area Denial | Beams: Fire At Will & Cannon: Scatter Volley Debuff Foes And Apply To Pets | Extra -30 DRR and substantially boosts Alliance Fighters DPS output. | 1x Lockbox ship | 125.00 | |
Calm Before The Storm | While In Combat, gain 1 ''calm'' Stack Every 2 Sec. Each Stack Of ''calm'' Gives +5 All Damage Resistance Rating. At 10 Stacks Gain ''storm'' For 20 Sec: +33% Firing Cycle Haste For Energy Weapons, bridge Officer Abilities Recharge 33% Faster | Relatively speaking, the weakest ship trait here. But stronger than anything else I have access to that does not require kills to stack. | 1x C-Store ship | 30.00 | |
Space Reputation Traits | Advanced Targeting Systems | +20% CrtD. | |||
Magnified Firepower | +6.3% Bonus Weapon Damage | ||||
Precision | +5% CrtH. | ||||
Tyler's Duality | +5.8% CrtH for this build. | ||||
Energy Refrequencer | Secondary self-heal source. | ||||
Active Reputation Traits | Refracting Tetryon Cascade | Extra DPS on grouped targets. | |||
Quantum Singularity Manipulation | Extra oh-shit button, also gives Grav Well a bit more oomph. | ||||
Deploy Sensor Interference Platform | Extra oh-shit button | ||||
Anti-Time Entanglement Singularity | Extra DPS on grouped targets. | ||||
Bio-Molecular Shield Generator | Extra oh-shit button | ||||
Duty Officers | Space Warfare Specialist (Very Rare) | 25% chance on using Energy Weapon Firing Mode I or II to use II or III instead | Vincent Kish, Weapons Expert. From Exchange. | 10mil EC | 1.04 |
Projectile Weapons Officer (Rare) - CrtD | 20% chance: +10% Critical Severity buff to self for 15 sec. (Stacks up to 3 times) | From Exchange. | 600k EC | 0.06 | |
Projectile Weapons Officer (Rare) - CrtD | 20% chance: +10% Critical Severity buff to self for 15 sec. (Stacks up to 3 times) | From Exchange. | 600k EC | 0.06 | |
Emergency Conn Hologram | Recharges Evasive Maneuvers when Emergency Power to Engines is activated | From Phoenix Prize pack. For speed. | Easily obtained from Phoenix Prize pack, so I'm just going to skip the cost calculations here. | 0.00 | |
Fabrication Engineer (Very Rare) | Increases the duration of Reverse Shield Polarity by 8 sec. | From Exchange. | 20mil EC | 2.08 | |
Technician (Very Rare) | Bridge Officer power recharges reduced by 10% after activating Auxiliary Power to the Emergency Battery. | From special DOFF assignments or Commendation. Between Boimler, CBTS, and occasional Attrition Warfare, I should not really need this. But I feel safer having one. | Free | 0.00 | |
Ground | Space Warfare Master (Epic) | +10% All Damage. (Space and Ground) | Elder Malik'itan. | Can only be obtained from Gamma Recruitment rewards. | 0.00 |
Total Approx. Real World Cost (USD) | |||||
1,462.75 |
Subsystem Power Settings | Value (Target/Display) | Notes |
---|---|---|
Weapons | 125 / 100 | |
Shields | 49 / 15 | |
Engines | 79 / 70 | |
Auxiliary | 29 / 15 |
Set Name | Set parts: # of # | Effects |
---|---|---|
Lorca's Ambition Set | 2 of 3 | On crit: +1% Critical Severity buff for 20s. Stacks up to 25. |
Stamets-Tilly Field Modifications Set | 3 of 4 | +120% Hull Regeneration. Mycelial Lightning. |
Linked Sentry Set | 2 of 3 | Ba'ul Antiproton weapons chain an additional timeBa'ul Refraction deals +100% Bonus Damage |
Ship Stats | Value | Notes |
---|---|---|
Hull | 131,691 | Affected by Personal Endeavour rank (750) |
Shields | 20,290 | Affected by Personal Endeavour |
Global Critical Chance | 48.80% | Affected by Personal Endeavour |
Global Critical Severity | 185.00% | Affected by Personal Endeavour |
EPS/Power Transfer Rate | 220.63% | |
Control Expertise (CtrlX) | 182 | |
Exotic Particle Generator (EPG) | 189 | |
Drain Expertise (DrainX) | 139 | |
Hull Regeneration Rate | 355.00% | Affected by Personal Endeavour |
Turn Rate | 6.1 | Affected by Personal Endeavour |
Flight Speed | 61.53 | Affected by Personal Endeavour |
Order | Ability | Remarks |
---|---|---|
1 | Torpedoes: Spread II | SUBOPTIMAL. Should be BOFF CSV, but using TS avoids the possibility of CSV misfiring right at the start. |
2 | Kemocite-Laced Weaponry I | |
3 | Attack Pattern Beta I | |
4 | Immolating Phaser Lance | |
5 | Emergency Power to Weapons III | |
6 | EPS Power Transfer III | |
7 | Emergency Power to Engines I | |
8 | Nadion Inversion III | |
9 | Focused Frenzy | |
10 | Hangar Bay Launch | Because Auto-launch does not always work. |
11 | Beams: Overload I | SUBOPTIMAL. Should be manually activated only after CSV1 from ETM has run its course, but...lazy. |
12 | Cannons: Scatter Volley II | SUBOPTIMAL. Should be manually activated only after CSV1 from ETM has run its course, but...lazy. |
13 | Gravity Well I | |
14 | Tractor Beam I | |
15 | Jam Targeting Sensors I | |
16 | Scramble Sensors I | |
17 | Aux to Batt I | |
18 | Expose Vulnerability: Defenses | Assuming I have Gather Intel on the target. |
19 | Rotate Shield Frequency III | |
20 | Brace for Impact III |
Ability | DEW | Torp | Others | Pet | Exotic | Grand Total |
---|---|---|---|---|---|---|
Dual Heavy Ba'ul Antiproton Cannons - Scatter Volley II | 50,035 | 50,035 | ||||
Dual Heavy Ba'ul Antiproton Cannons - Scatter Volley I | 43,615 | 43,615 | ||||
Entropic Rider | 33,264 | 33,264 | ||||
Genesis Seed | 29,787.10 | 29,787 | ||||
Lost Soul | 28,944 | 28,944 | ||||
Kemocite-Laced Weaponry I | 26,478 | 26,478 | ||||
Elite Alliance Fighter Squadron | 18,463 | 18,463 | ||||
Dual Heavy Ba'ul Antiproton Cannons - Scatter Volley III | 16,868 | 16,868 | ||||
Dark Matter Dissolution | 14,671 | 14,671 | ||||
Ba'ul Antiproton Turret - Scatter Volley II | 14,416 | 14,416 | ||||
Dual Heavy Ba'ul Antiproton Cannons | 13,913 | 13,913 | ||||
Dark Matter Laced Quantum Torpedo - Spread II | 13,022 | 13,022 | ||||
Ba'ul Antiproton Turret - Scatter Volley I | 12,944 | 12,944 | ||||
Dark Matter Laced Quantum Torpedo - Spread I | 9,185 | 9,185 | ||||
Immolating Phaser Lance | 8,984 | 8,984 | ||||
Fek'ihri Torment | 7,900 | 7,900 | ||||
Ba'ul Refraction | 7,568 | 7,568 | ||||
Ba'ul Antiproton Beam Array - Fire at Will I | 6,604 | 6,604 | ||||
Ba'ul Antiproton Turret - Scatter Volley III | 4,957 | 4,957 | ||||
Ba'ul Antiproton Array - Overload I | 4,699 | 4,699 | ||||
Portal of the Damned | 4,523.81 | 4,524 | ||||
Tachyon Net Drones - Vulnerability Exploited | 4,096 | 4,096 | ||||
Ba'ul Antiproton Turret | 3,516 | 3,516 | ||||
Gravity Well I - Gravity Well I | 3,328.80 | 3,329 | ||||
Nimbus Pirate Distress Call | 2,958 | 2,958 | ||||
Icarus Class Escort | 2,793 | 2,793 | ||||
Ba'ul Antiproton Array | 2,735 | 2,735 | ||||
Ba'ul Antiproton Array - Overload II | 2,320 | 2,320 | ||||
Igniting Coolant | 1,860 | 1,860 | ||||
Ajax Class Escort | 1,562 | 1,562 | ||||
Anti-Time Entanglement Singularity (Rank 2) | 1,326.07 | 1,326 | ||||
Tachyon Net Drones - Vulnerability Exploited - Gravity Well I | 1,290 | 1,290 | ||||
Mercury Class Escort | 1,054 | 1,054 | ||||
Tractor Beam I | 806.21 | 806 | ||||
Counter-Offensive | 647 | 647 | ||||
Dark Matter Laced Quantum Torpedo | 285 | 285 | ||||
Claw | 99 | 99 | ||||
Refracting Tetryon Cascade (Rank 2) | 66 | 66 | ||||
Sphere | 44 | 44 | ||||
Phaser Array | 30 | 30 | ||||
Phaser Cannon | 10 | 10 | ||||
Antiproton Pulse Cannon | 1 | 1 | ||||
Grand Total | 184,190 | 63,641 | 58,192 | 55,874 | 39,771.99 | 401,670 |
Ratio | 45.86% | 15.84% | 14.49% | 13.91% | 9.90% | 100.00% |
Enhanced energy firing mode DPS%: | 88.58% |
---|---|
DPS per Torp (incl. Kemocite): | 63,641 |
Entropic Rider DPS: | 33,264 |
DPS per DHC: | 31,108 |
Genesis Seed DPS: | 29,787 |
Lost Souls DPS: | 28,944 |
Alliance Fighters DPS: | 18,463 |
DPS per Turret: | 17,917 |
DPS per Array: | 16,359 |
IPL DPS: | 8,984 |
Fek'ihri Torment | 7,900 |
Ba'ul Refraction DPS: | 7,568 |
Ability | Heal | HPS |
---|---|---|
Restorative Protomatter Matrix | 1,652,491 | 2,355 |
Energy Refrequencer (Rank 2) | 583,725 | 832 |
Miraculous Repairs III | 415,920 | 593 |
Bio-Molecular Shield Generator (Rank 2) | 288,830 | 412 |
Nimbus Pirate Distress Call | 204,109 | 291 |
Rotate Shield Frequency III | 153,420 | 219 |
Continuity | 83,520 | 119 |
Brace for Impact III | 48,465 | 69 |
Maneuver Warfare II | 44,504 | 63 |
Launch | 19,427 | 28 |
Elite Alliance Fighter Squadron | 18,205 | 26 |
Bio-Molecular Shield Generator Fabrication (Rank 2) | 5,067 | 7 |
2023.05.10 17:36 DilaZirK Solo ISE with a CSV+ETM Antiproton build on the Vengeance, without Exitus or Maelstrom Torp, and the cost of such a build.
In-game item/currency | Approx. EC cost as of 7-May-23 (if applicable) | Approx. Real World Cost (USD) | Assumptions |
---|---|---|---|
100 Zen | $1.00 | Not counting bonus Zen from bundles nor discounts. | |
1x Master Key | 12,000,000 | $1.25 | Not counting bundled keys, for simplicity. |
1,000,000 EC | 1,000,000 | $0.10 | 12mil EC/key on the Exchange. |
10,000 Refined Dilithium | $0.20 | Exchange rate of 500 Refined Dil to 1 Zen. | |
10 Lobi crystal | $2.50 | Average of 5 Lobi Crystals per Lockbox opened. | |
50 Reputation Marks | $0.01 | Using Rep project to convert 50 regular Marks to 500 Dilithium. | |
3 Elite Marks | $0.02 | Using Rep project to convert 3 Elite Marks to 1,000 Dilithium. | |
10,000 Fleet Credit | $0.20 | Uses the terrible conversion rate of 1 Dil = 1 FC | |
1x C-Store ship | $30.00 | Not counting sales. | |
1x Lobi ship | 300,000,000 | $31.25 | ~300mil EC per Lobi ship on Exchange. |
1x Epic Phoenix T6 ship | $80.00 | Assuming a 1/1000 (0.1%) chance for an Epic Token, and 40k Dil for 10 Phoenix Packs. RNGesus may greatly vary, of course. (It was more like 1/2190 for me) | |
1x Lockbox ship | 1,200,000,000 | $125.00 | ~1.2bil EC per Lockbox ship via Exchange. |
1x Promobox ship | 1,700,000,000 | $177.08 | ~1.7bil EC per Promo ship via trade. |
Captain Name | Jill Stingray | |
---|---|---|
Captain Career | Engineering | SUBOPTIMAL. Tact would have made it easier to clear the first phase. |
Captain Faction | Federation | |
Captain Race | Human | SUBOPTIMAL. Should be Alien for the extra personal trait slot. |
Primary Specialization | Temporal | For Entropic Rider (a major DPS source in this instance), +50 EPG, and the extra safety net of Continuity. |
Secondary Specialization | Strategist | For the Cat2 boosts when not Threatening, and the Defensive boosts when Threatening, both stances were employed in my run. |
Rank | Engineering | Science | Tactical | |||
---|---|---|---|---|---|---|
Lieutenant | Advanced Hull Capacity | Advanced Energy Weapon Training | Advanced Projectile Weapon Training | |||
Lt. Commander | Improved EPS Flow | Improved Impulse Expertise | Improved Control Expertise | Improved Drain Expertise | Advanced Targeting Expertise | |
Commander | Advanced Weapon Amplification | Advanced Weapon Specialization | ||||
Captain | Offensive Subsystem Tuning | Advanced Exotic Particle Generator | Advanced Long Range Targeting Sensors | Advanced Hull Penetration | Advanced Shield Weakening | |
Admiral | Warp Core Efficiency | Coordination Protocols | Improved Tactical Readiness | |||
Defensive Coordination | ||||||
Offensive Coordination | ||||||
0 Points Left | 10 | 10 | 26 |
Slot | Item | Notes | Cost | Approx. Real World Cost (USD) |
---|---|---|---|---|
Ship | T6X Kelvin Timeline Vengeance Intel Dreadnought Cruiser | SUBOPTIMAL. There are much better ship choices to Solo ISE with. | 300mil EC for the ship, 40mil for the T6X token | 35.42 |
Fore Weapon 1 | [Ba'ul Antiproton Dual Heavy Cannons Mk XV [CrtD/Dm] [CrtD]x3 [Dmg]] | SUBOPTIMAL. Spiral Wave Disruptors would fare a bit better in terms of pure energy DPS. However, the Refractions are handy for Entropic Rider in this instance. | 7mil EC | 0.73 |
Fore Weapon 2 | [Ba'ul Antiproton Dual Heavy Cannons Mk XV [CrtD/Dm] [CrtD]x3 [Dmg]] | SUBOPTIMAL also as far as mod rolls go. Going by calculator tools, full [CrtD] rolls will fare a bit better in my specific case, but the potential Dil cost is too high for too little gains. | 7mil EC | 0.73 |
Fore Weapon 3 | [Ba'ul Antiproton Dual Heavy Cannons Mk XV [CrtD/Dm] [CrtD]x2 [Dmg]x2] | 7mil EC | 0.73 | |
Fore Weapon 4 | [Ba'ul Antiproton Dual Heavy Cannons Mk XV [CrtD/Dm] [CrtD]x3 [Dmg]] | 7mil EC | 0.73 | |
Fore Weapon 5 | [Dark Matter Quantum Torpedo (DMQT) Launcher Mk XV [CrtD/Dm] [CrtD]x4] | In Normal/Advanced difficulty, this torp is not better than another DHC and is slotted mainly for ETM. In this instance, it is a major DPS source. | 40,000 EC, 15,000 Dil | 0.30 |
Aft Weapon 1 | [Ba'ul Linked Sentry Anti-Proton Omni Mk XV [CrtD/Dm] [CrtD]x3 [Proc]] | By itself, not better than another Turret. Mainly here to boost Ba'ul Refractions. Alternates between BOFF BO and ETM's FAW1. | ||
Aft Weapon 2 | [Ba'ul Antiproton Turret Mk XV [CrtD/Dm] [CrtD]x2 [Dmg]x2] | 20mil EC | 2.08 | |
Aft Weapon 3 | [Ba'ul Antiproton Turret Mk XV [CrtD/Dm] [CrtD]x4] | 20mil EC | 2.08 | |
Deflector | [Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [CtrlX/HullCap] [CtrlX]x2 [EPS]] | |||
Impulse Engines | [Prevailing Innervated Impulse Engines Mk XV [SecSpd-2] [Spd]] | 20,000 EC, 16,250 Dil | 0.33 | |
Warp Core | [Mycelial Harmonic Matter-Antimatter Core Mk XV [AMP] [S->W] [SCap] [SSR] [W->S]] | For the 2pc Hull Regen, and boy is it sorely needed here. | 40,000 EC, 32,500 Dil | 0.65 |
Shields | [Tilly's Review-Pending Modified Shield Mk XV [Cap]x4 [Cp/Rg]] | Extra damage to shields. | 40,000 EC, 32,500 Dil | 0.65 |
Devices | [Battery - Energy Amplifier] | +20% Cat2 Energy Damage for 10s. | From Crafting or Exchange, former is assumed. | 0.00 |
[Battery - Targeting Lock] | +50% Accuracy for 10 sec (only affects Weapons). Used when Energy Amplifer is still on cooldown. | From Crafting or Exchange, former is assumed. | 0.00 | |
[Kobayashi Maru Transponder] | Very minor overall buffs. Only slotting this because I already own it via Event, I do NOT suggest spending money on this. | 8k Zen from Mudd's. | 80.00 | |
[Deuterium Surplus] | From Crafting or Daily Mission: Defense Contract. More speed | From Crafting or Exchange, former is assumed. | 0.00 | |
Universal Console | [Console - Tactical - Lorca's Custom Fire Controls Mk XV] | To pair with the torp of the same set for that +25% CrtD boost. | 40,000 EC, 15,000 Dil | 0.30 |
Engineering Consoles | [Console - Universal - Immolating Phaser Lance] | To upkeep Universal Designs, and also does decent DPS itself despite the lack of +Phaser boosts. | 1x Lockbox ship | 125.00 |
[Console - Universal - Dynamic Power Redistributor Module] | Primarily used as an oh-shit button when RSP is on cooldown. | 1x Lockbox ship | 125.00 | |
[Ba'ul Linked Sentry Coordination Matrix Mk XV] | +35% Cat1 AP damage and 2pc set bonus. | 200 Lobi | 50.00 | |
[Console - Universal - Portal of the Damned (PotD)] | The +28.5 Armor Pen is almost like an extra APB1 for my weapons, so that's pretty significant. The portal itself does not do much except jostle cubes around, but the spawned Lost Souls can put out a lot of hurt on beefy targets. | Currently unavailable, but if it's anything like the past 3 Fek'ihri ships, I suspect it will be 17000 Zen. | 170.00 | |
[Console - Universal - Dominion Targeting Synchronizer] | Substantial Haste and -DRR on a single target. Not something I would normally use for Normal/Advanced play. | 1x C-Store ship | 30.00 | |
Science Consoles | [Console - Universal - Tachyon Net Drones] | Huge -DRR in an AoE for a lengthy period makes this one of the strongest consoles slotted here. If only it didn't have that 2sec long cast time… | 1x C-Store ship | 30.00 |
[Console - Universal - Genesis Seed] | An odd slot on this build, but even without much EPG investment, this console clicky contributes more than any other console I have available that does not rely on kills to stack. | 1x C-Store ship | 30.00 | |
Tactical Consoles | [Console - Tactical - Fek'ihri Torment Engine Mk XV] | This along with DMQT and Refractions massively boosts Entropic Rider DPS output. | Free from story mission reward. | 0.00 |
[Console - Tactical - Energetic Protomatter Matrix Infuser Mk XV [AntiProton] [Kinetic]] | Primary self-heal source. | 50,000 FC, 10,000 Dil | 1.20 | |
[Console - Tactical - Energetic Protomatter Matrix Infuser Mk XV [AntiProton] [Kinetic]] | 50,000 FC, 10,000 Dil | 1.20 | ||
[Console - Tactical - Energetic Protomatter Matrix Infuser Mk XV [AntiProton] [Kinetic]] | 50,000 FC, 10,000 Dil | 1.20 | ||
Hangar Bay | [Hangar - Elite Alliance Fighter Squadrons] | Blue To'Duj Squadrons will deal more DPS under SAD, but I use these mainly for their Focused Assault III. | 29500 Zen, from the Mudd's Forged Alliance Choice Pack. Oof. | 295.00 |
Bridge Officers | Power | Notes | Cost | Approx. Real World Cost (USD) |
---|---|---|---|---|
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Commander Engineering-Intelligence | Emergency Power to Engines I | |||
Auxiliary Power to Emergency Battery I | For Cold-Hearted, mainly. | |||
Emergency Power to Weapons III | 350k EC | 0.04 | ||
Reverse Shield Polarity III | Primary means of survival. | 200k EC | 0.02 | |
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Lt. Commander Universal | Tractor Beam I | Unconventional Systems trigger 1 | ||
Scramble Sensors I | Unconventional Systems trigger 2 | |||
Gravity Well I | Unconventional Systems trigger 3 and crowd control. | |||
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Lt. Commander Tactical | Beams: Overload I | As an extra proc for the Infuser consoles, and for the one Set Omni Array. | ||
Torpedoes: Spread II | For ETM and for more DMQT spreads. | |||
Cannons: Scatter Volley II | Primary firing mode | |||
Superior Romulan Operative | 160k FC, 40k Dil | 4.00 | ||
Lieutenant Universal-Temporal | Kemocite-Laced Weaponry I | Overprocs the DMQT on Spread. | 7mil EC | 0.73 |
Attack Pattern Beta I | ||||
Superior Watcher Operative | 8mil EC | 0.83 | ||
Ensign Science | Jam Targeting Sensors I | Unconventional Systems trigger 4 |
Trait | Name | Description | Notes | Cost | Approx. Real World Cost (USD) |
---|---|---|---|---|---|
Personal Traits | Grace Under Fire | If you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on Miraculous Repairs is reset | Backup oh-shit button should DPRM and RSP both be on cooldown. | Free | 0.00 |
Self-Modulating Fire | You gain a Shield Penetration buff for your weapons when landing a critical hit on your target. May occur once every 45 seconds. | 55mil EC | 5.73 | ||
Particle Manipulator | Improved Criticals for Exotic Damage, based on Particle Generators | Just for Genesis Seed. +37.7% CrtH and +18.9% CrtD Exotic. | Free from R&D | 0.00 | |
Repair Crews | While in combat, you gain a stacking bonus to All Damage Resistance and Regeneration | Extra hull regen and DRR. | 30mil EC | 3.13 | |
Fragment of AI Tech | Improves Control Expertise. Improves Energy Weapon Damage based on Control Expertise (maximum 30% at 300 Control Expertise) | +18% Cat1, from the 182 CtrlX on this build. | 35mil EC | 3.65 | |
Inspirational Leader | 10% chance: Activating any Bridge Officer Ability grants +10 to Most Starship Skills for 15 seconds (may stack up to 3 times). | 35mil EC | 3.65 | ||
Intelligence Agent Attaché | Weapon Critical Strikes partially recharge Captain Ability | 45mil EC | 4.69 | ||
Terran Targeting Systems | Crit Severity, being critically hit slows you. | 40mil EC | 4.17 | ||
The Boimler Effect | Provides a chance for using Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown Categories | Main BOFF CDR method. | 80mil EC | 8.33 | |
Unconventional Systems | Using Control Bridge Officer Abilities reduces the cooldown of all Universal Consoles by 7%. | Very important to be able to use my clickies twice within the initial phase of the ISE. 4 procs on this build. | 50mil EC | 5.21 | |
Starship Traits | Universal Designs | When Activating A Universal Console (lasts For 20 Sec, Stacks Up To 5 Times): +2% Critical Chance, +10% Critical Severity | 1x Lockbox ship | 125.00 | |
Emergency Weapon Cycle | On Emergency Power To Weapons:-50% Weapon Power Cost For 30 Sec. 20% Firing Cycle Haste For Energy Weapons For 30 Sec. | Needs no introduction. | 1x C-Store ship | 30.00 | |
Entwined Tactical Matrices | Links Energy And Torpedo Firing Modes Together | Energy and Torp firing mode extender. | 1x C-Store ship | 30.00 | |
Cold-Hearted | Activating Auxiliary Power To Emergency Battery Or Any Pilot Bridge Officer Ability Will Cause Your Energy Weapons To Afflict Foes With A Debuff Which Slows, Drains Power, And Reduces Damage Resistance Rating. This Effect Stacks Multiple Times On Each Foe Damaged. | At a max of -50 DRR, the strongest ship trait of the bunch here. | 1x Epic Phoenix T6 ship | 80.00 | |
Superior Area Denial | Beams: Fire At Will & Cannon: Scatter Volley Debuff Foes And Apply To Pets | Extra -30 DRR and substantially boosts Alliance Fighters DPS output. | 1x Lockbox ship | 125.00 | |
Calm Before The Storm | While In Combat, gain 1 ''calm'' Stack Every 2 Sec. Each Stack Of ''calm'' Gives +5 All Damage Resistance Rating. At 10 Stacks Gain ''storm'' For 20 Sec: +33% Firing Cycle Haste For Energy Weapons, bridge Officer Abilities Recharge 33% Faster | Relatively speaking, the weakest ship trait here. But stronger than anything else I have access to that does not require kills to stack. | 1x C-Store ship | 30.00 | |
Space Reputation Traits | Advanced Targeting Systems | +20% CrtD. | |||
Magnified Firepower | +6.3% Bonus Weapon Damage | ||||
Precision | +5% CrtH. | ||||
Tyler's Duality | +5.8% CrtH for this build. | ||||
Energy Refrequencer | Secondary self-heal source. | ||||
Active Reputation Traits | Refracting Tetryon Cascade | Extra DPS on grouped targets. | |||
Quantum Singularity Manipulation | Extra oh-shit button, also gives Grav Well a bit more oomph. | ||||
Deploy Sensor Interference Platform | Extra oh-shit button | ||||
Anti-Time Entanglement Singularity | Extra DPS on grouped targets. | ||||
Bio-Molecular Shield Generator | Extra oh-shit button | ||||
Duty Officers | Space Warfare Specialist (Very Rare) | 25% chance on using Energy Weapon Firing Mode I or II to use II or III instead | Vincent Kish, Weapons Expert. From Exchange. | 10mil EC | 1.04 |
Projectile Weapons Officer (Rare) - CrtD | 20% chance: +10% Critical Severity buff to self for 15 sec. (Stacks up to 3 times) | From Exchange. | 600k EC | 0.06 | |
Projectile Weapons Officer (Rare) - CrtD | 20% chance: +10% Critical Severity buff to self for 15 sec. (Stacks up to 3 times) | From Exchange. | 600k EC | 0.06 | |
Emergency Conn Hologram | Recharges Evasive Maneuvers when Emergency Power to Engines is activated | From Phoenix Prize pack. For speed. | Easily obtained from Phoenix Prize pack, so I'm just going to skip the cost calculations here. | 0.00 | |
Fabrication Engineer (Very Rare) | Increases the duration of Reverse Shield Polarity by 8 sec. | From Exchange. | 20mil EC | 2.08 | |
Technician (Very Rare) | Bridge Officer power recharges reduced by 10% after activating Auxiliary Power to the Emergency Battery. | From special DOFF assignments or Commendation. Between Boimler, CBTS, and occasional Attrition Warfare, I should not really need this. But I feel safer having one. | Free | 0.00 | |
Ground | Space Warfare Master (Epic) | +10% All Damage. (Space and Ground) | Elder Malik'itan. | Can only be obtained from Gamma Recruitment rewards. | 0.00 |
Total Approx. Real World Cost (USD) | |||||
1,462.75 |
Subsystem Power Settings | Value (Target/Display) | Notes |
---|---|---|
Weapons | 125 / 100 | |
Shields | 49 / 15 | |
Engines | 79 / 70 | |
Auxiliary | 29 / 15 |
Set Name | Set parts: # of # | Effects |
---|---|---|
Lorca's Ambition Set | 2 of 3 | On crit: +1% Critical Severity buff for 20s. Stacks up to 25. |
Stamets-Tilly Field Modifications Set | 3 of 4 | +120% Hull Regeneration. Mycelial Lightning. |
Linked Sentry Set | 2 of 3 | Ba'ul Antiproton weapons chain an additional timeBa'ul Refraction deals +100% Bonus Damage |
Ship Stats | Value | Notes |
---|---|---|
Hull | 131,691 | Affected by Personal Endeavour rank (750) |
Shields | 20,290 | Affected by Personal Endeavour |
Global Critical Chance | 48.80% | Affected by Personal Endeavour |
Global Critical Severity | 185.00% | Affected by Personal Endeavour |
EPS/Power Transfer Rate | 220.63% | |
Control Expertise (CtrlX) | 182 | |
Exotic Particle Generator (EPG) | 189 | |
Drain Expertise (DrainX) | 139 | |
Hull Regeneration Rate | 355.00% | Affected by Personal Endeavour |
Turn Rate | 6.1 | Affected by Personal Endeavour |
Flight Speed | 61.53 | Affected by Personal Endeavour |
Order | Ability | Remarks |
---|---|---|
1 | Torpedoes: Spread II | SUBOPTIMAL. Should be BOFF CSV, but using TS avoids the possibility of CSV misfiring right at the start. |
2 | Kemocite-Laced Weaponry I | |
3 | Attack Pattern Beta I | |
4 | Immolating Phaser Lance | |
5 | Emergency Power to Weapons III | |
6 | EPS Power Transfer III | |
7 | Emergency Power to Engines I | |
8 | Nadion Inversion III | |
9 | Focused Frenzy | |
10 | Hangar Bay Launch | Because Auto-launch does not always work. |
11 | Beams: Overload I | SUBOPTIMAL. Should be manually activated only after CSV1 from ETM has run its course, but...lazy. |
12 | Cannons: Scatter Volley II | SUBOPTIMAL. Should be manually activated only after CSV1 from ETM has run its course, but...lazy. |
13 | Gravity Well I | |
14 | Tractor Beam I | |
15 | Jam Targeting Sensors I | |
16 | Scramble Sensors I | |
17 | Aux to Batt I | |
18 | Expose Vulnerability: Defenses | Assuming I have Gather Intel on the target. |
19 | Rotate Shield Frequency III | |
20 | Brace for Impact III |
Ability | DEW | Torp | Others | Pet | Exotic | Grand Total |
---|---|---|---|---|---|---|
Dual Heavy Ba'ul Antiproton Cannons - Scatter Volley II | 50,035 | 50,035 | ||||
Dual Heavy Ba'ul Antiproton Cannons - Scatter Volley I | 43,615 | 43,615 | ||||
Entropic Rider | 33,264 | 33,264 | ||||
Genesis Seed | 29,787.10 | 29,787 | ||||
Lost Soul | 28,944 | 28,944 | ||||
Kemocite-Laced Weaponry I | 26,478 | 26,478 | ||||
Elite Alliance Fighter Squadron | 18,463 | 18,463 | ||||
Dual Heavy Ba'ul Antiproton Cannons - Scatter Volley III | 16,868 | 16,868 | ||||
Dark Matter Dissolution | 14,671 | 14,671 | ||||
Ba'ul Antiproton Turret - Scatter Volley II | 14,416 | 14,416 | ||||
Dual Heavy Ba'ul Antiproton Cannons | 13,913 | 13,913 | ||||
Dark Matter Laced Quantum Torpedo - Spread II | 13,022 | 13,022 | ||||
Ba'ul Antiproton Turret - Scatter Volley I | 12,944 | 12,944 | ||||
Dark Matter Laced Quantum Torpedo - Spread I | 9,185 | 9,185 | ||||
Immolating Phaser Lance | 8,984 | 8,984 | ||||
Fek'ihri Torment | 7,900 | 7,900 | ||||
Ba'ul Refraction | 7,568 | 7,568 | ||||
Ba'ul Antiproton Beam Array - Fire at Will I | 6,604 | 6,604 | ||||
Ba'ul Antiproton Turret - Scatter Volley III | 4,957 | 4,957 | ||||
Ba'ul Antiproton Array - Overload I | 4,699 | 4,699 | ||||
Portal of the Damned | 4,523.81 | 4,524 | ||||
Tachyon Net Drones - Vulnerability Exploited | 4,096 | 4,096 | ||||
Ba'ul Antiproton Turret | 3,516 | 3,516 | ||||
Gravity Well I - Gravity Well I | 3,328.80 | 3,329 | ||||
Nimbus Pirate Distress Call | 2,958 | 2,958 | ||||
Icarus Class Escort | 2,793 | 2,793 | ||||
Ba'ul Antiproton Array | 2,735 | 2,735 | ||||
Ba'ul Antiproton Array - Overload II | 2,320 | 2,320 | ||||
Igniting Coolant | 1,860 | 1,860 | ||||
Ajax Class Escort | 1,562 | 1,562 | ||||
Anti-Time Entanglement Singularity (Rank 2) | 1,326.07 | 1,326 | ||||
Tachyon Net Drones - Vulnerability Exploited - Gravity Well I | 1,290 | 1,290 | ||||
Mercury Class Escort | 1,054 | 1,054 | ||||
Tractor Beam I | 806.21 | 806 | ||||
Counter-Offensive | 647 | 647 | ||||
Dark Matter Laced Quantum Torpedo | 285 | 285 | ||||
Claw | 99 | 99 | ||||
Refracting Tetryon Cascade (Rank 2) | 66 | 66 | ||||
Sphere | 44 | 44 | ||||
Phaser Array | 30 | 30 | ||||
Phaser Cannon | 10 | 10 | ||||
Antiproton Pulse Cannon | 1 | 1 | ||||
Grand Total | 184,190 | 63,641 | 58,192 | 55,874 | 39,771.99 | 401,670 |
Ratio | 45.86% | 15.84% | 14.49% | 13.91% | 9.90% | 100.00% |
Enhanced energy firing mode DPS%: | 88.58% |
---|---|
DPS per Torp (incl. Kemocite): | 63,641 |
Entropic Rider DPS: | 33,264 |
DPS per DHC: | 31,108 |
Genesis Seed DPS: | 29,787 |
Lost Souls DPS: | 28,944 |
Alliance Fighters DPS: | 18,463 |
DPS per Turret: | 17,917 |
DPS per Array: | 16,359 |
IPL DPS: | 8,984 |
Fek'ihri Torment | 7,900 |
Ba'ul Refraction DPS: | 7,568 |
Ability | Heal | HPS |
---|---|---|
Restorative Protomatter Matrix | 1,652,491 | 2,355 |
Energy Refrequencer (Rank 2) | 583,725 | 832 |
Miraculous Repairs III | 415,920 | 593 |
Bio-Molecular Shield Generator (Rank 2) | 288,830 | 412 |
Nimbus Pirate Distress Call | 204,109 | 291 |
Rotate Shield Frequency III | 153,420 | 219 |
Continuity | 83,520 | 119 |
Brace for Impact III | 48,465 | 69 |
Maneuver Warfare II | 44,504 | 63 |
Launch | 19,427 | 28 |
Elite Alliance Fighter Squadron | 18,205 | 26 |
Bio-Molecular Shield Generator Fabrication (Rank 2) | 5,067 | 7 |
2023.05.08 23:19 kasutori_Jack 2023 r/baseball Power Rankings -- Week 6: A Tale of Two Streaks as Boston Breaks Through and Pirates Take on Water, Dodgers Remember How to Be a Good Team Again While the Mets Forget (Again), Lots of Movement Outside Very Top and Very Bottom
"To an extent determined individually, you must take into account how strong a team is right now and likely to be going forward. You must, to some degree, give weight to the events and games of the previous week."TRANSPARENCY: This link will show you who voted each team where and has added neat statistics!
# | Team | Δ | Comment | Record | |
---|---|---|---|---|---|
1 | Rays | 0 | This week was nothing special for the Rays as they kept up their normal ~.800 win percentage. Just your normal, pimping a putout, walking off the Yankees, sweeping the best NL team, warm water kind of week. I'm sure you're familiar. This week is a full slate against the AL East, let's hope the trends continue. | 28-7 | |
2 | Braves | 0 | 6-2 including series wins against the Mets and the Orioles. Really nice week. Getting healthier and healthier. This team can win in so many ways. We get a couple of rest days this week, which come at a good time with multiple players returning from the IL. Keep it going. | 24-11 | |
3 | Dodgers | +6 | 21-14 | ||
4 | Rangers | +1 | The offense is going to win a lot of games for the club this year. The starting pitchers are going to win a lot of games for the club this year. The bullpen is going to blow a lot of those games this year. We're having fun though. | 20-13 | |
5 | Blue Jays | -2 | This'll be short, as I'm in Hawaii for my birthday. We did real, real bad against the Red Sox and real, real good against the Pirates. Matt Chapman. Chris Bassitt. Whit Merrifield. Baseball. Mahalo. | 21-14 | |
6 | Orioles | +1 | I have to say I was pleasantly surprised with the games over the weekend against the Braves. Won the first one and seriously had a chance to win the next two. Bullpen was a little off and some mistakes were made, however having the chance to win 3 games in Atlanta against a really good team shows the Orioles might be for real after all. They are still, let's say, one year ahead of schedule, so there are still a lot of growing pains. Hitting with runners in scoring position is not consistent, there are 3 catchers on the roster for some reason and there is a huge logjam in the infield. I would think the biggest concern right now is Gunnar Henderson. The consensus pre-season ROTY favorite in the AL is batting .176 in 29 games. Yes, he walks, and his defense is good, but right now he looks lost at the plate. There are other prospects crushing it in AAA and the Cardinals sent Jordan Walker down to work things out and he was hitting .274. Look he is 21 years old, and the game is hard. It wouldn't be the worst thing if he gets sent down to figure a couple of things out. Big series against Tampa Bay starts today. | 22-12 | |
7 | Red Sox | +11 | Well, losing to the Phillies the day before power rankings makes this a bit less sweet, but still FUCK THAT 8 GAME WIN STREAK INCLUDING A SWEEP OF TORONTO LETS GOOOOO! Somehow playing center field for Boston bestows the power of baseball gods onto whatever old player you throw out there. 34 year old Adam Duvall? 1.030 slugging in 37 PAs. Formerly-hyped-but-now-kinda-washed prospect Jarren Duran? Called up and immediately starts raking in hits, .366 average in 20 games. Hopefully we can keep the momentum rolling for a two game set in Atlanta. | 21-15 | |
8 | Brewers | -4 | Milwaukee has lost 6 of the previous 7 games they've played, yet somehow they are still only 0.5 games out of first. I'm definitely scratching my head. Rookie 2B Brice Turang has haad a heck of a week slashing .467/.556/.533 and Christian Yelich might be making me eat a bit of crow hitting .308 since I mentioned him last week. | 19-15 | |
9 | Twins | +1 | 19-16 | ||
10 | Astros | -2 | It's crazy that the Astros just suddenly stopped playing on Saturday night and the game was canceled. Don't think that's ever happened before. The team doesn't look too great right now and pitching injuries continue to pile up, with Luis Garcia as the latest victim. Hope is on the horizon, though: Brantley and McCormick are expected back this week, and Altuve is apparently close to starting a rehab assignment. | 17-17 | |
11 | Padres | +2 | As fun as it was to see Tatis bop two homers off Kershaw on Friday, it’s hard to call the series anything but a disappointment, losing 2 / 3 vs LA, with Hader giving up the game tying homer to Mookie Betts, and the Pads losing in the 10th. Still, I’m squinting my eyes a bit, and noticing that over the last two weeks; Manny has an Ops of .970, Tatis has been doing well since he’s started the season, and even Cronenworth’s bat has picked up a bit in the same time frame. It’s not great to be just in the middle of the pack right now, but I still think there’s plenty of room for optimism. It’s gonna take a bit before the allure of getting to watch Bogaerts, Tatis, Manny, and Soto all in the same lineup wear off. | 18-17 | |
12 | Pirates | -6 | The Pirates may be improved from 2022, but they're not ready to hang with MLB's best teams quite yet. After scoring 16 runs in a game against the Nationals on April 29, the Pirates have scored a total of 9 runs since then — and the pitching and defense haven't been so hot either. Sweeps at the hands of the Rays and Blue Jays make it 7 straight losses for the Bucs, and I shudder to think how many games this team would've lost the last couple of years had they played in the AL East. | 20-15 | |
13 | Angels | +3 | After sweeping a rather hapless Cardinals team, the Angels scored some runs against the Rangers, but gave up a lot more. They allowed 13 runs in the 7th inning or later in the series, a bit more specifically. While the bullpen has settled in some, posting the 9th best ERA in baseball among bullpens, they are also 9th in baseball in meltdowns. It's clear the team could use another arm - or two with the injuries - to really shore things up. | 19-16 | |
14 | D-Backs | +1 | The Diamondbacks had a good week by the W/L numbers, but failed to capitalize against a very bad Washington team and let a sweep slip through the fingers. The pitching continues to be an issue. | 19-15 | |
15 | Yankees | -3 | A series win in Tampa would have been huge for a struggling Yankees team, and it was surprisingly a very real possibility. Tampa’s a tough team to beat —pepper in some classic Aaron Boone bullpen bungling, a couple costly errors, and the first bad start of Cole’s season, and you’ll drop at least 2/3 every time. All that aside, the offense actually showed flashes of competency this week. With Judge due back Tuesday, hopefully this is a “get right” series vs. Oakland. | 18-17 | |
16 | Cubs | -2 | 17-17 | ||
17 | Mets | -6 | The Mets have played 8 times since my last update and lost 6 times, including a sweep in Detroit and a series loss against the Rockies at home. They are now under .500. Verlander had a solid Mets debut but Scherzer was absolutely torched in his return from suspension - bumping his ERA up to 5.56 on the year. The team heads into another week that should be easy on paper - with series against the Reds and Nationals - if they once again fail to deliver, they'll be looking even more like paper tigers than they already do. | 17-18 | |
18 | Mariners | +2 | A 5-1 week vs. two division rivals and the Mariners are finally back to .500 - hopefully a good sign of things to come. Bryce Miller is here and doing pretty great thus far, and the team is slowly starting to pick up their hitting. Oh, and the City Connect unis are out now, I guess (though really they should just make the Turn Ahead the Clock unis a permanent fixture.) Up next: 3 vs. Walker, Texas Rangers, 3 @ Beisbolcats | 17-17 | |
19 | Phillies | -2 | Bryce Harper's return saw the move to have Kyle Schwarber hit lead-off like he did in the postseason last year. He proceeded to go 0-19 as the Phillies lost their next 4 to cap a 6 game losing streak. Yay. On the plus side, Stott was moved back to leadoff on Sunday and the Phillies won while Schwarber went 2-3 with a home run. Baseball. Bryce Harper is back and better than ever, and Ranger Suarez should be returning this week. The pitching was atrocious, giving up 36 runs in a 3 game series to the Dodgers while bouncing back for 13 in 3 against the Red Sox. Hopefully it's just a blip in what's been a great season for the bullpen so far, but the starters continue to struggle. Even with Suarez returning and Painter potentially later in the season, the Phillies likely need starting pitching help more than anything. This week: a short two game series against the Blue Jays at home before heading to Coors for 3. Go Sixers | 16-19 | |
20 | Guardians | -1 | The Guardians actually won a series this week! I'm hoping this is the beginning of things turning around, but I am still concerned. We aren't getting enough hits or runs, and the pitchers have given up a lot of hits and runs. Crap, that sounded bad. We also blow early leads a lot. I probably shouldn't be complaining. | 16-18 | |
21 | Giants | +2 | The Giants took a series @ Houston and vs the Brewers, turning in what was easily the best week of the year. You are allowed to feel happy this Monday and I encourage it because it sounds more fun than hungover which I currently am. | 15-18 | |
22 | Marlins | -1 | Im sick and tired of the marlins playing the braves and mets. The braves smacked us yet again and we dropped a series to the cubs after winning a series against chitown last week in miami. thankfully, sandy seems to be trending back up and we know which bullpen arms are gonna be dependable or not. Jazz is somewhat concerning at the plate to start the season but there is plenty of baseball left this year. We got 3 against the sneks in the desert and 3 at home against the reds this week. | 17-18 | |
23 | Tigers | +3 | Interesting development yesterday as the Tigers demoted Spencer Turnbull, who's struggled to find his footing coming back from Tommy John surgery. This streaky team (seriously, look at their game log) has had a few more ups than downs recently and is surprisingly sitting in the middle of the AL Central, 3 games out of first place (don't expect this to continue). Last week was fun watching the returns- and losses- of Verlander and Scherzer to CoPa while wearing the wrong colors. This week: 3 at CLE, 3 vs. SEA. | 15-18 | |
24 | Cardinals | -2 | The Cards went 1-5, dodging 3 straight sweeps. Sure, they could still turn it around. YCPB. But the situation with Contreras while the team is 11-24 has provided final clarity on John Mozeliak. He's no savant doing his best with what ownership gives him. He's the rot at the core, surviving off a decade of blind luck and generational talents compensating for his endless mistakes. Matheny, Shildt, Marmol. What's the common factor? It's John Mozeliak. Time's up. He and everyone like him in the org must go. | 11-24 | |
25 | Reds | -1 | Sometimes I just want to watch baseball and have fun. You know, waking up like this every day can be stress inducing, I just want to drag myself out of bed half asleep and go to work to suffer through a miserable day of mediocrity and come home to watch some fun baseball to unwind. That's all I want. But nooooooo, I had to be unfortunate enough to become a Reds fan so I'm just constantly miserable. Sometimes life just works out that way huh? Sometimes you're sitting at a red light and the radio is playing some st song from someone you've never heard of named Lexi Nova or something and you think "Gee this sounds terrible, who would ever listen to this" and you look around and see a bunch of young people nodding their head to rhythem in the surrounding cars, so oh I guess that's who listens to it, what do they understand about it that I don't? And the song is over after like 2 verses because those same young people need it to make some dumb tik tok or whatever and good god I've been sitting at this red light for like 5 minutes now there's nothing coming why hasn't it turned green yet I'm gonna be late to work. Sometimes life just works that way. You could be sitting at home with the wife and you're arguing because her Dad is being a dick about who's gonna get the house between his 4 children and I personally don't care because his house is like 70 years old and the amount of money to fix it to modern standards is gonna basically the same if we were to just remodel it entirely so what's even the point anyway? And my wife's like "You never even liked my dad all that much" which yeah that's partially true, but I pretended because I loved her, and I'm all like "This isn't about your dad, I'm not sure why you're upset" and then she tells me "You've been way too distant, I want you back". You know sometimes life just works out like that, you're stuck in a soul draining job because you were too lazy to get good grades in high school and you got stuck doing GEDs at a community college that you're now thousands of dollar in debt to. Sometimes it just works like that, and you keep arguing with the wife about how unhappy you are and maybe you should take some time to think things over, we married way too young anyway, I missed out on my prime years because I got in too deep in this relationship which was flawed from the beginning because of our age and now we have a kid I barely spend time with and it's falling apart and I JUST WANT TO RELAX. She storms off to go stay at her Dad's for a bit, I just want to have fun so I turn on the Reds game and they're losing 17-4 Goddammit, fk fk fk. F***k. | 14-20 | |
26 | Nationals | -1 | Entering 2023 with a career ERA above 5 is usually not a good sign but Josiah Gray is poving that number to be his past. Gray is currently sporting a 3.03ERA and while his most recent outing at Arizona wasn't the most sparkling of turns (5IP, 3ER), he had 3 Quality Starts in April and has lowered his barrel % to 6.3% (lower than league average 6.8%). He's throwing his slider more and inducing 42% ground balls, much closer to the league average than his previous years in the low 30%. | 14-20 | |
27 | Rockies | 0 | The Rockies went 5-1 this week, sweeping the Brewers and taking 2 of 3 from the Mets, which is good on paper. This is kind of my least favorite type of week for the current brand of Rockies, because it inevitably means that my dad is going to call me and say something like, "They're getting hot, maybe they have a chance!" and I have to pretend like they do until they go on their next .200 winning percentage week and dash his hopes. | 14-21 | |
28 | White Sox | 0 | This week marked the first time the White Sox won 2 games in a row this year and also marked their first series win. They actually won both series this week. Despite that and despite the 17-4 win on Sunday, they are still 11 games below .500 with a run differential of -54. Probably not ideal for a team that was supposed to be in the middle of their contention window. | 12-23 | |
29 | Royals | 0 | John Sherman wants tax dollars for a new stadium, but can't even field a team that can win a series against the A's. The fucking A's. A team whose ownership doesn't give a fuck and isn't trying took two of three from KC. I'd say that's the nadir of the season, but it'll probably get worse. | 9-26 | |
30 | Athletics | 0 | 8-27 |